So, I cutted Baird, Steward of Argive for Azor's Gateway, an Island for Memorial to Genius and added some cards to the maybeboard. I feel I should run at least one more artifact/enchantment removal, artifacts are a big deal in the format for what I could see from some games on streams so I thought Forsake the Worldly would be a good choice, in the off-chance that I don't need it in a particular game I can just cycle it. Other thing that I noticed is that PWs are a big deal too (as expected), they are hard to get rid of and often run away with the game, so I wanted to find a spot for Dovin Baan. I really need a slot for Nezahal, Primal Tide too as it is a big dumb beatstick that generates card advantage and protects itself. Desert's Hold is also a card I really wanted to play as it is a good way to shut down The Scarab God. As Foretold looks like a good card to break parity against other control decks. Sorcerous Spyglass also allows to shut down walkers and Scarab God. Anyway, lots of things to choose from and very few slots
Yup, that was my reasoning regarding Azor's Gateway too. Partcularly the "anti-flood" thing. One extra card seen every turn is just too good to pass up, the interaction with Azor himself if happens is just positive externality for me hahah.
I was already sold on Nezahal also. Time of Ice I don't feel like playing though, insane if flashed in with the help from Raff, but tapping out for it doesn't seem like a good ideia. For this same reason I would never play Helm. Even *if* you managed to cast it at instant speed with Raff, it requires tapping out for 5 mana on your turn, something this deck wants to avoid as much as possible.
Urza's was one of the cards that has been on the list in early iterations of the deck but I ended up cutting, partly because I don't wanna see all my artifacts gone, partly because I don't like being dependant on the Legendary Sorcery rule on a type of card (boardwipe) that is usually one that when you want to cast it, it's usually because you reeeeally *have* to cast it, so I prefer the overall more safe route of Fumigate, Slaughter the Strong, Settle the Wreckage and Cataclysmic Gearhulk over Urza's.
Baird is indeed a slot I was particularly prone to use for something else, so I'll cut him. I'll revise my list and put some more maybecards in it, then I come back with it.
Azor's Gateway onwards are the maybeboard cards. Really wish I could squeeze some of the stuff there, specially Azor's Gateway, Syncopate... what do you guys think?
Thank you so much for your patience, it's always good to get another perspective from more experienced players. When deckbuilding it's easy to be seduced by certain cards and we have to try and keep our feet on the ground, your take on the PWs certainly helped a lot in that sense, thank you.
So I guess now we wait and see if more stuff is revealed in Dominaria that could be interesting for the deck and testing it out when the set is finally out. Super excited and looking forward to it. Thank you guys
As Foretold - Not sure playing a sorcery speed card on turn 3 is where I wanna be and when drawn late it kinda takes awhile to actually become relevant, but at that point I'm probably in a good spot anyway if I managed to stay alive that much with a deck like this.
Opt - used my own reasoning for why it could not be worth it.
Urza's Ruinous Blast - Just figured I was hoping to go through too many hoops to get that big flashy play of casting it eot. I assume a lot of bombs that will be played in the format will be legends, plus people can always play their commanders which are things I wouldn't want to leave on the field after tapping for a wipe, plus it's just too unreliable to assume you'll have Raff out to enable it and if I have any other of my legends out I'm probably more interested in protecting them than tapping out to remove other stuff I guess?
Primal Amulet - was already inlcined and got 2 confirmations so it's gone.
Would you care to elaborate on the topic of removing the walkers and the Oath? I figured they were no-brainers, good bombs that can take advantage of Raff's ability or just be played normally late leaving mana up to protect them. Dovin being kinda slow at 4 mana doesn't bother me as much considering Brawl will probably be a slower format overall? They also are pretty good wincons, especially with Oath out, puts them on a pretty fast clock, Dovin's and Tefi's emblems are pretty much gg. Oath also serves as a protection spell that happens to leave a permanent with a stupid ability on the field. I mean, playing it to blink something else or Raff itself to save it from removal sounds good.
Approach of the Second Sun was one of the cards that were on the "bench". I play UW Approach so I know it can be very good, just don't know what I'd cut for it, plus tapping out for 7 mana looks more scary in Brawl than in Standard, usually other decks have pretty much run out of gas if you managed to stay alive to that point, but in Brawl I can see a lot of bombs and/or generals being dropped the following turn, add to that the fact that unlike in Standard I won't ever have the chance to have other Approach already in hand to cast the following turn and that you will have more players wanting your head than the usual single opponent and it gets me more worried about playing it. Anything I'm missing on this one?
So, stuff I'd still like to see discussed more in-depth to decide if they can be turned into slots for something else (more countermagic for instance or any others):
Kefnet, the Mindful, Hour of Revelation. I almost convinced myself about Kefnet but Hour is still a riddle for me as to why I wouldn't want it in the deck.
PS: just saw Gilded Lotus is in Dominaria, I'd probably want that, wouldn't I? And should I cut an Island for Memorial of Genius?
I am surprised to see Cataclysmic Gearhulk on the bench, and would probably cut something for it. Karn, Scion of Urza is also real good. Weatherlight and Skysovereign, Consul Flagship are incredible even with only Raff to crew, and cards I'd think about. I also suspect 24 lands is too few for a deck with multiple 5 and 6 drops that wants to leave up countermagic.
I really wanted to play Cataclysmic Gearhulk if anything just because it is such a cool card, but I ended cutting it because I thought maybe people would simply keep their most valuable stuff, and given that I imagine Brawl will be a format were people will constantly be dropping stupid bombs, that made me a little concerned, the fact that it can potentially be flashed in this deck is very tempting though so I guess I'll reconsider him.
I was not sold on Karn for this deck because of a few reasons: without multiples to keep getting the good cards your opponent has exiled when you used your previous ones I feel like he's first ability would be fatesealing myself sometimes? Plus the deck it's not full blown dedicated to artifacts, not that it always has to be to justify Karn. I guess it's the first problem that bugs me the most, I thought that he probably wouldn't be as good as he will be as 4 of's?
About Weatherlight and Skysovereign, Consul Flagship, funnily enough were cut precisely because I got a little unconfortable with the thought of having few creatures in the deck to crew it hahah. Plus, like I said, cuts felt very hard to make. Then again there's kind of a butterfly effect that goes on with adding/removing certain cards, for example, now that card X is back on the list then it gets more attractive to also put back cards Y or Z. Like, putting back the Gearhulk could mean it's now safer to remove Hour of Revelation, etc?
Kefnet the Mindful feels so good as a one of when I play him in UW Approach, the reasons that led me to believe he would be a good inclusion were the following: hard to remove, can provide constant card advantage, can ultimately be a win con if need be? What would be your problem with him? Is it that he hardly impacts the board when he etb? Even if he's cheap/possible to be flashed in, or is it something else?
Blink of an Eye and Opt. Blink I thought could be a panic button at earlier stages of the game, maybe bouncing something that they casted when you didn't have counters? Also it could save one of my creatures/planeswalkers in emergencies? Plus the kicker later in the game could make it not a dead draw? Opt I thought was just good filtering, do you think it's less relevant if you can't guarantee that you'll pretty much always have it in the early game (when it is more important) the way you can when you play 4?
Hour of Revelation was kind of a shock I admit hahah, I thought that a card that is basically a big dumb reset button would be a no brainer in this format, could you please explain your thought proccess on this one, not just this one, all the others too, but this got me scratching my head more than others I guess? hahah
Primal Amulet, this one I guess it's more easy for me to understand why it wouldn't be as impactful, the only things worth casting a copy of would be counters (and yet only in control mirrors) and Karn's Temporal Sundering. I guess I just thought "flash this in at eot and you have yourself a nice reduction on most of your spells". Not enough of an impact? I guess when it can't be flashed in it is pretty bad to lose a turn playing it...I know I should try to play cards that are good even when you cast them normally and not only when you have Raff out, is that the case here? Not good enough without Raff out?
As Foretold awww hahahaha AF is suuuch a dumb card, if it stays there it just keeps giving you ludicrous mana efficiency. Casting a Cast Out for free and still having mana up for Glimmer of Genius and stuff like that feels almost like cheating, why do you think it is not as good in the deck as I perceive it? Kind of a dead draw late in the game I'm guessing?
Azor, the Lawbringer Man, it must feel soooo good to flash him in at eot hahah. Plus he looks like such a ridiculous bomb. Why would you consider him for the cut? Maybe flashing him in is good in the way flashing in any 6/6 flyer would but Sphinx's Revelation in your own turn as opposed to your opponent's is not? But then again, it's (sorta) an uncounterable Sphinx's Revelation if you get to tap him.
Sorry for such a long reply and if you would be kind enough, please let me know what you think of my reasonings and where you think they're flawed, thank you very much in advance!
Hi guys, I was very excited by the spoiler of Raff earlier today so I decided to try and come up with a Brawl list for him. It's important to note that I don't have any amazing deckbuilding skills whatsoever, hence why I'm here wanting to hear from more experienced players. First I swept through all blue and white cards in standard right now plus what we already know from Dominaria for what I thought could be playable cards in the colors and kinda piled them together just so I could see what I had and start narrowing down, I ended up with close to 100 cards and then started removing one at a time until I was left with this list:
At first I had a lot more legendary and/or artifact cards, some sagas too because that's the point of Raff, but when making the concessions I ended up removing them and leaving more counter magic, etc but I don't think it was enough to "kill the purpose". I'll list the cards I considered too so you guys can have the picture as a whole like I did at the beginning.
That's it. Looking forward to your insights. I can give my reasoning on why I left out (or in) a given card, so if there's something you guys feel like "what the hell were you thinking by not putting card X or Y on the final list?" please let me know.
Yeah, arguments can be made about how good each one is. Let me put this in other way then. I think the other ones require less working around, and therefore are on average better than the red, I guess you could say that indeed, but I think if you can build in a way that the red one consistently does what he can do AT HIS BEST, then I think the red one trumps some of the others at least. Don't get me wrong though, I love the whole cycle, really, wizards did a great job with it. It feels mythic, it feels epic, feels impactful, they have flavor, the artworks are awesome (as for everything in Kaladesh), I just loved them all so much
I loved it. And people, SINCERELY not wanting to sound like an ass or anything, but if you think the card is bad, you need to think again, seriously. Its body is huge and with first strike...you're not beating it in combat anytime soon. People tend to automatically dismiss cards that lets your opponent choose, but they are not considering something important. With a card like Vexing Devil, you know exactly what you're choosing. With this, you don't actually know. Do I make him draw 3? What could he draw? Do I mill him? (oops, look, it's Emry, how cute ^^) See? The card is awesome, it will 100% see play in constructed. I actually think it's more impactful than any other titan except maybe for blue, which depending on what you'll be able to cast for free can be devastating. But all in all, busted card (mark my words if you don't see it now), great design, interesting...anyway. Love it.
I think almost everything you said is reasonable, except for the first sentence. I don't think it could be compared to Avacyn at all. I mean, assuming that this is what he would do, having haste and doing 3 to all upon etb. You would cast it, wipe the board, and (hopefully) clear the path to hit the opponent's face with whatever its Power was. For Avacyn to do something resembling that you would have to cast her eot, have another creature, kill that creature on your turn, and she would then flip on the next upkeep. Anyway, I just think that if that was the gearhulk's abilities he would have nothing to do with avacyn, just way too different cards.
YES, finally people with good insights. I never thought of that, but it could be something fresh, firebreathing with energy! AND it fits the flavor PERFECTLY.
Guys. Come on. They're a cycle. That means they all have some common ground that ties them togheter, in this case, the "keyword + etb trigger" paradigm. Is that so freaking hard to understand? And that its name is already established as being "COMBUSTIBLE GEARHULK"? It won't have more than 1 keyword. It won't have any other ability aside from the keyword and etb trigger. Are we clear? Geez...
It's like people think "speculating" means "throwing wild guesses out of my head without reading any of what has already been discussed or minding the evidence we already have that favors this or that theory".
True that. I expressed myself poorly and stand corrected, my bad. I should have made it clear that I meant specifically their etb triggers for as what differentiates them the most from the titans. I hope it's not firebreathing though nevertheless, I just never liked it as an ability, so lame. I hope it's haste.
1 Baral, Chief of Compliance
1 Cataclysmic Gearhulk
1 Lyra Dawnbringer
1 Azor, the Lawbringer
1 Torrential Gearhulk
1 Teferi, Hero of Dominaria
1 Blink of an Eye
1 Censor
1 Essence Scatter
1 Negate
1 Pull from Tomorrow
1 Admiral's Order
1 Disallow
1 Slaughter the Strong
1 Supreme Will
1 Unwind
1 Wizard's Retort
1 Glimmer of Genius
1 Hieroglyphic Illumination
1 Settle the Wreckage
1 Fumigate
1 Spell Swindle
1 Karn's Temporal Sundering
1 Approach of the Second Sun
1 Azor's Gateway
1 Treasure Map
1 Cultivator's Caravan
1 Weatherlight
1 Gilded Lotus
1 Skysovereign, Consul Flagship
1 Seal Away
1 Search for Azcanta
1 Cast Out
1 Aether Hub
1 Arch of Orazca
1 Desert of the Mindful
1 Desert of the True
1 Evolving Wilds
1 Field of Ruin
1 Glacial Fortress
1 Irrigated Farmland
1 Memorial to Genius
7 Island
1 Meandering River
7 Plains
1 Scavenger Grounds
1 Dovin Baan
1 Farm // Market
1 Forsake the Worldly
1 Gideon's Reproach
1 In Bolas's Clutches
1 Manalith
1 Nezahal, Primal Tide
1 Opt
1 Skywhaler's Shot
1 Syncopate
1 Revolutionary Rebuff
1 Forsake the Worldly
1 Desert's Hold
1 As Foretold
1 Sorcerous Spyglass
1 River's Rebuke
1 Kumena's Awakening
1 Insidious Will
1 Kefnet the Mindful
So, I cutted Baird, Steward of Argive for Azor's Gateway, an Island for Memorial to Genius and added some cards to the maybeboard. I feel I should run at least one more artifact/enchantment removal, artifacts are a big deal in the format for what I could see from some games on streams so I thought Forsake the Worldly would be a good choice, in the off-chance that I don't need it in a particular game I can just cycle it. Other thing that I noticed is that PWs are a big deal too (as expected), they are hard to get rid of and often run away with the game, so I wanted to find a spot for Dovin Baan. I really need a slot for Nezahal, Primal Tide too as it is a big dumb beatstick that generates card advantage and protects itself. Desert's Hold is also a card I really wanted to play as it is a good way to shut down The Scarab God. As Foretold looks like a good card to break parity against other control decks. Sorcerous Spyglass also allows to shut down walkers and Scarab God. Anyway, lots of things to choose from and very few slots
I was already sold on Nezahal also. Time of Ice I don't feel like playing though, insane if flashed in with the help from Raff, but tapping out for it doesn't seem like a good ideia. For this same reason I would never play Helm. Even *if* you managed to cast it at instant speed with Raff, it requires tapping out for 5 mana on your turn, something this deck wants to avoid as much as possible.
Urza's was one of the cards that has been on the list in early iterations of the deck but I ended up cutting, partly because I don't wanna see all my artifacts gone, partly because I don't like being dependant on the Legendary Sorcery rule on a type of card (boardwipe) that is usually one that when you want to cast it, it's usually because you reeeeally *have* to cast it, so I prefer the overall more safe route of Fumigate, Slaughter the Strong, Settle the Wreckage and Cataclysmic Gearhulk over Urza's.
Baird is indeed a slot I was particularly prone to use for something else, so I'll cut him. I'll revise my list and put some more maybecards in it, then I come back with it.
1 Baral, Chief of Compliance
1 Baird, Steward of Argive
1 Cataclysmic Gearhulk
1 Lyra Dawnbringer
1 Azor, the Lawbringer
1 Torrential Gearhulk
1 Teferi, Hero of Dominaria
1 Blink of an Eye
1 Censor
1 Essence Scatter
1 Negate
1 Pull from Tomorrow
1 Admiral's Order
1 Disallow
1 Slaughter the Strong
1 Supreme Will
1 Unwind
1 Wizard's Retort
1 Glimmer of Genius
1 Hieroglyphic Illumination
1 Settle the Wreckage
1 Fumigate
1 Spell Swindle
1 Karn's Temporal Sundering
1 Approach of the Second Sun
1 Treasure Map
1 Cultivator's Caravan
1 Weatherlight
1 Gilded Lotus
1 Skysovereign, Consul Flagship
1 Seal Away
1 Search for Azcanta
1 Cast Out
1 Aether Hub
1 Arch of Orazca
1 Desert of the Mindful
1 Desert of the True
1 Evolving Wilds
1 Field of Ruin
1 Glacial Fortress
1 Irrigated Farmland
8 Island
1 Meandering River
7 Plains
1 Scavenger Grounds
1 Blackblade Reforged
1 Dovin Baan
1 Farm // Market
1 Forsake the Worldly
1 Gideon's Reproach
1 In Bolas's Clutches
1 Manalith
1 Nezahal, Primal Tide
1 Opt
1 Skywhaler's Shot
1 Syncopate
Azor's Gateway onwards are the maybeboard cards. Really wish I could squeeze some of the stuff there, specially Azor's Gateway, Syncopate... what do you guys think?
Out: Gideon of the Trials, Dovin Baan, Oath of Teferi, Hour of Revelation
In: Cultivator's Caravan, Slaughter the Strong, Gilded Lotus, Approach of the Second Sun
Thank you so much for your patience, it's always good to get another perspective from more experienced players. When deckbuilding it's easy to be seduced by certain cards and we have to try and keep our feet on the ground, your take on the PWs certainly helped a lot in that sense, thank you.
So I guess now we wait and see if more stuff is revealed in Dominaria that could be interesting for the deck and testing it out when the set is finally out. Super excited and looking forward to it. Thank you guys
As Foretold - Not sure playing a sorcery speed card on turn 3 is where I wanna be and when drawn late it kinda takes awhile to actually become relevant, but at that point I'm probably in a good spot anyway if I managed to stay alive that much with a deck like this.
Opt - used my own reasoning for why it could not be worth it.
Urza's Ruinous Blast - Just figured I was hoping to go through too many hoops to get that big flashy play of casting it eot. I assume a lot of bombs that will be played in the format will be legends, plus people can always play their commanders which are things I wouldn't want to leave on the field after tapping for a wipe, plus it's just too unreliable to assume you'll have Raff out to enable it and if I have any other of my legends out I'm probably more interested in protecting them than tapping out to remove other stuff I guess?
Primal Amulet - was already inlcined and got 2 confirmations so it's gone.
In: Cataclysmic Gearhulk, Skysovereign, Consul Flagship, Weatherlight, +1 Plains
Would you care to elaborate on the topic of removing the walkers and the Oath? I figured they were no-brainers, good bombs that can take advantage of Raff's ability or just be played normally late leaving mana up to protect them. Dovin being kinda slow at 4 mana doesn't bother me as much considering Brawl will probably be a slower format overall? They also are pretty good wincons, especially with Oath out, puts them on a pretty fast clock, Dovin's and Tefi's emblems are pretty much gg. Oath also serves as a protection spell that happens to leave a permanent with a stupid ability on the field. I mean, playing it to blink something else or Raff itself to save it from removal sounds good.
Approach of the Second Sun was one of the cards that were on the "bench". I play UW Approach so I know it can be very good, just don't know what I'd cut for it, plus tapping out for 7 mana looks more scary in Brawl than in Standard, usually other decks have pretty much run out of gas if you managed to stay alive to that point, but in Brawl I can see a lot of bombs and/or generals being dropped the following turn, add to that the fact that unlike in Standard I won't ever have the chance to have other Approach already in hand to cast the following turn and that you will have more players wanting your head than the usual single opponent and it gets me more worried about playing it. Anything I'm missing on this one?
Mechanized Production just feels too janky for me, even for Brawl.
So, stuff I'd still like to see discussed more in-depth to decide if they can be turned into slots for something else (more countermagic for instance or any others):
Kefnet, the Mindful, Hour of Revelation. I almost convinced myself about Kefnet but Hour is still a riddle for me as to why I wouldn't want it in the deck.
PS: just saw Gilded Lotus is in Dominaria, I'd probably want that, wouldn't I? And should I cut an Island for Memorial of Genius?
I really wanted to play Cataclysmic Gearhulk if anything just because it is such a cool card, but I ended cutting it because I thought maybe people would simply keep their most valuable stuff, and given that I imagine Brawl will be a format were people will constantly be dropping stupid bombs, that made me a little concerned, the fact that it can potentially be flashed in this deck is very tempting though so I guess I'll reconsider him.
I was not sold on Karn for this deck because of a few reasons: without multiples to keep getting the good cards your opponent has exiled when you used your previous ones I feel like he's first ability would be fatesealing myself sometimes? Plus the deck it's not full blown dedicated to artifacts, not that it always has to be to justify Karn. I guess it's the first problem that bugs me the most, I thought that he probably wouldn't be as good as he will be as 4 of's?
About Weatherlight and Skysovereign, Consul Flagship, funnily enough were cut precisely because I got a little unconfortable with the thought of having few creatures in the deck to crew it hahah. Plus, like I said, cuts felt very hard to make. Then again there's kind of a butterfly effect that goes on with adding/removing certain cards, for example, now that card X is back on the list then it gets more attractive to also put back cards Y or Z. Like, putting back the Gearhulk could mean it's now safer to remove Hour of Revelation, etc?
Kefnet the Mindful feels so good as a one of when I play him in UW Approach, the reasons that led me to believe he would be a good inclusion were the following: hard to remove, can provide constant card advantage, can ultimately be a win con if need be? What would be your problem with him? Is it that he hardly impacts the board when he etb? Even if he's cheap/possible to be flashed in, or is it something else?
Blink of an Eye and Opt. Blink I thought could be a panic button at earlier stages of the game, maybe bouncing something that they casted when you didn't have counters? Also it could save one of my creatures/planeswalkers in emergencies? Plus the kicker later in the game could make it not a dead draw? Opt I thought was just good filtering, do you think it's less relevant if you can't guarantee that you'll pretty much always have it in the early game (when it is more important) the way you can when you play 4?
Hour of Revelation was kind of a shock I admit hahah, I thought that a card that is basically a big dumb reset button would be a no brainer in this format, could you please explain your thought proccess on this one, not just this one, all the others too, but this got me scratching my head more than others I guess? hahah
Primal Amulet, this one I guess it's more easy for me to understand why it wouldn't be as impactful, the only things worth casting a copy of would be counters (and yet only in control mirrors) and Karn's Temporal Sundering. I guess I just thought "flash this in at eot and you have yourself a nice reduction on most of your spells". Not enough of an impact? I guess when it can't be flashed in it is pretty bad to lose a turn playing it...I know I should try to play cards that are good even when you cast them normally and not only when you have Raff out, is that the case here? Not good enough without Raff out?
As Foretold awww hahahaha AF is suuuch a dumb card, if it stays there it just keeps giving you ludicrous mana efficiency. Casting a Cast Out for free and still having mana up for Glimmer of Genius and stuff like that feels almost like cheating, why do you think it is not as good in the deck as I perceive it? Kind of a dead draw late in the game I'm guessing?
Azor, the Lawbringer Man, it must feel soooo good to flash him in at eot hahah. Plus he looks like such a ridiculous bomb. Why would you consider him for the cut? Maybe flashing him in is good in the way flashing in any 6/6 flyer would but Sphinx's Revelation in your own turn as opposed to your opponent's is not? But then again, it's (sorta) an uncounterable Sphinx's Revelation if you get to tap him.
Sorry for such a long reply and if you would be kind enough, please let me know what you think of my reasonings and where you think they're flawed, thank you very much in advance!
1 Irrigated Farmland
1 Glacial Fortress
1 Arch of Orazca
1 Field of Ruin
1 Aether Hub
1 Meandering River
1 Evolving Wilds
1 Desert of the True
1 Desert of the Mindful
8 Island
6 Plains
1 Torrential Gearhulk
1 Azor, the Lawbringer
1 Baral, Chief of Compliance
1 Kefnet the Mindful
1 Lyra Dawnbringer
1 Baird, Steward of Argive
1 As Foretold
1 Search for Azcanta
1 Oath of Teferi
1 Seal Away
1 Wizard's Retort
1 Spell Swindle
1 Supreme Will
1 Settle the Wreckage
1 Admiral's Order
1 Disallow
1 Pull from Tomorrow
1 Glimmer of Genius
1 Hieroglyphic Illumination
1 Censor
1 Cast Out
1 Negate
1 Blink of an Eye
1 Essence Scatter
1 Opt
1 Fumigate
1 Hour of Revelation
1 Karn's Temporal Sundering
1 Urza's Ruinous Blast
1 Treasure Map
1 Primal Amulet
1 Thaumatic Compass
1 Gideon of the Trials
1 Dovin Baan
1 Teferi, Hero of Dominaria
At first I had a lot more legendary and/or artifact cards, some sagas too because that's the point of Raff, but when making the concessions I ended up removing them and leaving more counter magic, etc but I don't think it was enough to "kill the purpose". I'll list the cards I considered too so you guys can have the picture as a whole like I did at the beginning.
That's it. Looking forward to your insights. I can give my reasoning on why I left out (or in) a given card, so if there's something you guys feel like "what the hell were you thinking by not putting card X or Y on the final list?" please let me know.
It's like people think "speculating" means "throwing wild guesses out of my head without reading any of what has already been discussed or minding the evidence we already have that favors this or that theory".
True that. I expressed myself poorly and stand corrected, my bad. I should have made it clear that I meant specifically their etb triggers for as what differentiates them the most from the titans. I hope it's not firebreathing though nevertheless, I just never liked it as an ability, so lame. I hope it's haste.