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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    My November finals (that I guess I went and did anyway) are here.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    M13,

    Not too big a problem. Thank you for the advance notice.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Sometimes I think people wait for me to be gone to post things that demand my attention. Until I figure out how to be more in synch with everyone, I guess I'll just have to start stalking you all.

    First order of stalking, round brackets.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    RE: Races&Classes

    I formed that list and linked to it in the OP of the first round because I want everyone to be using the same criteria. It is not perfect, it is arbitrary; everyone should use it as law for this round.

    I stand ready to justify every last distinction I made, and in lieu of evaluating each choice with discourse, I offer up a system that is fair simply because it is the same for everyone.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Kenaron, come see me in my office.

    Everyone else, I shall presently go edit the Dec Round 1 OP with information similar to what Kenaron posted above.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from "Cantripmancer" »
    • Pseudofate's two submissions are still outstanding, and he has also specified that he will be unavailable due to technical issues. Do I hear a volunteer for that pair?


    You so hear.

    EDIT:
    Here, if you'll have it.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    November Round 3 done.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I feel the most appropriate place to post this is here, for no particular reason.*

    I've picked through the available creature types and split them into three categories of distinction. Players expect certain things of a creature with a certain type. Gryphons should fly, Spiders should have reach, Flagbearers should have that obnoxious ability and Allies should work well with other allies.

    A race reflects what a person or creature is. You are born into your race. In scientific terms, this could be a species, but considering we've had solifuges as insects and horseshoe crabs as crabs, as well as sundry cryptidae, a designer of cards shouldn't feel locked into a scientific breakdown as species. I've even seen arguments for all human cards getting the ape creature type. Race is what you are. Creatures that share a race should share the distinguishing morphological characteristics of that race.

    A class reflects what a person or creature has learned and commonly does. It is the sum of occupational or accidental experience in a professional setting. Granted, most of these professions involve killing other people or things, so designers are limited to those classes that share the mindspace of occupations of the aggregate fantasy setting of Magic.

    Ambiguous creature types sometimes act as either race or class, but often serve as neither. An illusion need not share morphological distinctions with other illusions, or even arise from similar sets of circumstances. Zombies and Mutants also act more as "modifiers" to creatures types. Finally, there are some creature types that just plain make no sense as either race or class (and I feel should thus be summarily removed from Magic, but I'll get to that later if I ever have clout in the big leagues).

    With that preamble, here are what I consider the cut points for the three categories:

    Angel
    Anteater
    Antelope
    Ape
    Archon
    Atog
    Aurochs
    Badger
    Basilisk
    Bat
    Bear
    Beast
    Beeble
    Bird
    Blinkmoth
    Boar
    Brushwagg
    Camarid
    Camel
    Caribou
    Cat
    Centaur
    Cephalid
    Chimera
    Cockatrice
    Construct
    Crab
    Crocodile
    Cyclops
    Dauthi
    Demon
    Devil
    Djinn
    Dragon
    Drake
    Dreadnought
    Drone
    Dryad
    Dwarf
    Efreet
    Elemental
    Elephant
    Elf
    Elk
    Eye
    Faerie
    Ferret
    Fish
    Fox
    Frog
    Gargoyle
    Giant
    Gnome
    Goat
    Goblin
    Golem
    Gorgon
    Griffin
    Hag
    Harpy
    Hellion
    Hippo
    Homarid
    Homunculus
    Horse
    Hound
    Human
    Hydra
    Hyena
    Imp
    Insect
    Jellyfish
    Juggernaut
    Kavu
    Kirin
    Kithkin
    Kobold
    Kor
    Kraken
    Lammasu
    Leech
    Leviathan
    Lhurgoyf
    Licid
    Lizard
    Manticore
    Masticore
    Merfolk
    Metathran
    Minotaur
    Mongoose
    Moonfolk
    Myr
    Nautilus
    Nephilim
    Noggle
    Octopus
    Ogre
    Ooze
    Orc
    Orgg
    Ouphe
    Ox
    Oyster
    Pegasus
    Pentavite
    Pest
    Phelddagrif
    Phoenix
    Rabbit
    Rat
    Rhino
    Salamander
    Saproling
    Satyr
    Scarecrow
    Scorpion
    Serpent
    Shade
    Shapeshifter
    Sheep
    Siren
    Skeleton
    Slith
    Sliver
    Slug
    Snake
    Soltari
    Specter
    Sphinx
    Spider
    Spike
    Splinter
    Sponge
    Squid
    Squirrel
    Starfish
    Surrakar
    Tetravite
    Thalakos
    Thopter
    Thrull
    Treefolk
    Triskelavite
    Troll
    Turtle
    Unicorn
    Vampire
    Vedalken
    Viashino
    Weird
    Whale
    Wolf
    Wolverine
    Wombat
    Worm
    Wraith
    Wurm
    Yeti
    Zubera
    Advisor
    Archer
    Artificer
    Assassin
    Assembly-Worker
    Barbarian
    Berserker
    Citizen
    Cleric
    Deserter
    Druid
    Flagbearer
    Knight
    Mercenary
    Monk
    Mystic
    Nightstalker
    Ninja
    Nomad
    Pirate
    Rebel
    Rigger
    Rogue
    Samurai
    Scout
    Serf
    Shaman
    Soldier
    Spellshaper
    Warrior
    Wizard
    Ally
    Avatar
    Bringer
    Carrier
    Coward
    Egg
    Elder
    Fungus
    Graveborn
    Horror
    Illusion
    Incarnation
    Minion
    Monger
    Mutant
    Nightmare
    Orb
    Pincher
    Plant
    Prism
    Reflection
    Sand
    Spawn
    Spirit
    Survivor
    Volver
    Wall
    Zombie

    Some notes:
    • A lot of the ambiguous creature types are token-only types that shouldn't really appear on type lines (sand, prism, survivor). Others are holdovers from a freer era of creature type taxonomy (volver, monger, bringer, wall).
    • Many creature types still have baggage because of the players' mindspace about them, and should be approached with caution. I stuck Ally in the ambiguous category for this reason, as being an ally is certainly not a race, and each already has a class; bringing something new with him to the ally table.
    • This categorization is by no means absolute. I'm sure you could ask a bunch of different designers and get a bunch of different answers, and I'm interested to hear arguments for specific cases, as I fit each type in the three categories with varying levels of certainty.
    • Considering the breadth of the grand creature type update, I'm astonished to see such a remaining level of ambiguity in many of the types. Look no further than Norin the Wary not bearing the creature type "coward," or the mere continued existence of Brushwagg and some others, and you'll come to understand what I mean.
    • That the number of ambiguous creature types rivals classes in size betrays a continued free-wheeling attitude toward creature taxonomy.
    All the same, I haven't seen a reference like this anywhere else around, and felt it should exist, so I went and made it.
    *From above. I can't tell you why right now, but this whole tirade is plenty relevant, and is a bit of work I was going to have to do sooner or later anyway.
    I hid the whole blasted thing in spoiler tags so as not to clog up the discussion thread.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    The blue shell is hindsight.
    I feel 'aron nailed it on that point.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    This was perhaps the cleanest round I've ever scored.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    (long yawn and stretch)

    Hoo that feels good.
    Ever woken up to bright light and loud birdsong outside your window?

    The last few pages of this thread make me want to roll back under the covers.

    As far as I can tell from a cursory glance at the submissions and a reading and consideration of the first round, there is nothing at all wrong or in need of fixing. The challenges are not categorically, logically, technically, taxonomically or cryptozoographically impossible. The task is even more clever at further consideration than I had given credit for on my first reading, and has inspired me to some ideas for the direction the rest of this month may take.

    So get ready for more fun of the exact kind and amount you may be experiencing right now.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Don't spook the horses.

    Judges are forbidden from docking points from an entry for the sole reason of lacking a render.
    Players are encouraged to make renders because it is cool and fun.
    Posted in: Custom Card Contests and Games
  • posted a message on The GMU Cube (Powered) (Pictures coming soon)
    My experience with this cube:

    I'm shocked to see it down to a mere 461 cards. Happy Gilmore here is really happy about all his includes, and visibly agonizes over removing even one.
    When we draft this cube (or do sealed or really any variant) the games always go long. Grindy stalemate builds upon grindy stalemate. Someone lets me draft every Nekrataal that ever was, and someone lets Happy Gilmore draft Rude Awakening, Masticore, and Plow Under. Whichever one of us gets the Volrath's Stronghold eventually breaks the stalemate. Every other card may as well be blanks that trade with each other. Very little in this cube has the power to break up stalemates, and plenty in it has the power to stall.

    Some notes:

    Why does red lack sweepers? In all the non-creature spells you have Rolling Earthquake as the only sweeper.
    This is why people pick Rude Awakening so highly: it is unchecked. Have your spell run headlong into Volcanic Fallout or Sulfurous Blast and we're really cooking. We have a game, then.

    I'd also like to see Shattering Spree in the list, as well as some of the more egregious color distinctions rectified and balanced (Kird Ape in the Multicolor category, for instance). Masticore needs more and better answers. And I don't mean the Keldon Vandals, that card must have been obsoleted a thousand times over by now. Ingot Chewer at the very least.

    I know you're not going to listen to me any more in the forums than you would in life, but at the very least you should replace Puncture Blast with Yamabushi's Flame. Recursion is nutty in this cube and you don't have enough answers already. Y-Flame answers more than just Redcap and Finks.

    Out: Puncture Blast
    In: Yamabushi's Flame
    Posted in: Cube Lists
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from "emkorial in round thread" »
    Some comments/questions on my judging from Ice King...
    Quote from "The Ice King" »

    emkorial
    Development
    I am not even qutie sure how to grade this as i am not sure what rarity it is. I can make the assumption it is rare, but you'll be docked more in Polish. Overall, this card can find a home as a very playable plague win against any deck that runs a diffrent color than you. That being said, i think its too powerful. Wrath/Day of judgement's drawback was that it hit your creatures. Now you take the drawback away and change it into a muilticolor card and you get a pretty strong card here Spikey. Definitly playable, but even for this rapidly power creeping meta, it may not be broken.
    7.5/10

    Sorry, I'm coming from YmTC and in those game we never needed to post the rarity. Yes, it would be a rare.
    Quote from "The Ice King" »

    Bonus:
    As much as i respect your opinion for going with your creation and not altering it for a bonus point, your still getting marked off. Also, -1 point, render or no, i still need to know the rarity of what im grading. 3/5

    Bonus 2 was "Doesn't target anything", which mine doesn't, so I should get that one, right?


    Just moving this where it belongs.
    For my part, I can state that including the rarity is always important, worth 1 or more points, and sometimes leaving it off can get you disqualified. We evaluate cards based in part on whether the complexity and power is a good fit for the rarity.
    Posted in: Custom Card Contests and Games
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