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  • posted a message on Ignis reimagined
    This update will be on Tuali's monks.

    Tuali, sage monk 2UR
    Plansewalker-Tuali {M}
    +1 create a 2/3 blue djinn creature token with flying
    -2 all monks you control gain +1/+1
    -5 create an emblem with "at the begining of your upkeep search your library for a monk and put it on the battlefield"
    3

    Highlander monk 1UR
    Creature-Bird monk {R}
    Flying, prowess
    When this creatures prowess triggers draw a card.
    2/3

    Tuali's command 1(U/R)(U/R)
    Instant {M}
    Choose one, if you control Tuali, sage monk choose both
    -Add UR to your mana pool
    -all monk creatures you control gain +1/+1 and doublestrike

    Monk monastery
    Land {U}
    This land enters the battlefield tapped, unless you control a monk
    Tap: add UR to your mana pool

    Posted in: Custom Set Creation and Discussion
  • posted a message on Theros - Fall of the Gods
    This is There's not innistrad why do you have a thraben militiaman. Thraben is a city on inistrad
    Posted in: Custom Set Creation and Discussion
  • posted a message on Name pending colours matter tribal set
    Like it so far.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis reimagined
    This first update will be on Solari's rebels.

    Solari, Lord of rebels 2RW
    Planeswalker-Solari {M}
    +1 create a 1/1 red goblin rebel creature token with haste
    -2 all rebels you control gain +1/+1
    -5 create an emblem with "at the begining of your upkeep search your library for a rebel card and put it on the battlefield"
    3

    Solari's command 1(R/W)(R/W)
    instant {M}
    Choose one, if you control Solari, Lord of rebels choose both
    - Add RW to you mana pool.
    - Rebels you control gain +1/+1 and doublestrike until end of turn.

    Solari's rebel squad XR
    Creature-goblin rebel {R}
    When this creature enters the battlefield create X 1/1 red goblin rebel creature tokens with haste
    X/X

    Rebellious Arsonist R
    Creature-Effreet {C}
    Tap: deal 2 damage to target creature, player or planeswalker.
    "I will stand against the horrors known as Xerosic and his cultists because the are a danger to our world and all it's inhabitants" -Rebel creed
    1/1

    Rebel Outpost
    Land {U}
    This land enters the battlefield tapped unless you control a rebel.
    Tap: add RW to your mana pool.

    Rebellious at heart 1R
    Enchantment-aura {C}
    Enchanted creature is a rebel as well as it's other types.

    Rebel strike leader1(R/W)
    Creature-Bird rebel {U}
    Flying
    Other rebel creatures you control gain +1/+1 and vigilance.
    "Well someone had to lead these misfits into battle"
    2/2

    Gen. Thrask, rebel warlord 2(R/W)(R/W)
    Legendary Creature-Bird rebel {R}
    Flying, menace
    Rebel spells you cast cost 2 less to cost.
    4/4

    Rebel Aviation squad XW
    Creature-Bird rebel {R}
    Flying
    When this creature enters the battlefield create X 1/1 white Aven rebel creature tokens with flying
    X/X

    Rebellion 3(R/W)
    Legendary enchantment {M}
    If you payed W for (R/W) you gain 5 life at the begining of your upkeep, if you payed R for (R/W) instead all rebels you have in your hand gain bloodthirst 2
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis reimagined
    With this set I am scrapping the old cards I had written on paper and redoing Ignis. Hope you guys enjoy this set.The story for this reimagined Ignis is that Solari and his rebels are trying to gain freedom from Xerosic who has goblins used as sacrificial lambs while Tuali and Saethor battle over supremacy of the Highlands.

    RW: This group is going to be Solari's rebels. Their focus will be +1/+1 counters.

    UR: This group will be Tuali's monks. Their mechanic is prowess.

    RB: This group will be Xerosic's cultists. Their focus will be sacrifice for bonuses.

    GR: This group will be Saethor's shamans. There mechanic will be awaken.

    Tell me wich group you like the best. Each group will have one Planeswalker, one command, one land and one legendary creature. Tribal will be a major aspect of this set.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [EKT] Elmankhort, the Genesis
    I like this so far. If you need any help with anything just ask for it.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [GIM] Grimm - A plane of dreams, nightmares and fairy tales (100/220) First commons up
    Also I wanted to see if these mechanics are to overpowered. The first one is pack. The creature with pack gets +1/+1 for each creature you control. I am thinking of changing the +1/+1 for each creature you control to +1/+1 for each (specific mana colored creature) you control or +1/+1 for each (creature type) you control. The other is primitive. The creature with primitive gets +1/+1 for each land you control. I am thinking of changing it to 1+/1+ for each (blank) mana you control. What do you think.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [GIM] Grimm - A plane of dreams, nightmares and fairy tales (100/220) First commons up
    Rewarded faith is over powered for a common that cost 1 generic and 1 white. I think you should increase the rarity or cost.
    Posted in: Custom Set Creation and Discussion
  • posted a message on City of war
    This section will be on the dark dwellers (GB). The skaven are the leaders and smugglers of the dark dwellers. The goblins breed crocodiles and wurms for smuggling, selling and war. The gorgons are assassins and one person armies.
    Posted in: Custom Set Creation and Discussion
  • posted a message on City of war
    This little segment will be on the empire. The first thing I want to talk about is the humans. The humans on this plane are multicolored. The humans in the empire are the leaders and main foundation. The next species I will talk about is the elves. The elves on this plane created the scarecrows and their conscience. The are the clerics of the empire and the scarecrows are the infantry. The third part of the empire I will talk about is the dwarfs. The dwarfs created the steel Titans and the constructs. The dwarfs are the artificers of the empire the STs are the defenders and constructs are officers. The last group of the empire are the merfolk. The merfolk of the empire are lumiomancers and hydromancers.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis
    It is slightly supposed to be. It is only there to kill things and lead the rebels.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [DHM] Ruins of Doharum - Ready for Playtesting! (All Commons and Uncommons Complete)
    May I play test how do you make and post the cards
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis
    [B]Solari,Rebel Assassin[/b][mana]3RRR[/b]. Planeswalker-Solari. +1 kill target creature. -2 create two 1/1 red goblin token creatures. -7 kill target planeswalker
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis
    I could use some help to complete this block. First I need a artist or more to make the art. Then I need help making mechanics and other card ideas. Your help would be apreciated
    Posted in: Custom Set Creation and Discussion
  • posted a message on Ignis
    I am open to suggestions for cards and mechanics. The creature types on ignis are dragons, phoenixes, harpies, aven, goblins and fire elementals.
    Posted in: Custom Set Creation and Discussion
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