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  • posted a message on Aluren Tazri
    Pretty efficient for the most part. I run as many tutors as I can, plus most of the pieces are creatures so Yisan and the recruiters grab most of what I need. If I'm racing to combo I can usually win around turn 4-5. I'm actually thinking of changing over from Tazri to Ramos, since I run so many cheap creatures, I feel like he could threaten commander damage rather quickly.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Dropping Vizier of the Menagerie and Nissa, Steward of Elements for Reclamation Sage and Serra Ascendant. More removal is nice and ascendant gives me a nice early agro creature that also gains life.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mairsil - What if I say I'm not like the others?
    What about using Sage of Hours and Anthroplasm for infinite turns? Using Buried Alive or Intuition you can put the entire combo into your gy then just cast Mairsil and blink it to finish off the combo.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Swapped out Paradox Engine with Aura Shards. Engine was less useful than anticipated and shards gives us some more artifact and enchantment hate stapled to creatures, which is nice in a deck this creature heavy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Played several games with the countersuite in and I'm not a huge fan. There were a few games where having Kambal or Harsh Mentor would've made a pretty big difference. I dropped Thalia, Kataki, Spirit of the Labyrinth and Bontu's Last Reckoning. I decided to add in some more removal and protection so in come Grand Abolisher, Zur the Enchanter, Bone Shredder and Path to Exile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    The deck is definitely fun to pilot, I seem to find a new way to pull a win every game.

    I'm actually pretty comfortable with the number of dorks I run currently. Tazri nabs me Harabaz Druid and Yisan can grab basically anything else I may need.

    So far never, but I think that's more luck than anything else. Usually once Aluren resolves I win. Spell Queller has been fantastic at protecting me on the combo turn. I'm considering adding Grand Abolisher for some extra protection.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    No worries, I appreciate the feedback. Stax is my favorite archetype so I may have let it bleed into this build a bit more than necessary. Harsh Mentor is really nice since it stops quite a few combos from ever taking off, same with Thalia. They help stall other players and don't really affect me all that much, that being said I can see the case being made to remove them in favor of a countersuite. I'm going to try the countersuite here over the next few games and see how much I really miss the stax effects. I'll let you know how that goes.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Made a few more changes to the list. Shifting to more of a staxy midrange build rather than fast combo. The deck still has the capacity to combo out relatively fast, but the plan now is to create an opportunity rather than just charge in since it runs no counter magic to protect the combo reliably.
    - Elves of Deep Shadow
    - Wall of Roots
    - Bone Shredder
    - Chrome Mox
    - Tainted Pact
    - Necropotence
    + Shrieking Drake
    + Harsh Mentor
    + Manglehorn
    + Kambal, Consul of Allocation
    + Uncage the Menagerie
    + Bontu's Last Reckoning
    + Nature's Claim
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    I had Food Chain in the list at one point, but I didn't really like how it interacted with the rest of the deck. Most of the pieces were useless outside of the combo so it just felt better dropping the combo entirely. As for Zur, I actually hadn't even thought about him, he would definitely fit right in since he can grab some pretty crucial combo pieces that have proven a bit tougher to tutor for than I would like. If you were to add Zur in here, what would you pull?
    I actually played a game earlier today where I had Intruder Alarm countered once and destroyed twice and I was still able to win. If I remember correctly I used Eternal Witness to grab it after it got countered, then used Dream Stalker to bounce witness to grab alarm after it got blown up and then cloned the witness to grab it again after the second time it got blown up. Then I just finished the combo and won. I was worried at first about running no counterspells, but so far it hasn't hurt the deck too badly. The biggest issue I've seen is dealing with things like Elesh Norn or Humility that just absolutely stop the deck in it's tracks. I may have to up the removal suite a bit to deal with these, but they come up very rarely in my meta so it hasn't been too terrible yet.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Paradox Engine is mostly there for redundancy in case Intruder Alarm or Aluren get destroyed/exiled and I have no quick ways to get them back on the field. As far as its reliability, I typically have 3-4 dorks and 1-2 rocks by the time engine rolls around so I've never really had an issue winning on the spot or the following turn.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    Bump
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aluren Tazri
    After playtesting for several weeks I've made some changes to the list. Mainly focused on getting other win conditions besides Aluren and reducing the mana curve of the overall list. Namely, adding Intruder Alarm and Paradox Engine have made the deck more consistent as I have more than one way to combo out.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa Praetor's Voice Write-up
    Seems decent and it's got a decent mana cost. The list doesn't run much if any cost increasers so it would definitely be pretty solid to get around stasis/orbs.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atraxa Praetor's Voice Write-up
    Haven't played this list ina few months. Swapped over to five color aluren since I got kinda bored with Atraxa. As for replacements for leo, spirit is probably the best bet, our best draw spell doesn't actually draw cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, Etherium Shaper Combo Deck
    Return to dust for sure. It's 4 mana sorcery speed removal. While it does exile two things I prefer the versatility of instant speed answers, especially in a competitive context.
    Posted in: Multiplayer Commander Decklists
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