Dib, Largeheaded Planeswalker :1mana::symgu::symgu:
Planeswalker - Dib
+7: Your lose half your life, rounded up.
-4: Target player gains 10 life.
-20: Search your library for five non land cards and put them on the stack. Then shuffle your library. For each of these cards you may pay an additional loyalty counter. If you do, that spell card gains split second.
Forgotten Nightstalker :5mana::symg:
Creature- Elemental
Whenever this comes into play, target player loses life equal to the number of swamps you control, and you gain life equal to the number of forests you control.
Fear
3/3
Wheel of Time :1mana::symu::symr:
Sorcery
You gain three extra turns after this one.
note: please don't make the drawback "you lose the game" as it's just not enough. be creative. and no UN-material (no "you lose the match/tournamet" please).
Just like the "Buid a Card: Salvation Version" game, but only one word is allowed at a time. Each mana symbol counts as one word. Each number counts as one word as well. P/T works as infollow: 1/1, for example, is unallowed; instead it should be 1/ and the next person completes it 1/1. Improtant: Don't make over or underpowered cards.
Let's start.
Counter
Akormize :2mana::symw::symw: Sorcery
You can play ~ any time you could play an instant if you pay 3 more to play it.
Until end of turn, target creatures a 6/6 white angel with flying, trample, haste, first strike, proteciton from black, protection from red and vigilance.
Artifact
Legendary Creaure- Human Warrior
When the Chosen One comes into play, remove each other creature from the game.
Planeswalker - Dib
+7: Your lose half your life, rounded up.
-4: Target player gains 10 life.
-20: Search your library for five non land cards and put them on the stack. Then shuffle your library. For each of these cards you may pay an additional loyalty counter. If you do, that spell card gains split second.
Sorcery
Choose one: Destroy all creatures; or creatures you control are indestructible this turn.
Entwine-
*3WW
*Sacrifice all lands you control
*An opponent gains X life, where X is twice the total power of creatures you control.
Artifact
At the begining of each
Instant
Enchantment
Sorcery
Legendary Creaure- Human
Creature- Elemental
Whenever this comes into play, target player loses life equal to the number of swamps you control, and you gain life equal to the number of forests you control.
Fear
3/3
Day of Destiny
The Three Fates
Gate to Oblivion
The Chosen One
Wha? you can't make cards that don't follow the rules of Magic.. gates?! I'll ignore that until you come up with a damn good expalnation.
Counter Surge
Artifact
At the begining
Artifact
At the
Sorcery
You gain three extra turns after this one.
note: please don't make the drawback "you lose the game" as it's just not enough. be creative. and no UN-material (no "you lose the match/tournamet" please).
Dib, Largeheaded Planeswalker :1mana::symgu::symgu:
Planeswalker - Dib
+7: Your lose half your life, rounded up.
Let's start.
Counter
Sorcery
You can play ~ any time you could play an instant if you pay 3 more to play it.
Until end of turn, target creatures a 6/6 white angel with flying, trample, haste, first strike, proteciton from black, protection from red and vigilance.
Wheel of Time