So its a tempo card, the more your list tempo oriented the better is ET. For control lists, its disadvantages are big.
Quote from Dejadal »Thanks man! The deck is definitely a lot of fun.
Heretical Healer could be worth testing. I don't think she's really where you want to be, but she could be a good tool for grindy games. Deaths Majesty has been tempting for the SB too but 5 mana is a lot and she's probably not necessary.
I personally don't think Amalgam is worth it. Not a lot of good ways to abuse him and adding another color for a 3 mana 3/3 with no abilities doesn't seem great. You would for sure have to cut Mutavault if you went that route, and you'd need to be prepared to take more damage from your mana base. Yeah Binding Mummy is reeeeeally good against other creature decks. Can use it defensively to tap down attackers with Vial/Cryptbreaker, but he really gets nuts when paired with Diregraf Colossus to tap down blockers.
Yeah my Vial counters usually depends on my hand, board state, and what I know or suspect about my opponent's hand. If I have a Plague Belcher in hand I'll almost always Vial up to 3, unless I have a line like: hard cast Belcher to kill Relentless Dead, pay B to return to hand, Vial Relentless back in. But even then sometimes it's better to Vial up to 3. Belcher is just so good off of Vial. The absolute dream is to have 2 vials so you don't have to pick 2 or 3, but that's rare obviously.
Well some of the obvious ones are like Belcher to kill Gravecrawler post combat and re-cast, especially with Wayward Servant or Diregraf Colossus or something out. There's just sooo much synergy in this deck. I find new lines every time I bring it out.
It's slow, but once you get the ball rolling you have so much inevitability. A lot of wins come from getting in a few early attacks with Gravecrawler and then grinding out board stalls. Stalls are very good for us, because our ETB/'dies' triggers will get the job done without having to open ourselves up.
Quote from Quartz »Not playing any removal is way too risky, there's many creatures that can kill you without attacking, and having a few creatures makes them easy prey for removal. Fatal Push or Dismember are a need I think, I wouldn't only rely on having Jace's Phantasm around for blocking.
That's independent of playing Fraying Sanity or not I mean.
My question remains, how do you guys prefer to play your deck? Let's make it multiple choice for those who don't want to type much, any further explanations are welcome.
1. "Burn" style: You want to have as many mill cards as possible and cast a mill card every turn, and try to race the other deck. Your gameplay isn't really affected much by what the opponent's doing.
2. "Control" style: You play a lot of answers to their threats and try to stabilize in order to finish the milling. Maybe it's more removal, or removal + discard, sweepers maindeck, bridge, etc....
3. "Tempo" style: Similar to "Burn" style, but you have more cards in the maindeck to delay the opponent's kill. Profane Memento and Echoing Truth, Darkness, Remand for example.
As I said, I favor the Tempo style, but would love to hear other people who like other approaches.