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I would use Lightning Greaves instead of Swiftfoot Boots. Would also add some number of Serum Visions and Thirst For Knowledge.
1x Blightsteel Colossus
3x Esperzoa
3x Etherium Sculptor
2x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Platinum Angel
1x Sharuum the Hegemon
1x Sphinx of the Steel Wind
1x Sphinx Summoner
2x Treasure Mage
4x Drowned Catacomb
4x Glacial Fortress
2x Inventors' Fair
6x Island
2x Plains
4x Swamp
//Instant
3x Esper Charm
//Planeswalker
2x Tezzeret the Seeker
2x Ensnaring Bridge
2x Panharmonicon
3x Prophetic Prism
1x Spine of Ish Sah
2x Thousand-Year Elixir
Try to ramp, take advantage with Esperzoa + Prophetic Prism, put de Ensnaring Bridge and take control of game.
1x Blightsteel Colossus
3x Esperzoa
3x Etherium Sculptor
2x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Platinum Angel
1x Sharuum the Hegemon
1x Sphinx of the Steel Wind
1x Sphinx Summoner
2x Treasure Mage
4x Drowned Catacomb
4x Glacial Fortress
2x Inventors' Fair
6x Island
2x Plains
4x Swamp
//Instant
3x Esper Charm
//Planeswalker
2x Tezzeret the Seeker
2x Ensnaring Bridge
2x Panharmonicon
3x Prophetic Prism
1x Spine of Ish Sah
2x Thousand-Year Elixir
Try to ramp, take advantage with Esperzoa + Prophetic Prism, put de Ensnaring Bridge and take control of game.
1x Blightsteel Colossus
3x Esperzoa
3x Etherium Sculptor
2x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Platinum Angel
1x Sharuum the Hegemon
1x Sphinx of the Steel Wind
1x Sphinx Summoner
2x Treasure Mage
4x Drowned Catacomb
4x Glacial Fortress
2x Inventors' Fair
6x Island
2x Plains
4x Swamp
//Instant
3x Esper Charm
//Planeswalker
2x Tezzeret the Seeker
2x Ensnaring Bridge
2x Panharmonicon
3x Prophetic Prism
1x Spine of Ish Sah
2x Thousand-Year Elixir
Try to ramp, take advantage with Esperzoa + Prophetic Prism, put de Ensnaring Bridge and take control of game.
4x Etherium Sculptor
4x Ethersworn Canonist
4x Grand Architect
4x Master Transmuter
1x Myr Battlesphere
1x Phyrexian Metamorph
1x Sharuum the Hegemon
3x Shimmer Myr
1x Sphinx of the Steel Wind
2x Sphinx Summoner
2x Treasure Mage
4x Glacial Fortress
6x Island
3x Plains
3x Swamp
4x Hindering Light
4x Rune Snag
3x Dispatch
something around this, have any consideration about?
how inconsistence can be the list ?
other cards to consider
4x Everflowing Chalice
3x Thousand-Year Elixir
4x Pili-Pala
4x Train of Thought
4x Condescend
is a shimmer Myr better strategy then a Chief Engineer to play ever in a endturn of opponent e play some Hindering Light and other counters ? play more like a tempo and card advantages than just a ramp ?
is Pili-Pala and Train of Thought make a bad mixture ? wat i rearrange to do it ? and Condescend with it to ty do a 2 per 1 ?
4 Etherium Sculptor
4 Chief Engineer
4 Ethersworn Canonist
4 Grand Architect
4 Master Transmuter
3 Kuldotha Forgemaster
1 Myr Battlesphere
2 Swiftfoot Boots
2 Thousand-Year Elixir
1 Sharuum the Hegemon
1 Blightsteel Colossus
1 Sphinx of the Steel Wind
1 Steel Hellkite
1 Magister Sphinx
1 Filigree Angel
1 Grim Poppet
1 Sphinx Summoner
6 Island
3 Plains
3 Swamp
4 Glacial Fortress
4 Drowned Catacomb
4 Judge's Familiar
1 Trading Post
1 Scutting Doom Engine
2 Open the Vaults
1 Bident of Thassa
I dont know how to bring mor consistence, but his give few game-wins.
any help ?!
4 Etherium Sculptor
4 Chief Engineer
4 Ethersworn Canonist
4 Grand Architect
4 Master Transmuter
3 Kuldotha Forgemaster
1 Myr Battlesphere
2 Swiftfoot Boots
2 Thousand-Year Elixir
1 Sharuum the Hegemon
1 Blightsteel Colossus
1 Sphinx of the Steel Wind
1 Steel Hellkite
1 Magister Sphinx
1 Filigree Angel
1 Grim Poppet
1 Sphinx Summoner
6 Island
3 Plains
3 Swamp
4 Glacial Fortress
4 Drowned Catacomb
4 Judge's Familiar
1 Trading Post
1 Scutting Doom Engine
2 Open the Vaults
1 Bident of Thassa
I dont know how to brind mor consistence, but his give few game-wins.
any help ?!