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  • posted a message on Regeneration is over?
    I think that a fixed version of the Reassembling Skeleton ability would be good here, one that triggers when the creature dies. I do basically agree with you on the Reassembling Skeleton ability. So, "Regeneration X (When this creature dies, if it wasn't sacrificed to pay a cost, you may pay X. If you do, return it from your graveyard to the battlefield tapped. Being exiled doesn't count as dying.)" And yes, I would actually include that last bit in the reminder text, just so that NOBODY gets it wrong. And you can even call it "regeneration" because technically that's not the same as "regenerate".

    Quote from Havrekjex »
    Quote from ashrog »
    Quote from ashrog »
    I would be ok with regen getting replaced with the Reassembling Skeleton ability. More intuitive for newer players.
    The problem with that is that renegeration must be used before the creature dies, that ability instead can be used any time.
    There is quite a big difference there.


    The timing is what makes regeneration confusing and non-intuitive. Flavor-wise, how can you regenerate before the damage has been done?

    The current form of regen could be renamed "Shield" or "Barrier" and would make more sense: it prevents the damage before it happens, rather than healing afterwards.
    As a kid, I thought for years that you get prompted to regenerate (as a triggered ability, I guess) when the creature would go to the graveyard. The fact that it taps upon regeneration for no apparent reason other than a fair drawback is also very unintuitive. Regeneration is a ghost from a more complicated era of the game, but I hope they don`t cut it completely. I`m fine with it being a rarely used ability, but it should have a place in the game.

    I`m not fond of the Reassembling Skeleton ability. It`s way too easy to break, which means that it will only be very expensive and/or only on weak creatures. It`s also a dumber ability, if that makes sense - it doesn`t introduce any difficult choices. Regeneration makes you either wait to play the creature until you have regen mana up, or give your opponent a window to kill it. You also have to consider if you need to hold up mana to regenerate it once or twice in case your opponent doubles up on removal. Your opponent can also use removal to tap it and attack through it. All in all, I think that the gameplay choices that regeneration brings to the game are excellent, but it sure is unintuitive. So yeah, I`d love to see them bring it out on a few creatures per block.


    Posted in: Speculation
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