Toxic BehaviorBB
Enchantment - Aura
Enchantment creature.
Whenever enchanted creature becomes tapped, it deals 1 damage to its controller.
Whenever enchanted creature attacks, it deals 1 damage to its controller.
BifurcateGG
Sorcery
Each player may put two creature tokens on the battlefield under their control that are copies of any creature token on the battlefield.
Primordial GooG
Creature - Ooze
You may have ~ enter the battlefield as a copy of either any land or any creature with power 2 or less on the battlefield.
0/0
Manathorns2R
Enchantment - Aura
Enchant land.
Whenever a land with the same name as enchanted land is tapped for mana, it deals 1 damage to its controller.
Fertility SeedsG
Sorcery
Search your library for a basic land, reveal it, shuffle your library, then put that card on top of your library.
If you revealed a forest, draw two cards.
If you revealed a plains, spells you cast this turn cost 2 less to play until end of turn.
If you revealed a mountain, add RRR to your mana pool.
Volcanic ActivityR
Sorcery
Until end of turn, whenever you tap a Mountain for mana, you may add an additional R to your mana pool (in addition to the mana the land produces).
Royal GamesWW
Instant
Choose a creature you control, then target opponent chooses a creature he or she controls. The chosen creatures fight. If the chosen creature was a Knight, it gets +4/+4 until end of turn.
Influential FormUW
Creature - Illusion
Whenever a creature enters the battlefield, it becomes a copy of ~ until end of turn.
Whenever a creature leaves the battlefield, ~ becomes a copy of it until end of turn.
1/1
Bloodsport ChampionR
Creature - Human Warrior
~ cannot attack or block unless its power is five or greater. T: ~ fights target creature. If that creature dies this turn, put +1/+1 counter on ~.
2/2
Crippling Arrogance2WB
Enchantment - Aura (R)
Enchant creature.
Other creatures controlled by enchanted creature's controller cannot attack, block, or use abilities unless they are mana abilities.
Amorphous Entity2UU
Creature - Illusion
Flying
As long as ~ is in your hand, graveyard, or library it has every name of any spell. (This does not include lands.)
4/4
EquanimityW
Enchantment
At the beginning of each opponent's upkeep, prevent the next 1 damage dealt to you this turn. W, Sacrifice ~: Prevent the next 2 damage dealt to target creature you control.
Faerie Ponderwing1UU
Creature - Faerie
Flying
If ~ would be revealed from anywhere, you may play it without paying its casting cost. U,T: Shuffle ~ into the top five cards of your library. Reveal the top three cards, then put them back in any order, then draw a card.
2/3
Toxic Behavior BB
Enchantment - Aura
Enchantment creature.
Whenever enchanted creature becomes tapped, it deals 1 damage to its controller.
Whenever enchanted creature attacks, it deals 1 damage to its controller.
Miscalculation U
Instant
Choose one -
Bifurcate GG
Sorcery
Each player may put two creature tokens on the battlefield under their control that are copies of any creature token on the battlefield.
Primordial Goo G
Creature - Ooze
You may have ~ enter the battlefield as a copy of either any land or any creature with power 2 or less on the battlefield.
0/0
Manathorns 2R
Enchantment - Aura
Enchant land.
Whenever a land with the same name as enchanted land is tapped for mana, it deals 1 damage to its controller.
Fertility Seeds G
Sorcery
Search your library for a basic land, reveal it, shuffle your library, then put that card on top of your library.
If you revealed a forest, draw two cards.
If you revealed a plains, spells you cast this turn cost 2 less to play until end of turn.
If you revealed a mountain, add RRR to your mana pool.
Volcanic Activity R
Sorcery
Until end of turn, whenever you tap a Mountain for mana, you may add an additional R to your mana pool (in addition to the mana the land produces).
Royal Games WW
Instant
Choose a creature you control, then target opponent chooses a creature he or she controls. The chosen creatures fight. If the chosen creature was a Knight, it gets +4/+4 until end of turn.
Influential Form UW
Creature - Illusion
Whenever a creature enters the battlefield, it becomes a copy of ~ until end of turn.
Whenever a creature leaves the battlefield, ~ becomes a copy of it until end of turn.
1/1
Unstable Replicator 1UU
Creature - Illusion
Flying
3, T: Target creature becomes a copy of ~ until end of turn.
"But, why?"
2/2
Bloodsport Champion R
Creature - Human Warrior
~ cannot attack or block unless its power is five or greater.
T: ~ fights target creature. If that creature dies this turn, put +1/+1 counter on ~.
2/2
Crippling Arrogance 2WB
Enchantment - Aura (R)
Enchant creature.
Other creatures controlled by enchanted creature's controller cannot attack, block, or use abilities unless they are mana abilities.
Amorphous Entity 2UU
Creature - Illusion
Flying
As long as ~ is in your hand, graveyard, or library it has every name of any spell. (This does not include lands.)
4/4
Equanimity W
Enchantment
At the beginning of each opponent's upkeep, prevent the next 1 damage dealt to you this turn.
W, Sacrifice ~: Prevent the next 2 damage dealt to target creature you control.
Faerie Ponderwing 1UU
Creature - Faerie
Flying
If ~ would be revealed from anywhere, you may play it without paying its casting cost.
U,T: Shuffle ~ into the top five cards of your library. Reveal the top three cards, then put them back in any order, then draw a card.
2/3