What problems are you running into with your list? What's working for you? What sort of lines make you feel like you're doing the most powerful things in the deck?
The only problem is that i feel 19 lands are often too few, i'd like to go up to 20 to increase my chance of keeping hands.
Rhonas the indomitable is surprisingly working pretty well, it's like a big undying creature that immediately evolves creatures so i split the slots of young wolf and rhonas into a 3/2. Hadana's climb, instead, is working less good, it's sweet but it's a huge investment of mana for a pretty mediocre effect. Chart a course worked pretty good, with such a low curve it's the prefect card advantage engine. i'm curious to see how light up the stage works though!
i'm back with a temur version running vexing devil and pelt collector "combo" (if you pongify a vexing devil with its sacrifice trigger on the stack, AFAIK you get to deal 4 damage, a 3/3 token and a 4/4 trampler as soon as turn 2)
is young wolf that necessary? i understand the combo, but rhonas, the indomitable does the same work while also evolving our threats and being immune to removal.
Even Spark elemental seems better than young wolf, you can pongify it with the sacrifice trigger on the stack
as for the red spalsh, i'm still on the fence. we either go deep with red as Nick does, or the splash isn't simply worth it, especially because the deck has pretty greedy color requirements. Ancient grudge is not even close to being worth the splash, nor the bolts/vexing devils are worth a shaky manabase.
I wonder if its worth it to splash R only for bolts, pyroclasm and grudge, especially if there are similar spells in the simic color combination (e.g. grudge can be substituted by natural state).
The third color comes at a price in terms of life loss and consistency, and i wonder if it's worth it.
Here's a take on UG evolve. I switched Young wolf with Rhonas because he is immune to our pongify (AKA U: create a 3/3 token)
The aim is to go a little bigger, since our creatures struggle to go beyond 3/3
on paper it should be very fun and pretty fast... i'm not sure about spark elemental but i don't like the other options (like young wolf or goblin guide)
A Grixis control build with that and forked bolt could be good. What do people think about strangleroot Geist in Bant? Is it better than selfless/rattlechains?
it's hard to cast, color requirements would indicate having 18 G sources and thus the manabase would get warped. other than that, it's a solid card, if you can fit it in. It probably belongs more in the 5c build, along with bloodghast and eidolon of the great revel
The only problem is that i feel 19 lands are often too few, i'd like to go up to 20 to increase my chance of keeping hands.
Rhonas the indomitable is surprisingly working pretty well, it's like a big undying creature that immediately evolves creatures so i split the slots of young wolf and rhonas into a 3/2.
Hadana's climb, instead, is working less good, it's sweet but it's a huge investment of mana for a pretty mediocre effect.
Chart a course worked pretty good, with such a low curve it's the prefect card advantage engine. i'm curious to see how light up the stage works though!
i'm back with a temur version running vexing devil and pelt collector "combo" (if you pongify a vexing devil with its sacrifice trigger on the stack, AFAIK you get to deal 4 damage, a 3/3 token and a 4/4 trampler as soon as turn 2)
here's what i come up to:
4 Cloudfin raptor
4 pelt collector
3 experiment one
3 young wolf
3 vexing devil
4 strangleroot geist
2 rhonas the indomitable
4 lightning bolt
4 rapid hybridization
3 pongify
3 rancor
4 chart a course
Lands (19)
3 botanical sanctum
2 breeding pool
1 stomping ground
4 misty ranforest
4 windswept heath
2 wooded foothills
2 forest
1 island
notes:
Even Spark elemental seems better than young wolf, you can pongify it with the sacrifice trigger on the stack
as for the red spalsh, i'm still on the fence. we either go deep with red as Nick does, or the splash isn't simply worth it, especially because the deck has pretty greedy color requirements. Ancient grudge is not even close to being worth the splash, nor the bolts/vexing devils are worth a shaky manabase.
Currently i'm at:
4 cloudfin raptor
4 pelt collector
4 experiment one
3 young wolf
4 strangleroot geist
3 rhonas, the indomitable
Spells (19)
4 rapid hybridization
4 pongify
3 rancor
3 spell pierce
1 hadana's climb
4 Chart a course
4 botanical sanctum
2 breeding pool
4 misty rainforest
4 windswept heath
2 wooded foothills
2 forest
1 island
3 shaper's sanctuary
2 reclamation sage
3 tormod's crypt
3 unified will
3 damping sphere
1 nissa, voice of zendikar
4 Mausoleum Wanderer
4 Supreme Phantom
3 Selfless Spirit
2 Phantasmal Image
4 Spell Queller
4 Drogskol Captain
2 Deputy of Detention
1 Kira, Great Glass-Spinner
4 Path to Exile
3 Aether Vial
4 Collected Company
3 Misty Rainforest
2 Windswept Heath
1 Hallowed Fountain
1 Temple Garden
1 Breeding Pool
2 Island
1 Plains
1 Forest
1 Botanical Sanctum
1 Cavern of Souls
3 Horizon Canopy
3 Unified Will
3 Rest in Peace
2 Damping Sphere
2 Stony Silence
2 Knight of Autumn
2 Eidolon of Rhetoric
1 Settle the Wreckage
The third color comes at a price in terms of life loss and consistency, and i wonder if it's worth it.
Here's a take on UG evolve. I switched Young wolf with Rhonas because he is immune to our pongify (AKA U: create a 3/3 token)
The aim is to go a little bigger, since our creatures struggle to go beyond 3/3
4 Cloudfin Raptor
4 Experiment One
4 Pelt Collector
4 Strangleroot Geist
3 Steel Leaf Champion
3 Rhonas the Indomitable
Spells (18)
4 Pongify
4 Rapid Hybridization
4 Rancor
2 Vapor Snag
4 Chart a Course
4 Botanical Sanctum
4 Windswept Heath
4 Misty Rainforest
2 Wooded Foothills
2 Breeding Pool
3 Forest
1 Island
3 Seal of Primordium
2 Damping Sphere
2 Beast Within
3 Unified Will
2 Life Goes On
3 Relic of Progenitus
Cards to consider:
Hadana's climb
hashep oasis
stubborn denial
4 Experiment One
4 Pelt Collector
4 Vexing Devil
4 Spark Elemental
4 Strangleroot Geist
4 Pongify
4 Rapid Hybridization
4 Chart a Course
2 Rancor
3 Vapor Snag
3 Botanical Sanctum
4 Windswept Heath
2 Forest
1 Island
4 Misty Rainforest
1 Stomping Ground
2 Wooded Foothills
3 Seal of Primordium
2 Damping Sphere
3 Beast Within
3 Unified Will
1 Life Goes On
3 Relic of Progenitus
on paper it should be very fun and pretty fast... i'm not sure about spark elemental but i don't like the other options (like young wolf or goblin guide)
1x Nephalia Smuggler
1x Coiling Oracle
1x Elvish Visionary
1x Mistmeadow Witch
1x Sylvan Ranger
1x Wall of Omens
1x Eldrazi Displacer
1x Eternal Witness
1x Farhaven Elf
1x Fierce Empath
1x Reclamation Sage
1x Reflector Mage
1x Sea Gate Oracle
1x Wood Elves
1x Angel of Finality
1x Bramble Sovereign
1x Glen Elendra Archmage
1x Mystic Snake
1x Solemn Simulacrum
1x Temur Sabertooth
1x Venser, Shaper Savant
1x Acidic Slime
1x Ixidron
1x Karmic Guide
1x Mulldrifter
1x Seedborn Muse
1x Thragtusk
1x Deadeye Navigator
1x Greenwarden of Murasa
1x Sun Titan
1x Woodland Bellower
1x Resolute Archangel
1x Craterhoof Behemoth
1x Darksteel Mutation
1x Aura Shards
1x Ghostly Prison
1x Imprisoned in the Moon
1x Propaganda
1x Rhystic Study
1x Green Sun's Zenith
1x Eldritch Evolution
1x Day of Judgment
1x Hour of Revelation
Artifact (11)
1x Sol Ring
1x Lightning Greaves
1x Swiftfoot Boots
1x Thought Vessel
1x Chromatic Lantern
1x Cloudstone Curio
1x Commander's Sphere
1x Darksteel Ingot
1x Birthing Pod
1x Panharmonicon
1x Conjurer's Closet
Instant (8)
1x Path to Exile
1x Swan Song
1x Swords to Plowshares
1x Cyclonic Rift
1x Eladamri's Call
1x Familiar's Ruse
1x Disallow
1x Eerie Interlude
1x Adarkar Wastes
1x Bant Panorama
1x Breeding Pool
1x Brushland
1x Command Tower
1x Evolving Wilds
1x Flooded Grove
1x Flooded Strand
7x Forest
1x Hallowed Fountain
6x Island
1x Misty Rainforest
6x Plains
1x Reliquary Tower
1x Shimmering Grotto
1x Temple Garden
1x Terramorphic Expanse
1x Wastes
1x Windswept Heath
1x Wooded Foothills
1x Yavimaya Coast
thanks to the mod team
https://docs.google.com/document/d/1xSqtkVMxZNOZDcCo92E9P52f9ASfytr7G3TbOe0l4GA/edit?usp=drivesdk
Farewell
Anyway, i invite you to read the primer's budget sections (in the first page) as they focus on the topic you raised.
it's hard to cast, color requirements would indicate having 18 G sources and thus the manabase would get warped. other than that, it's a solid card, if you can fit it in. It probably belongs more in the 5c build, along with bloodghast and eidolon of the great revel