- Nico3010
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Member for 7 years, 9 months, and 14 days
Last active Thu, May, 14 2020 01:12:43
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Oct 15, 2016Nico3010 posted a message on The World of Alara Part I: The Five ShardsAwsome article! The only thing that surprised me was the lack of leonids in naya's bestiary and politics... Wasn't ajani from a leonid's pack in alaran naya?Posted in: Articles
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4 delver of secrets
4 snapcaster mage
3 young pyromancer
3 spell queller
4 opt
2 dispel
2 spell snare
4 lightning bolt
4 path to exile
2 remand
3 lightning helix
2 boros charm
4 flooded strand
4 scalding tarn
1 steam vents
2 hallowed fountain
1 sacred foundry
2 spirebluff canal
1 seachrome coast
2 island
1 mountain
1 plains
2 geist of saint traft
2 ceremonious rejection
1 disdainful stroke
2 disenchant
2 rest in peace
2 stony silence
1 by force
2 anger of the gods
I'll comment some of my choices that may seem wierd:
Dispel maindeck: our best "counter" is a creature that gives the spell back to the opponent if removed and our second best threat (the first one of course is delvy) is a very fragile creature that snowballs if protected. All theese elements put me in a spot where I prefer dispel to other more versatile counterspells.
Remand instead of mana leak: three words -> Path. To. Exile.
Boros charm: my favourite tech in the deck. Even though the double strike mode will almost never be used, the burn and indestructible ones are awsome, giving the chance to "dreadbore" a +1ed liliana of the veil or counter a supreme virdict/abrupt decay.
Opt: I love the instant speed of this "new" cantrip and value that and the 1 cmc more than the card draw offered by chart a course, but i'm not sure yet about this personal choice.
The sideboard is sat up for my meta and the only thing to note is that, when boarding in new creatures or enchantments, you almost always want to cut some quellers or, less often, pyro's. Even when I board in the rips I hate the idea of cutting snapcasters but i'm not sure if it's the correct choice.
I don't feel sure about the matchups so i'll post them only when I feel more confortable about them, so that's all. I hope you'll enjoy this version and give me advices to improve it!
4 rattlechains
4 dimensional infiltrator
4 stratus dancer
4 bounding krasis
2 goodnight castigator
4 horribly awry
4 negate
4 fiery impulse
4 exquisite firecraft
2 seismic rupture
4 island
4 mountain
2 forest
4 evolving wilds
3 shivan reef
3 yavimaya coast
2 wandering fumarole
2 lumbering falls
Sideboard:
3 dispel
2 spell shrivel
4 clip wings
2 pulse of murasa
2 seismic rupture
2 radiant flames
Analyzing the single cards:
Flash creatures: the best ones, adding green we find krasis that's overwhelming in a tempo deck like this (and it's even ultimate price-proof!). The cc3 is high but luckily we don't have many cards in that spot of the mana curve.
Stratus dancer: simply great, it is a cc2 2/1 flyer to add pression or a 3/2 with removal/card advantage-counter incorporated in mid game. I tried 2x first but then switched to 4x.
Goldnight castigator: good finisher, just 2 because our worst matchup is umans and this gives them extra damage to kill us.
Awry and negate: our maindeck counter arsenal. Awry exiles everything from small umans to kalitas, except from big annoying dragons or avacyn. But for the last one we have removals and for the dragons clip wings in the side helps us.
Firecraft and impulse: the first is a removal or a finisher, A+, the second the lightning bolt of standard, it doesn't hit players but at least it's almost always a 3 damage cc1.
For the mana base i won't spend many words, it's the best we can do with current t2 legal lands.
The sideboard offers asymmetrical wrath effects (rupture has even 2 maindeck slots against humans), radiant flames for bant company, some gain life, dispel and shrivel for an heavier counter base and our only out to dragons: clip wings... What do you think? Any suggestion?