I guess you could try playing Snap, seeing as it's free, and still slows your opponent down.
But really, truth be told, now that Drake finally died, now is a very good time to play Tortured Existence
based toolbox/delveturbo decks, and these decks are far more consistent and interactive than reanimator ever will be.
Imagine a control version of what was Melira Pod, that toolboxes from grave instead of deck, and uses dredgers to always draw
exactly what you want, and mill combo pieces that you can recur for ridiculous plusses.
Or you can just use TortEx as an engine for fast, consistent Delve abuse; mill stuff, Tortex for the Delvers by pitching the Dredgers,
and just flood the board with really large creatures that always come back.
Pauper reanimator is extremely boring, being both mindlessly simple, and incredibly linear (the only real choice is whether to go off ASAP against aggro, or wait for protection against decks with Journey to Nowhere and counterspells).
If you like grave-centric, explosive combo decks, you might as well stick to Grishoalbrand, or go to legacy and play some kind of Griselbrand Storm deck (I think it's called Tin Fins), or maybe even something ridiculous like manaless dredge (which literally gets going by going second and discarding via game mechanics) just for the novelty of it.
Ok... Been a while, and glad to see that people still care about this.
I do agree that T4 Crusher seems like a good idea, and should be very consistent with the current cards.
The manabase is a tad bit better with high drop cantrips, which should make Radiant Fountain less risky, and a good way to survive until T4.
I'll post a new list at the top.
Kaladesh came with slightly more artifact support than magic origins did, and Herald of Kozilek is, like before, godly in such decks...
And now you get to play eight!
Sounds like a crazily fun idea ;). Tilling Treefolk could theoretically work as another GSZ target.
If you really want to focus on Courser/Horde, you could try playing Sensei's Divining Top.
You can always test/goldfish with proxies with friends or by yourself to compensate for Legacy's usual absurd prices.
As I don't actually play Legacy, I can't say much else, but this looks like a really cool deck.
Holy crap!
Totally forgot Simian and Petal existed, and just realized that this basically makes my deck an inferior variant of yours!
Not to mention that the consistency issues that your list has on paper could be fixed by Manamorphose.
I'm trying this out, have a feeling it could be ridiculously powerful.
Thanks, will post my list ASAP.
EDIT: LOL... Rite of Flame is Pauper legal!
Yeah, fair enough, Tron is much better than Reanimator at combo/control...
I'm going to have to think about just going full turbo with this! (no discard creatures, and instead more cantrips)
I'll give Imp a try, seeing as it's one of the best ways to make the deck go full throttle if you already opened Exhume.
Tortured Existence decks are incredible at the grind game, but are both slow and flat out terrible when they don't get TE.
This deck, on the other hand, can pretty consistently summon big delvers T3, can work effectively without TE, and still basically plays forever.
Shred Memory/Angler seem like some pretty great ideas, although I'm not necessarily a big fan of Stinkweed in this kind of Reanimator... UC in grave by itself is not going to save me, and having stuff that can also fetch Exhume seems pretty valuable.
Dark Ritual could be pretty insane, but the deck is very heavy on blue, and black mana by itself doesn't really do much in this deck.
However, your post made me re-brainstorm a little for more ideas, and I have a feel that Dragon Scales will be a great card to run in tandem with Dragon Breath.
Tolarian Winds is awesomely broken is Delve decks, but not really in Reanimator, seeing as it makes you throw away your Exhume if you already had it in hand.
You could also theoretically play a build with millcantrips and a Dragon [imput body part here] toolbox for some more exciting gameplay.
A deep draw deck that eventually seeks to bring out Ulamog's Crusher with haste from Dragon Breath to pretty much flat out win.
The deck is a glass cannon, but it's quite fast with a good hand (with extreme luck, you can even bring out UC turn 3!).
White Weenie, by itself, is a good deck...
Pauper's artifact support is even better (the blue is really just for Thoughtcast)...
Why not mix the two?
White, conveniently, has a lot of very cheap guys that can easy become 3/3s-2/2s, and combined with the format's very cost effective equipments, turn into cards so powerful that they can even crash into Gurmag Angler!
Your midrange list seems pretty nice, but although you can VERY consistently gain life, you don't get a whole lot out of doing so.
Something like Serene Steward (which I play) could be really useful here.
Otherwise, yes this totally seems viable, and more so than my original list (it's aggro, but isn't playing enough 1drop/OP cards to actually make it worthwhile/competitive, essentially making it a crappy version of MW Humans).
Pariah, despite being quite good, is a little iffy simply because it requires A LOT of black to make it consistent.
Unnatural is a great addition to keep the power cards alive.
Damnable Pact gives this deck very good lategame (along with lots of lifegain to survive aggro).
Nice list ;).
Wow... You did pretty much the exact opposite I did XD.
You basically went full control, using all the draw power to keep the deck consistent despite Lone Rider being the only wincon.
This definitely looks like something that could work, though ;).
Nice idea, really too bad Origins is rotating out; So many decks are going to be killed/severely weakened when this happens and I can only hope Kaladesh will be at least be able to replace some of the amazing cards that were in that set.
I'm not totally sure that would actually win right off the bat, since, as far as I'm aware ''whenever a land enters the battlefield...'' counts Splendid Reclamation as a single instance: In other words, if they all come at the same time, it counts as one.
That would be amazing if it work(ed) though XD.
... I'm astonished... I'm stunned... This deck is probably one of the best ideas I've ever seen before!
However, this deck could really use Magmatic Insight.
Really nice job, I actually think I'm going to build this kind of deck for locals (thanks a lot for the idea).
But really, truth be told, now that Drake finally died, now is a very good time to play Tortured Existence
based toolbox/delveturbo decks, and these decks are far more consistent and interactive than reanimator ever will be.
Imagine a control version of what was Melira Pod, that toolboxes from grave instead of deck, and uses dredgers to always draw
exactly what you want, and mill combo pieces that you can recur for ridiculous plusses.
Or you can just use TortEx as an engine for fast, consistent Delve abuse; mill stuff, Tortex for the Delvers by pitching the Dredgers,
and just flood the board with really large creatures that always come back.
Pauper reanimator is extremely boring, being both mindlessly simple, and incredibly linear (the only real choice is whether to go off ASAP against aggro, or wait for protection against decks with Journey to Nowhere and counterspells).
If you like grave-centric, explosive combo decks, you might as well stick to Grishoalbrand, or go to legacy and play some kind of Griselbrand Storm deck (I think it's called Tin Fins), or maybe even something ridiculous like manaless dredge (which literally gets going by going second and discarding via game mechanics) just for the novelty of it.
I do agree that T4 Crusher seems like a good idea, and should be very consistent with the current cards.
The manabase is a tad bit better with high drop cantrips, which should make Radiant Fountain less risky, and a good way to survive until T4.
I'll post a new list at the top.
And now you get to play eight!
4 Aether Hub
4 Crumbling Vestige
4 Spirebluff Canal
4 Wandering Fumarole
2 Inventors' Fair
3 Island
3 Mountain
4 Scrapheap Scrounger
4 Narnam Cobra
4 Eager Construct
4 Field Creeper
4 Filigree Familiar
4 Chief of the Foundry
4 Foundry Inspector
4 Herald of Kozilek
4 Self-Assembler
Tilling Treefolk could theoretically work as another GSZ target.
If you really want to focus on Courser/Horde, you could try playing Sensei's Divining Top.
You can always test/goldfish with proxies with friends or by yourself to compensate for Legacy's usual absurd prices.
As I don't actually play Legacy, I can't say much else, but this looks like a really cool deck.
Totally forgot Simian and Petal existed, and just realized that this basically makes my deck an inferior variant of yours!
Not to mention that the consistency issues that your list has on paper could be fixed by Manamorphose.
I'm trying this out, have a feeling it could be ridiculously powerful.
Thanks, will post my list ASAP.
EDIT: LOL... Rite of Flame is Pauper legal!
I'm going to have to think about just going full turbo with this! (no discard creatures, and instead more cantrips)
I'll give Imp a try, seeing as it's one of the best ways to make the deck go full throttle if you already opened Exhume.
This deck, on the other hand, can pretty consistently summon big delvers T3, can work effectively without TE, and still basically plays forever.
4 Evolving Wilds
4 Terramorphic Expanse
9 Forest
9 Swamp
4 Commune with the Gods
4 Satyr Wayfinder
3 Golgari Brownscale
4 Hooting Mandrills
4 Tortured Existence
4 Rotting Rats
3 Stinkweed Imp
4 Gurmag Angler
4 Drown in Filth
Dark Ritual could be pretty insane, but the deck is very heavy on blue, and black mana by itself doesn't really do much in this deck.
However, your post made me re-brainstorm a little for more ideas, and I have a feel that Dragon Scales will be a great card to run in tandem with Dragon Breath.
Tolarian Winds is awesomely broken is Delve decks, but not really in Reanimator, seeing as it makes you throw away your Exhume if you already had it in hand.
You could also theoretically play a build with millcantrips and a Dragon [imput body part here] toolbox for some more exciting gameplay.
The deck is a glass cannon, but it's quite fast with a good hand (with extreme luck, you can even bring out UC turn 3!).
4 Dimir Guildgate
4 Dismal Backwater
7 Island
Creatures (14)
4 Hapless Researcher
4 Owl Familiar
2 Vodalian Merchant
4 Ulamog's Crusher
4 Street Wraith
4 Gitaxian Probe
4 Careful Study
4 Preordain
2 Serum Visions
4 Dragon Breath
4 Duress
Reanimation (4)
4 Exhume
Here's another list, which is slower, but more consistent, and more reliably able to protect its reanimation (credits to Deluxicoff for the new shell)
4 Dismal Backwater
4 Dimir Aqueduct
4 Radiant Fountain
10 Island
4 Ulamog's Crusher
4 Dragon Breath
4 Exhume
Cantrips (18)
4 Ponder
4 Careful Study
4 Contingency Plan
4 Pieces of the Puzzle
2 Forbidden Alchemy
4 Muddle the Mixture
4 Counterspell
Pauper's artifact support is even better (the blue is really just for Thoughtcast)...
Why not mix the two?
White, conveniently, has a lot of very cheap guys that can easy become 3/3s-2/2s, and combined with the format's very cost effective equipments, turn into cards so powerful that they can even crash into Gurmag Angler!
4 Ancient Den
12 Plains
4 Seat of the Synod
4 Island
4 Court Homunculus
4 Thraben Inspector
4 Auriok Glaivemaster
4 Ardent Recruit
3 Strength of Arms
3 Thoughtcast
Equipment (14)
4 Flayer Husk
2 Bone Saw
4 Bonesplitter
4 Leonin Scimitar
Something like Serene Steward (which I play) could be really useful here.
Otherwise, yes this totally seems viable, and more so than my original list (it's aggro, but isn't playing enough 1drop/OP cards to actually make it worthwhile/competitive, essentially making it a crappy version of MW Humans).
Pariah, despite being quite good, is a little iffy simply because it requires A LOT of black to make it consistent.
Unnatural is a great addition to keep the power cards alive.
Damnable Pact gives this deck very good lategame (along with lots of lifegain to survive aggro).
Nice list ;).
You basically went full control, using all the draw power to keep the deck consistent despite Lone Rider being the only wincon.
This definitely looks like something that could work, though ;).
Nice idea, really too bad Origins is rotating out; So many decks are going to be killed/severely weakened when this happens and I can only hope Kaladesh will be at least be able to replace some of the amazing cards that were in that set.
That would be amazing if it work(ed) though XD.
However, this deck could really use Magmatic Insight.
Really nice job, I actually think I'm going to build this kind of deck for locals (thanks a lot for the idea).
EDIT: this is the list I'll be goldfishing with
4 Evolving Wilds
3 Cinder Glade
4 Wandering Fumarole
4 Lumbering Falls
4 Geier Reach Sanitarium
4 Mirrorpool
5 Mountain
1 Forest
1 Island
4 Burn from Within
4 Tormenting Voice
4 Magmatic Insight
4 Molten Vortex
Green Magic (6)
4 Splendid Reclamation
2 Crawling Sensation
4 Catalog
4 Contingency Plan