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  • posted a message on Knightfall/Bant Company
    My list is pretty similar
    http://tappedout.net/mtg-decks/20-03-18-bant-vizier/

    Only one Vizier? How consistently are you comboing?

    Went undefeated today at my LGS with this, wins over Merfolk, Ponza, Skirk Prospecter jank combo, and an ID with 5c zoo
    Posted in: Midrange
  • posted a message on Modern Zombies
    1st place at FNM again last night with the same list
    http://tappedout.net/mtg-decks/14-04-18-RdF-zombies/

    Small turn out so only 3 rounds, went 2-0-1

    The draw (against UWR)definitely should've been a win but my opponent is notorious for playing incredibly slow and we ran out of time.

    Wins were over UWR and GW Value Town.

    UWR feels like a pretty good matchup. Between Cavern and Vial, counters are pretty useless. Path is the biggest threat, or if they manage to 1 for one tempo remove your creatures without running themselves out of resources (unlikely). Gravecrawler, Relentless Dead, and Sculler are the best cards here. Sculler lets you control the sequencing for their removal which can be really important. Plague Belcher is fantastic as well. Can blank a path, permanently exile a card if you Vial it in with Scullers ability on the stack, can come in bolt-proof, and can make their board wipes really hurt. Colossus is great too, I wish I had room for more than 1.

    Really nice part of this matchup is post board when they think RiP will save them and you just beat face with 2/x's and mutavaults. Or fragmentize/discard the RiP and run them over

    GW Valuetown just feels like a kinda free matchup. They struggle to interact with us in a meaningful way and can't really beat us on the board. Binding Mummy is nuts.

    Main board is still feeling really good. I have a few janky numbers (1-ofs and playsets-1) that started as tests but are actually proving to be pretty solid where they are. I'm really not satisfied with the SB but I'm not sure what to change yet because obviously it's been working.
    Kalitas and Kambal are definitely the weakest links though.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    Yeah agree, Id probably just go all basic swamps if you aren't gonna shell out for Mutavaults
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    Well at first glance your curve is really high. I would definitely max out on things like Diregraf Ghoul and Gravecrawler. Dread Wanderer might not be terrible. More 2 drops would be really good too, maybe miasmic mummy? I would cut down on 3 drops and I would completely cut anything more than 3 mana, especially with only 21 lands and some of those ETB tapped. Blood Scrivener is decent. Stromgald Crusader seems like a pretty neat 2 mana threat for your build too.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Zombies
    I'm testing something similar to you right now

    https://tappedout.net/mtg-decks/14-04-18-RdF-zombies/

    I've found Geralf's Messenger and Plague Belcher to be some of the best cards in the deck. Considering running 1-2 Graf Harvest since the menace lord is trash. If we could get a reprint of carrion feeder or the swampwalk lord I think the tribe could be really sick. The menace lord could've been good enough if it wasn't an activated ability (and a summoning sick one at that)

    Wayward servant is absolutely nuts though. So far most games are won by gumming up the board and making combat suck for the opponent via deathtouch and recurring life drain

    Edit: 4/28
    Went 4-0 last night with this list

    Round 1 Grixis Control 2-0
    This guy was pretty inexperienced and had no idea what he was playing against (understandable). I win the roll and play Gravecrawler turn 1. He inquisitions me seeing Colossus, Gerry, Path, and Servant. Makes probably worst choice and takes Colossus. I don't remember all the topdecks from there but I just beat him down with creatures he couldn't answer.

    Game 2 goes kinda the same. I force him to Anger double Relentless Dead, backed up by Gerry, Belcher, and Death Baron. He misplays and doesn't crack his spellbomb on the undying trigger for Gerry after bolting it and that kinda sealed the game.

    Round 2 Bant Eldrazi
    This is the dream matchup. Game 1 goes just like we wrote it up. Turn one Vial, T2 Sculler and Vial in Cryptbreaker. Sculler takes a path. On his third drawstep I activate Vial on 2, he responds by casting the Dismember he just drew on Sculler to get his Path and cast it targeting my Wayward Servant, using up almost all his mana. I opt not to put my second Sculler into play off the Vial since I have Colossus in hand. Next turn I move Vial up to three and use it to drop Colossus, then cast Sculler and a Relentless Dead and get 2 tokens. Sculler takes his Drowner and his single Eldrazi Displacer has a hard time dealing with my board. He's able to blink away all my free tokens but it doesn't really matter. Once I use cryptbreaker to draw into Plague Belcher the game is over. I Vial in Plague Belcher on his draw step to kill my own Relentless Dead. I pay 3 to return Relentless to hand and return my Dead Sculler to the battlefield. This Sculler also takes a Drowner. I use my other Vial with 2 counters on it to put my Relentless Dead back into play and I still have B open to return him to hand again if necessary. From here it's just kind of a nightmare for him. Plague belcher die triggers grind his life total down as he's forced to blink it when I attack or block, allowing me to kill my Relentless Dead and loop it. He eventually finds a TKS but it's too late when I have Gerry and another Belcherto drain him down to 1

    Game 2 he has an unfortunate mull to 5 and I just run him over. Hand full of Crawler, 2x Sculler and 2x Binding Mummy would've been enough to tempo him out of even a good hand, but all he had was E.E he played for 2 and was forced to crack on my first Sculler, only to have the second one come down post combat.

    Round 3 Sun and Moon
    I lose the roll and he has turn 1 Chalice X=1. My hand of Gravecrawler, Vial, etc looks pretty stupid.

    Game 2 he has turn 0 Leyline and luckily my hand of Gravecrawler, Servant, and multiple Plague Belchers just doesn't care.

    Game 3 hes on the play and my 7 shows Gravecrawler and triple Sculler. If he doesn't have Leyline this hand is godly, but he mulls to 6 so I do as well. Gravecrawler, multiple Belchers and Lili looks good so I keep it. Lili was the MVP, keeping his resources down so I could just punch him to death even through his RiP. Got her up to 7 loyalty and Ulted to get rid of the RiP, Blasting Station machine gun for the win

    Round 4 against my buddy playing Cheeri0s. We both know each other's lists inside and out and I know my only chance to win is to get lucky. Game one I'm on the play and keep a Sculler hand. He doesn't see a second guy and loses. Game 2 he has a Leyline for my turn one thoughtseize, but I have a Push for his (only) guy and he doesnt draw one before 2/2's and Servant triggers beat him down. I guess my luck was running hot last night.

    All in all, the deck felt pretty good even though I was definitely very fortunate with some of my matchups and just plain lucky that my opponent didn't see a second creature in either game round 4. List is a lot of fun and I look forward to playing it more

    Posted in: Deck Creation (Modern)
  • posted a message on GWx Vizier Company
    Turn 2 win? Are you running SSG or something?
    Posted in: Combo
  • posted a message on Knightfall/Bant Company
    The Vizier combo takes up way too much room for the BBE list. Plus it's pretty terrible without Chord and Chord is a nonbo with BBE. Not to mention the creatures themselves are bad (2 mana 0/2 and 2 mana 2/1 are not where you want to be in a value list)
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    He's not running the Vizier combo lol
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Wouldn't Fulminator be better than crumble? Like obviously RR is hard to hit, but hits off of Company and BBE seems better than 4 mana sorcery
    Posted in: Midrange
  • posted a message on Modern Humans
    Quote from headminerve »
    @Pokken, maybe you missed my reply, but my points still stand. A 3-cmc artifact is unplayable along with Ziggurats, and it's still shooting an arrow in your own knee to get a Bridge online. Wink
    Playing Bridge in Humans doesn't work, the same way Blood Moon is a bad idea in some red decks. I can add that reactive cards are bad in Humans because they help you not lose, which is a bad plan to begin with. If there was a Human that had a Bridge in the textbox, that might make the cut, but I'm not sold.


    Magus of the Moat is already a thing (and doesn't see play here, for good reason)
    Posted in: Aggro & Tempo
  • posted a message on Knightfall/Bant Company
    Ewit is more important to the Vizier build than you think. Sometimes it lets you win games you otherwise wouldn't have (infinite mana but only CoCo in hand. CoCo into Ewit to chain into another CoCo, a chord you played previously, win con that ended up in the GY previously, etc.)
    UU for V clique might be tough on the Vizier mana base. You mentioned a few times in your report that you were kept off white mana with cards trapped in your hand. I don't think straining your color requirements with double blue is a good call. But then again people have had success running Jace, so I could be wrong. My meta has a pretty fair amount of Blood Moon and LD so I tend to shy away from those types of deckbuilding choices.

    I'm not sure how I feel about MB Geist. Imo you should replace him with a Walking Ballista. It's really hard to keep the board clear enough to swing with him against Midrange. you're better off trying to combo first against combo decks. He's great out of the SB against control through.

    I'm not sure if MB Path and Nissa are where you want to be either. It really waters down your CoCo to have that many non creature spells (especially in a deck with this many forks) I'm a HUGE fan of Nissa (run 2 in my 75 for traditional Knightfall) but I think she's a SB card for this deck. I tried testing her in the main but realized every time I drew her I would've rather had a chord or creature instead.

    I don't remember if it was you who asked about renegade rallier for this deck, but I've been testing him as a 1-of and really pleased with the results. Revolt is relatively easy to trigger with all our Fetches + Knight.

    Overall though, congrats on the strong finish! Wishing you the 4-0 next time Smile

    Oh also personal choice, I like to run Gavony over GQ for my 2nd colorless land. Gavony is great when you need too switch to beat down mode. Turns those 0/X and 2/1's into some serious beaters!
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    He clearly meant 6 1-drop dorks
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Yeah I'm interested in trying something similar but -2 Jace +1 Nissa +1 Chord. I have no experience with the vizier combo though. How does the deck sit right now?
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Yeah I think the card is just not half as powerful without a "peek at the hand" card. And I think Clique is a little too slow for that spot
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Yeah let me know how it goes! As long as your meta isn't mainly things like Tron and UWx, I think you'll be pleased with them
    Posted in: Midrange
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