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  • posted a message on Banned and restricted announcement next week
    Quote from Max Rebo »
    Weirdly I find Omnath (not Uro) to be the actual problem

    It's not weird at all.

    Omnath is really powerful.
    but he's just a piece.
    it´s the whole Omnath, Locus of Creation + Lotus Cobra + Genesis Ultimatum / Escape to the wilds combination that makes the deck as stupid as it is.

    Omnath is the glue that holds it together.
    Cobra and Uro makes it uncontrolably fast.
    the other 2 cards will mostly just warrant you never run out of gas.

    I'd bet that without Genesis Ultimatum / Escape to the wilds the deck would be far from uncontrollable.
    it would still probably be ramping into Ugin or something like that, but it would be the gold old ramp deck we already have.
    I think it's very, very likely that both Uro and Omnath survive the ban and just Genesis/Escape eat it....
    that might just be enough to keep the deck in check without inviabilizing all the Uro builds that are there right now.
    I also think that they´re leaning heavily towards not banning a mythic from the new set.... So if they can solve the debacle without banning Omnath, they'll do it.

    so, yeah....
    at this day and age I'm nowhere near trusting WotC's ability of testing stuff, though.....
    so, no idea what really they're doing.
    and I do think just cutting the crazy explosive card advantage might just be enough.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    Quote from foam_dome »
    Quote from seilaoque »
    well, yeah, good answers DO ruin formats.
    make answers too good and then the format becomes a control fest and no one plays big threats anymore because they will pay 5 mana for their card just for it to be dealt with a 2 mana spell before they untap with it in play and net any value out of it.
    awesome answers will warp the entire format around them, pretty much like Force of Will does with eternal formats.
    in legacy over half of the competitive decks are running 4 FoWs, so unless you have pretty big reasons (or awesome ways to protect them) that puts every larger threat in check.....
    having your 5 drop countered by a "free" FoW in legacy without netting any value out of it regularly means defeat because you pretty much will have lost both your biggest threat and an entire turn.


    I highly disagree with this assessment. Do you believe that Legacy is a "ruined" format because a lot of decks run Force of Will? If anything, Force acts as a safety net that keeps the format in check. Legacy is a format where many threats don't take the form of beefy creatures; they take the form of a reanimation spell targeting Griselbrand, or a game-winning Doomsday pile, or a critical mass of spells that finish with a tutor or wish for Tendrils of Agony. If Force didn't exist, the format would most assuredly consist nearly entirely of turn 1 or 2 combo decks and meta-specific anti-combo decks.

    Quote from seilaoque »
    that said.... I still think is a lot better to have awesome answers putting every big threat on check than letting threats run rampant because no one can answer them properly.
    hell, at this day and age, a TON of matches are simply decided by the coin flip that decides who goes first.
    a ton of decks wouldn´t have a proper answer that doesns't cost their entire turn for a turn 2 Lotus Cobra while on the draw, thus having no way to deal with said cobra before the dude on "play" untaps with it and does silly things.

    well, I do think better answers are needed for standard if they're going to keep printing this absurd threat power level, but this have to be done carefully to put the threats in check and not simply make them unplayable because none of them will stay a single turn on the battlefield.


    I do agree with all of this, though.


    no, I don´t think Legacy is ruined per se, it´s my favorite format in fact.
    But a format without the crazy amount of sheer stupidity to choose from that legacy has would simply become a crazy control fest if they printed Swords to Plowshares and Force of Will, put those 2 on standard today, and nothing other than UW control would be viable, end of story, and that would probably be more ruined than the whole Omnath debacle.
    A TON of stuff is simply not possible because answers are waaaay too good.
    but at the same time Force of Will in legacy is the glue that keeps the format together....
    when you´re building a deck, you KNOW that you'll be facing it so you'll have to go a little lightly on silly things that can be dirsupted by it and would be transformed in a blowout.

    awesome answers don´t ruin formats but they kidnap it and inviabilize a lot of mana heavy stuff and makes the format heavily geared towards control.
    when answers are too good, large threats become inviable.
    and a ton of players dislike this.

    I think that´s a fact they need to improve answers in standard.
    just finding improve by how much is kinda hard.

    I'd say they need a mechanic to keep the whole "threats with instant value" in check.
    maybe have some kind of removal with like....

    sorcery, 2 mana, destroy target creature, if it has an enter the battlefield effect, draw a card.
    so you´re not automatically a card behind even if you deal with it
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    Quote from Cranky »
    Quote from Flamebuster »
    STP do do da do do do
    STP do do da do do do
    STP do do da do do do
    STP!

    Counterspell do do da do do do
    Counterspell do do da do do do
    Counterspell do do da do do do
    Counterspell!

    Lightning Bolt do do da do do do
    Lightning Bolt do do da do do do
    Lightning Bolt do do da do do do
    Lightning Bolt!

    This can easily be solved if reliable answers from days of yore were reprinted with earnest. Remember M11 standard? Bolt was there. Were there any out-of-control decks at the time? Not that I can recall. At least they brought Disenchant back over Naturalize...

    This is also a telling sign of the neglect WotC has put into the designing of standard-level sets and focusing too much on auxiliary products. But that's the result of having so many formats that require product support. They reap what they sow...

    'buster


    Prettymuch!

    They got a lot of feedback from bad players that they hated having their stuff interacted with, and now all of the threats are completely out of control. Answers have never, EVER ruined a format, and should be leaned upon heavily to regulate them. People like playing with powerful threats, so let them! Just make sure there are efficient answers to those threats at all times.

    Honestly, something like '1W Sorcery Exile target creature.' should probably just be evergreen. Not so efficient or flexible that it invalidates archetypes, but strong enough that you can't just jam a threat and expect it to stick around for the rest of the game. No-frills 4-cmc wraths should also be a constant, since the aggro decks nowadays are inarguably fast enough to warrant it.


    well, yeah, good answers DO ruin formats.
    make answers too good and then the format becomes a control fest and no one plays big threats anymore because they will pay 5 mana for their card just for it to be dealt with a 2 mana spell before they untap with it in play and net any value out of it.
    awesome answers will warp the entire format around them, pretty much like Force of Will does with eternal formats.
    in legacy over half of the competitive decks are running 4 FoWs, so unless you have pretty big reasons (or awesome ways to protect them) that puts every larger threat in check.....
    having your 5 drop countered by a "free" FoW in legacy without netting any value out of it regularly means defeat because you pretty much will have lost both your biggest threat and an entire turn.

    that said.... I still think is a lot better to have awesome answers putting every big threat on check than letting threats run rampant because no one can answer them properly.
    hell, at this day and age, a TON of matches are simply decided by the coin flip that decides who goes first.
    a ton of decks wouldn´t have a proper answer that doesns't cost their entire turn for a turn 2 Lotus Cobra while on the draw, thus having no way to deal with said cobra before the dude on "play" untaps with it and does silly things.

    well, I do think better answers are needed for standard if they're going to keep printing this absurd threat power level, but this have to be done carefully to put the threats in check and not simply make them unplayable because none of them will stay a single turn on the battlefield.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    Quote from Flamebuster »
    STP do do da do do do
    STP do do da do do do
    STP do do da do do do
    STP!

    Counterspell do do da do do do
    Counterspell do do da do do do
    Counterspell do do da do do do
    Counterspell!

    Lightning Bolt do do da do do do
    Lightning Bolt do do da do do do
    Lightning Bolt do do da do do do
    Lightning Bolt!

    This can easily be solved if reliable answers from days of yore were reprinted with earnest. Remember M11 standard? Bolt was there. Were there any out-of-control decks at the time? Not that I can recall. At least they brought Disenchant back over Naturalize...

    This is also a telling sign of the neglect WotC has put into the designing of standard-level sets and focusing too much on auxiliary products. But that's the result of having so many formats that require product support. They reap what they sow...

    'buster


    yeah, good answers would help.... but not really.
    the main issue with today's threats is that even when responded, they give immediate value.
    you play Uro, they STP it, you´re up one card, 9 life and ramped 1 mana.

    if all threats give extra value, then responses that trade one for one are not enough in the long run.

    that said.... surely having STP/FoW/Lightning bolt would heavily lighthen the issue as you can see by the current state of Legacy not being destroyed by the new threats... lol.

    all that said.... I really think that the biggest issue here is actually the cards that give the card advantage.
    ban Genesis Ultimatum and Escape to the Wilds and the deck will still be pretty strong, but will be controllable.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    the hilarious thing is its the new zendikar rising cards that actually need to be banned (but wont be)

    uro is good, but new omnath/lotus cobra/scute mob are absolutely wrecking arena since release.

    it should be incredibly apparent now that there is no oversight on their designs whatsoever. since ravnica allegience they have been boosting up the power level so they can sell packs to modern and legacy players, and have completely ruined the game in the process. they just print whatever and hope for the best.

    i have loved this game since 1996 but i really see it all falling apart in the coming years


    yeah.....
    Magic desperately needs better answers if the threats are going to be that crazy on standard.

    speaking about the scute swarm, cobra, omnath nonsense....
    they might ban the ultimatum as well.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement next week
    damn... already?!

    the new format isn´t running even for a week....

    maybe something could be unbanned now that we had the rotation?

    Uro is pretty overwhelming and I wouldn't be surprised to see him out.
    would like to see Muxus (or that little goblin that sacs goblins to genearate mana) banned on historic.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Shade Benjamin Wheeler
    Quote from Creedmoor »
    Quote from seilaoque »
    I think we should nickname it Badghast...

    man, at least they should drop the whole "can't block" line if it was kicked... add a "can't block while it has no +1/+1 counters on it"
    because, hell, 3/1 can't block for 2 is terrible, 5/3 can't block for 5 is even more terrible.

    even if keeps coming back, it's very inneficient.
    Quote from protoaddict »
    Bloodghast this is not. For that matter Prized amalgam, Sliversmote ghoul, Ichord this is not either. I guess it will see play somewhere but it feels very grindy and not that great for a grindy card.


    at the end of the day, it seems just as good as the last self reanimating black rares like Gutterbones or Bloodsoaked Champion


    Idk... it does have more meat to swing in with. Gutterbones couldn't close a game as fast


    a 3/1 for 2 without any evasion or even haste isn't closing any games either.
    the same is true for a 5/3 for 5....

    if the vanilla 3/1 is getting in for damage then it's very likely anything you'd be doing would be working anyway.
    this card is not a win condition by any means...

    that said,it should be a little harder to stop this dude without losing a creature and this might come in handy sometimes.

    the main use is the same anyway.... to have a persistent dude that you can keep attacking with to squeeze some damage or sacrifice to other effects.
    it's not bad, sure, but the whole selling point of Bloodghast is that it keeps coming back for no mana investment at all, and that's broken.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Shade Benjamin Wheeler
    I think we should nickname it Badghast...

    man, at least they should drop the whole "can't block" line if it was kicked... add a "can't block while it has no +1/+1 counters on it"
    because, hell, 3/1 can't block for 2 is terrible, 5/3 can't block for 5 is even more terrible.

    even if keeps coming back, it's very inneficient.
    Quote from protoaddict »
    Bloodghast this is not. For that matter Prized amalgam, Sliversmote ghoul, Ichord this is not either. I guess it will see play somewhere but it feels very grindy and not that great for a grindy card.


    at the end of the day, it seems just as good as the last self reanimating black rares like Gutterbones or Bloodsoaked Champion
    Posted in: The Rumor Mill
  • posted a message on [ZKR] - Scute Swarm - LRRMTG Preview
    ok, who else wants to play this with Coat of Arms for the lulz?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Lithoform Engine— MTGGoldfish preview
    Quote from Minoke »
    I wonder how this interacts with Auras or the Mutate mechanic - if you copy an Aura or mutating creature spell, would both have to go on the same target? The final mode says nothing about 'pick new targets'.


    yeah, seems like you'd have to make both auras target the same permanent.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Nahiri's Lithoforming Vorthoscast
    card seems pretty bad, barring a very specific situation where you have both Crucible of Worlds or Ramunap Escavator AND some kind of landfall payoff.

    else it's just a pretty awful card.

    at least, lands are sacrificed on resolution, so it might have some weird niche applications where you cast it for a number of X higher than your land count.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Makindi Stampede // Makindi Mesa— El Cristian Rojas preview
    I think Shefet Dunes is the closest comparison to this.
    and I'd probably run the Desert over this most of the time when both are available.

    still, decent card for "go wide" decks.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Scourge of the Skyclaves— Kenji Egashira preview
    so, complete garbage in 2HG or commander.

    starts getting useful once both players are below 17 life in regular magic.
    not sure what really can this do.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Silundi Visions— Frikidoctor preview
    Quote from Kryptnyt »
    Think I prefer Lonely Sandbar to this one, because if you can whiff, I will whiff


    this is very likely a close comparison.

    2 more mana for the "cycling" but comes with a pseudo scry 6....

    and this triggers prowess and other stuff....
    also counts as a instant in the graveyard for numerous synergies.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Turntimber Symbiosis//Turntimber, Serpentine Wood— DeejayKnight preview
    Quote from Zemarr »
    This might be the best one out of all of them

    I can see people running one of these in constructed decks -- that's what a lot of these Modal DFCs feel like.


    I think we'll see people running maybe more than one of all of them in constructed.
    the opportunity cost of running a couple is really, really low.
    and other than blue they're all awesome when you think of drawing them at late game instead of the basic land you're cutting to add them.
    Posted in: The Rumor Mill
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