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  • posted a message on Batman Inspired Batch
    Gotham Dark Alley - Very flavourful design!

    Selena's Whip - Handy in the right set, though it's a narrow hoser. I think it might be better if it just gave you one Gold but triggered off hitting any enemy. The card still holds flavour that way.

    Riddler's Game - This is worse than 1UB draw 3. I'd prefer if it didn't backfire and instead put those cards into your graveyard, so in the right deck it would still work for you. That fits the Riddler's style in that the opponent never fully wins.

    Arnold Wesker - I agree with Creedmoor in that it's a great design, but feels wordy. How about something simplified, like:

    Arnold Wesker
    1WB
    Legendary Creature - Human Wizard
    Mythic Rare
    When Arnold Wesker enters the battlefield, create a legendary 2/2 Construct artifact creature named Scarface.
    T: Target creature you control named Scarface gets +2/+2 and gains indestructible and menace until end of turn.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Mythic Counterspell
    Great design there! It suits the mythic rare title as it's something you would only really want to play 1-2 of. That it relies upon what you're opponent is doing makes it feels quite manipulative and very UB.
    Posted in: Custom Card Creation
  • posted a message on Speaking of Spaniard knights
    Quote from JuanCu »
    Mmm, more pushed:

    Demented Knight-Errant R
    Creature - Human Knight
    Whenever Demented Knight-Errant attacks, put a mirage counter on target non-creature artifact an opponent controls. It loses its abilities and becomes a 4/4 blue Giant Illusion creature with "Whenever this becomes the target of a spell, sacrifice it."
    2/1

    You still must protect Don Quixote from the windmills, but now any shock is good enough.


    Haha this is a fantastic flavourful design!
    Posted in: Custom Card Creation
  • posted a message on Zuza, Shore Raider
    Sure seems strong in fish decks.
    Posted in: Custom Card Creation
  • posted a message on Two-Faced Friend
    It's a cool effect, preferably as a mode on a spell like:

    Play on Weaknesses
    1UB
    Sorcery
    Rare
    Choose one:
    * Gain control of target creature with power 2 or less.
    * Gain control or target planeswalker with 2 or less loyalty counters on it.
    Posted in: Custom Card Creation
  • posted a message on Con and Feint (mechanics for a Heist story)
    Oh that's a cool mechanic. It does mean you could exile lots of lands early in the game, but a Con cost is a good idea.
    Posted in: Custom Card Creation
  • posted a message on A Turn Zero Mechanic (Anticipation)
    I like Bolt's idea of "You may cast this for its Insight cost before your third turn."

    This gives the mechanic more utility beyond Legacy, and gives more for each colour to do (i.e. green).

    Tree of Knowledge
    3G
    Creature - Treefolk
    Insight G
    3/3
    Posted in: Custom Card Creation
  • posted a message on Cytosculpt
    Quote from willows »
    Separate ten +1/+1 counters into piles. For each pile, create a 0/0 green and blue Ooze creature token and put that pile on it.


    Good thinking about the wording! This could be either silver- or gold-bordered, given the effect doesn't yet exist. Nice.
    Posted in: Custom Card Creation
  • posted a message on Some Library Manipulation Stuff
    Inner-Eye Explorer - This is a fun little Jny/Spike card. Great design. I wonder if a U cost 1/1 could help it interact better with Fetchlands.

    The Unquestionable
    - Change the last wording to "When you shuffle your library, look at the top five cards, then put them back in any order." You could even try something simpler like Scry 3 if you wanted.
    Posted in: Custom Card Creation
  • posted a message on The only red looter they need to make for commander.
    Remove the Relentless Rats text and this card is really good!
    Posted in: Custom Card Creation
  • posted a message on Red Legend + Blue Legend
    Renzala - It's a fun guessing game mechanic. You could cost her more and make her a Sphinx with flying for the flavour, or maybe as a Pirate gambler. She works best in a low creature deck with bounce and counterspells, so perhaps she's best as a big beater herself.

    Sucram - He looks very deadly... until you realise you only really get one shot at being able to semi-draw a card for R. I like the tension here.
    Posted in: Custom Card Creation
  • posted a message on Send To Banishment & Ruminate
    Send to Banishment - I don't get how the pieces of the card work together. Also, why does white skip a turn? That was last done in Chronosavant which should really have been a blue card.

    Ruminate - Meditate that's better for 3+ players could probably be a 1UU instant at rare.
    Posted in: Custom Card Creation
  • posted a message on How many evergreen keywords can you shove on a 1-drop?
    The card works but its only reason for being printed would be to prove a point.
    Posted in: Custom Card Creation
  • posted a message on Bant Enchantment Commander
    I like the enchantment exiling version, though make it more like Banishing Light so you can get it back if Plan A fails. I also believe 3/4 would be fine and move it just out of range for much burn.
    Posted in: Custom Card Creation
  • posted a message on Bull of Mogis
    Love it! Fits the theme of being an enchantment creature as the abilities could easily appear on just an enchantment.
    Posted in: Custom Card Creation
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