No ramp is counterintuitive. You win a lot of games on t3 by polymorphing into Iona, and without ramp, a lot of your other cards gets weaker, especially Deprive.
Also, why is a T5 morph any better than a T3 morph? Waiting turns only gives your opponent time to find mana in order to play instant speed removal and counter your engine.
The only problem is that when you polymorph into a non-eldrazi creature, All is Dust only sets you back. I suppose you can run a version with 2x Emrakul as the polymorph targets, but wouldn't that just die to Jace?
It would be highly useful, being able to counter both Planeswalker Activations and also Exiling enchantments like Oblivion Ring and Journey to Nowhere.
SanctifyWW
Instant
If a spell or ability an opponent controls causes you to sacrifice three or more permanents, you may cast ~ without paying its mana cost.
Permanents you control can't be sacrificed this turn.
Llanowar Shieldmage 2GG
Creature - Elf Wizard
Flash, Shroud
Llanowar Shieldmage can't be countered.
When Llanowar Shieldmage enters the battlefield, you may have creatures you control gain Shroud until the end of turn.
She's the reason the deepest trees of Llanowar has never been touched before.
2/3
Thornblare, Poison Reborn :2mana::symg::symw:
Planeswalker - Poison ( M )
{+X}: Exile target creature or enchantment you control with mana cost X.
{-1}: Thornblare, Poison Reborn becomes an X/X elemental creature where X is the number of cards exiled with Thornblare, Poison Reborn until end of turn[/quote]
{-10}: For each card exiled with Thornblare, Poison Reborn, you may search your library, hand or graveyard for any number of copies of those cards and put them onto the battlefield. If you do, shuffle your library afterwards
[4]
The Difference? Mind Sludge will get rid of five cards, always, and Bloodhusk Ritualist allows them to keep that one crucial martial coup or Day of Judgement and screw you over. Most decks in the current format have 5 or less cards by turn 5, so IMHO it is better to rid of them all than let them have a choice of which card to keep.
Bloodghast is one of your key win cons against any form of control. It's so good of a card it's abused in Extended and Legacy, the latter in which only the best cards ever printed are even seen in play.
Bloodghast is awesome. Anything short of the exiling enchantments only deals with the problem temporarily, it recurs itself by simply playing lands, has SICK interactions with Kalastria Highborn. In a vampires deck, what better creature can you wish for?
If Bloodghast was able to block, every deck under the sun would be running it. It's a near infinite wall that keeps even the largest of creatures without trample at bay.
I think White adds quite a lot to the Polymorph deck, including a way to actually hardcast Iona. But isn't it stretching the manabase too thin?
Also, why is a T5 morph any better than a T3 morph? Waiting turns only gives your opponent time to find mana in order to play instant speed removal and counter your engine.
While both provide you with a target to polymorph with, Awakening Zone creates it in your upkeep, and is therefore more resistant to removal.
That and the fact that it creates spawns turn after turn, allowing possible hardcasting of Emrakul.
Instant
If a spell or ability an opponent controls causes you to sacrifice three or more permanents, you may cast ~ without paying its mana cost.
Permanents you control can't be sacrificed this turn.
Creature - Elf Wizard
Flash, Shroud
Llanowar Shieldmage can't be countered.
When Llanowar Shieldmage enters the battlefield, you may have creatures you control gain Shroud until the end of turn.
She's the reason the deepest trees of Llanowar has never been touched before.
2/3
Planeswalker - Poison ( M )
{+X}: Exile target creature or enchantment you control with mana cost X.
{-1}: Thornblare, Poison Reborn becomes an X/X elemental creature where X is the number of cards exiled with Thornblare, Poison Reborn until end of turn[/quote]
{-10}: For each card exiled with Thornblare, Poison Reborn, you may search your library, hand or graveyard for any number of copies of those cards and put them onto the battlefield. If you do, shuffle your library afterwards
[4]
Next:
Gnar the Shapeless One
Bloodghast is awesome. Anything short of the exiling enchantments only deals with the problem temporarily, it recurs itself by simply playing lands, has SICK interactions with Kalastria Highborn. In a vampires deck, what better creature can you wish for?
If Bloodghast was able to block, every deck under the sun would be running it. It's a near infinite wall that keeps even the largest of creatures without trample at bay.