Certainly true about instant speed already being there for some of the cards. The biggest benefit, I find, is the explosive turn 3s and 4s you can get off of 3 mana and a vial on 2. Being able to put mausoleum wanderer in on turn 2 with vial essentially means you're caught up after turn 2. The copters have been playing a role in discarding duplicate vial topdecks.
It's also come in handy to flash in mausoleum wanderer or selfless spirit for protection on a number of occasions when I didn't have a rattlechains out.
Been playing this deck for a few months. No shoals in the deck since the cards lose so much if tallowisp isn't in play.
Also found Twisp fetching steel of the godhead really needed Geist for an optimal target so trying smugglers copter for a way to push in some damage with twisp if you can't find a geist. The looting also helps find your pieces. Being able to crew with mausoleum wanderer, while still keeping the wanderer up to sac for protection is nice.
Also trying out vials in the deck. Vial on 3 means a sneaky geist at opponents end of turn can wear a steel out of nowhere to start swinging. Also allows flashing in wanderer and selfless spirit when you need the protection without having to need rattlechains in play.
Has anyone tried adding G to this for blossoming defense to protect threats? Attune makes for a decent 1-drop to fuel later enigma drakes. Also allows for grapple with the past out of the side if facing a removal heavy opponent.
Expose evil needs to be in the main of the uw build. It doesn't require a target so can be cast with no creatures on the field.
Curious on what people think about sram's expertise or prophetic prism somewhere?
Add fumigate or baral's expertise?
Maybe consider another fatty target. I can see true control decks being a problem if Ulamog and/or reservoir are countered since the deck is pretty light on game-ending threats. Perhaps Sphinx of the Final Word in the SB?
I like the MTGGoldfish version of this deck, though I'm sure it could improve with a little tweaking. Curious as to other's thoughts on this version.
Revolutionnary rebuff seems to be useless past turn 3-4, and just isn't strong enough. It's way too easy to play around. If I'm forced to run it, it means I should switch to another deck.
Not really. If your opponent is tapping out in any turn its still a hard counter. Turns 3-5, if they pay the extra mana, it's still potentially preventing them from playing a 2nd spell for the turn.
Hi, I've been testing with different iterations of the deck and have found that while reflector mage doesn't match the flash gameplan, in the current creature heavy meta, it's particularly strong when you don't have a queller in hand. Slows the opponent down just enough to build board advantage. The synergy with essence flux and nice curve into elder deepthroat is also pretty smooth. Just my 2 cents.
Tested with Always watching for the first time today and it did win me a couple games. So far planning on moving towards full playsets of all the usual spirits including nebelghast + 3 always watching/reflector mages/avacyn + 2 stasis snares, and an EDF.
It's also come in handy to flash in mausoleum wanderer or selfless spirit for protection on a number of occasions when I didn't have a rattlechains out.
Still testing but I think it's a viable build.
Also found Twisp fetching steel of the godhead really needed Geist for an optimal target so trying smugglers copter for a way to push in some damage with twisp if you can't find a geist. The looting also helps find your pieces. Being able to crew with mausoleum wanderer, while still keeping the wanderer up to sac for protection is nice.
Also trying out vials in the deck. Vial on 3 means a sneaky geist at opponents end of turn can wear a steel out of nowhere to start swinging. Also allows flashing in wanderer and selfless spirit when you need the protection without having to need rattlechains in play.
22-24 lands
4 lone rider
4 blossoming defense
4 thraben inspector
4 glory-bound initiate
3 aethersphere harvestor
4 always watching
Some combination of blessed alliance and declaration in stone
2 gisela, the broken blade
1 bruna, the fading light
Spell Queller
Mausoleum Wanderer
Rattlechains
Selfless Spirit
Nebelgast Herald
Cast Out
Negate and/or Essence Scatter
Censor?
Blessed Alliance and/or Stasis Snare. These will be solid if the gods see a lot of play
Essence Flux
Dusk
Curious on what people think about sram's expertise or prophetic prism somewhere?
Maybe consider another fatty target. I can see true control decks being a problem if Ulamog and/or reservoir are countered since the deck is pretty light on game-ending threats. Perhaps Sphinx of the Final Word in the SB?
I like the MTGGoldfish version of this deck, though I'm sure it could improve with a little tweaking. Curious as to other's thoughts on this version.
Not really. If your opponent is tapping out in any turn its still a hard counter. Turns 3-5, if they pay the extra mana, it's still potentially preventing them from playing a 2nd spell for the turn.
Tested with Always watching for the first time today and it did win me a couple games. So far planning on moving towards full playsets of all the usual spirits including nebelghast + 3 always watching/reflector mages/avacyn + 2 stasis snares, and an EDF.