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  • posted a message on EDH, too many nails in the coffin for me
    Quote from DirkGently
    That said, Guan Yu voltron? I couldn't think of a boringer deck idea if I surgically removed my higher brain functions. If your idea of a fun rogue deck is taking a french vanilla beater and putting a bunch (commonly-run|vanilla and bad) equipment on him, I don't know what to say. I mean, I can respect someone who makes a the unspeakable arcane deck even if it's bad, because at least it does something new. But if you're trying to have a fun game of EDH maybe the problem is that you deck was boring to begin with.


    Thats not a very respectable thing to say, a bit rude honestly.

    Besides its Horsemanship, unless we are talking about Xiahou Dun, the One-Eyed" target="blank">Xiahou Dun, the One-Eyed your pretty much obligated to go aggro/voltron to make the most out of a card with horsemanship which is pretty much the equivalent of unblockable unless your opponent runs horsemanship or weirdly has anti-horsemanship cards.

    So if you will pardon my french: Get off your high horse.
    Posted in: Commander (EDH)
  • posted a message on Azzie-Azzie, The Pebblemancer (Mana Burn Legend)
    Tell me about it. I was somewhat annoyed myself with how wordy it came out because that is the ruling for mana burn (thats been slightly altered) and a few words added to include a condition (While in Command Zone).

    As for the body, I think it serves its job like how you stated.

    Mana burn was removed because it rarely even mattered.


    And so it is the same with the Kobold, he rarely ever matters. Though it would be funny to blow up an Omnath and watch the Omnath player lose a large chunk of life just cause Azzie-Azzie matters for that.

    I would say it come up more in EDH where it would matter most as afterall. Its not an uncommon sight to see people ramp up mana, be wasteful with mana, not be pressured by their own lands. A Land-Hate general if you will.
    Posted in: Custom Card Creation
  • posted a message on Azzie-Azzie, The Pebblemancer (Mana Burn Legend)
    Azzie-Azzie, The Pebblemancer R
    Legendary Creature - Kobold Shaman (R)
    Protection from red
    Whenever mana would be emptied when a step ends and Azzie-Azzie is in the Command Zone, any unused mana left in a opponent’s mana pool is lost. That player loses 1 life for each one mana lost this way.
    0/1

    If I wanted a manaburn EDH General, I would take this in a heartbeat if it was real.

    The key difference between this and normal Mana Burn is:
    1) It checks Steps not Phases.
    2) It only harms your opponents.
    3) Azzie-Azzie must be in the command zone.

    How is this balanced?

    1) This takes a page out of Oloro's book for benefits while in the command zone. However here it only works there. If you cast Azzie-Azzie you don't get to cause mana burn.
    2) Azzie-Azzie while not in the command zone is a 0/1 for R Kobold Shaman who has Pro-Red.
    3) Why a Kobold? Why not. We got plenty more Elemental, Goblin, Minotaur, Cyclops, Hydra, and other legends than we do Kobolds. So his tribal significance is very low unless you choose to have cards that care about Shamans.

    I dunno what else to tell you guys (and possibly gals) for this.
    Posted in: Custom Card Creation
  • posted a message on Deadman's Ship
    Deadman's Ship 2UB
    Legendary Creature - Skeleton Spirit (R)
    Flying
    :symbu::symbu::symbu:: Regenerate Deadman's Ship.
    T: Put a -1/-1 counter on target creature.
    2/4

    This one is a mixture of Skeleton Ship and Ghost Ship. As nice as Skeleton Ship is to have as a commander, I myself run a Skeleton Ship COMM deck, it is not the most strongest choice amongst other choices and I have found requires being built around to utilize its -1/-1 counters better. Even nowadays though, this kind of card would be seen as underpowered if this was your Commander.
    Posted in: Custom Card Creation
  • posted a message on [[THS]] Purphoros God of the Forge
    Quote from Ganneyev »

    Personality: To sit in the presence of Purphoros is to be inspired. He forges the most ornate and delicate items only to dash them into flame and start again. He is reasonable yet ultimately follows no rules save his own creative and destructive impulses. Sometimes, this can mean covering a whole area with lava to make way for something new. His main flaw is that of frustration, of feeling limited and constrained. He is forever pushing against the barriers of mortal imagination, sensing that there is much more to express. This can cause him to plummet into despondency and then lash out at the world with raw destruction.


    Possibly destroys artifacts or to be able to destroy enchantments if we are really

    pushing against the barriers of mortal imagination


    He might destroy an artifact/enchantment for a ritual based effect.
    Posted in: The Rumor Mill
  • posted a message on [[THS]] Purphoros God of the Forge
    Hmm I wonder if I just saw the pattern in all this.

    Thassa CMC = 3 = Jace Belern CMC = 3
    Nylea/Heliod CMC = 4 = Garruk/Ajani CMC(s) = 4

    So theoretically:
    Purforos CMC = 5 = Chandra Nalaar CMC = 5
    Erebros CMC = 5 = Liliana Vess CMC = 5

    As of right now 3:5 of the revealed gods so far have the same CMC number as to when the first five walkers were revealed.
    Posted in: The Rumor Mill
  • posted a message on Zeke-Meke, legend & walker
    Zeke-Meke, Forest Trickster 3GG
    Legendary Creature - Ape Druid Shaman
    Forestwalk
    Whenever a creature attacks you, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
    1/1

    Description: Capuchin monkey that is wearing a leafy-looking crown with matching cape and is wielding a scepter with a glowing emerald on it.

    Zeke-Meke, Walker GG
    Walker - Zeke-Meke
    +1: Search your library for a Forest card, reveal that card, and put it into your hand. battlefield. Then shuffle your library.
    0: Zeke-Meke becomes a 1/1 green Ape creature until end of turn with Shroud and Forestwalk.
    -5: You get an emblem with: "Whenever a creature an opponent controls attacks you, You may discard a Forest card. If you do, remove that creature from combat.
    [3]

    My thoughts on the two variations on Zeke-Meke? I just was thinking of a green trickster legend for EDH/COMM that was not so much about brute force. I originally was thinking of giving the creature version of Zeke-Meke Hexproof or Shroud but thought that might have been just a wee bit strong.
    Posted in: Custom Card Creation
  • posted a message on [THS] Possible Ideas for Theros Duals
    Karoos please.
    Really tired of seeing the 3+ color decks.
    Posted in: Speculation
  • posted a message on [[THS]] Elspeth Ascended
    lolz so fake. Shes barely even popping out of the border.
    Posted in: Rumor Mill Archive
  • posted a message on [FAKE] Theros Land Cards?
    Most of them are UP not OP. The only really playable one of the five is the black one which basically grants unearth for legends only.

    3CC, T: EFFECT

    ^ that is not OP considering most of the effects are underwhelming at best.

    Also not only is the expansion symbol from RTR its also the UNCOMMON RTR one in fact.
    Posted in: Rumor Mill Archive
  • posted a message on [[M14]] Awaken the Ancient
    Quote from Horseshoe_Hermit
    If it is I hope it goes in Black where it was supposed to be. Maybe Black will be a good color again?

    haha no. Frown


    R&D: Now Black I understand you have some complaints?
    Black: I want to be a good color again!
    R&D: Sorry but after that time with Bitterblossom, and that time with Jund and that time wi-
    Black: I get that! Yet you always pair me with some other color.
    R&D: Sorry but were not letting you be a good color again for awhile at least.
    Black: What about Blue? All she did was whine and wh-
    R&D: ENOUGH! Go to your corner of the pie this instance!
    Black: (muttering: Stupid Blue being the stupid favorite)


    Yes I love the enchantment it oozes with Vorthos awesomeness.
    Posted in: The Rumor Mill
  • posted a message on [FAKE] Theros Land Cards?
    Well of course they are fake.
    Look at the expansion symbol. Yes that symbol is RTR's.

    NOTHING TO SEE HERE MOVE ALONG.
    Posted in: Rumor Mill Archive
  • posted a message on [[M14]] Flavor Text in New Cards
    I mean who could forget such classics found in the flavor text of cards like...
    Gorilla Titan: "I want a banana this big!"

    ?
    Posted in: New Card Discussion
  • posted a message on [[M14]] Voracious Wurm
    Quote from Mman
    Accept it costs you 2 cards. And the Wurm cannot be cast at instant speed.

    So basically nothing like what you said.


    I still standby the fact that a Healing Salve or even a Hero's Reunion gets you a beefy creature for simply casting a heal spell.
    Posted in: New Card Discussion
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