Do not be afraid of us! We were like you, once. But now... we’re something else: we are the souls of the fallen heroes, the essence of their bravery and the pressure of their blood. We are the speed of their arms and the gravity of their fists, the reflections of their tears and the scent of their flesh.
We are now one with the lands that saw those heroes succumb to their fate. We are here to proclaim their glory and forever set the paths of our descendants. We are here to protect them and light their way. We are the guardians of this land, in death as we were in life.
We’re the spirits of this multiverse!
Quote from Selfless Cathar »"If I fail to offer myself, we will surely be overrun. My fate would be the same."
Quote from Selfless Spirit »“There’s always more to give”
"Tempo is an archetype which owns some aggro and some control elements, but it is much more of a precision instrument. It's a category of decks whose win strategy is centered around timing and having the knowledge and resources to play cards at the exact right moment, in order to either pull ahead or push the opponent back.
Tempo is always responding to the development of the board, so it can play both the roles of aggro and control by using low-costed conditional cards. Tempo will indeed come to victory by using an undercosted threat that is protected throughout the game, while slowly chipping away your opponent's resources until their life reaches zero."
Quote from ketoglutarate »
btw, after Ravnica Allegiance spoilers (in which there hopefully be some useful spirits) i will make a call for whoever is willing to help updating the primer
Quote from ketoglutarate »
burn is a very hard matchup. Against them it's important to build up a fast board in order to stop the bleeding from creatures, and start clocking the opponent asap. trades between creatures are good as long as they allow us to prolong the game and get to cast our other creatures, and supreme phantom is key in this role because it stops burn's creatures effectively. Mausoleum Wanderer and Spell queller can interact with spells and can net some amount of virtual lifegain. Obviously if the matchup is a concern i invite you to build a manabase that minimizes the need of fetching and shocking.
In terms of sideboarding, cards like leyline of sanctity, chalice of the void, eidolon of rhetoric, rhox war monk, thalia, guardian of thraben, negate and blessed alliance are useful to some extent, kor firewalker and auriok champion are also good but that depends on how much you have to fetch-shock in order to cast them.
Rest in peace could be good against grim lavamancer but i personally think that's oversideboarding.
IMHO try to not side out Collected Company, the card is too good and gives you more virtual copies of the interactive spirits.
As a side note, burn can side in ensnaring bridge. In order to beat it, cards that are useful are leyline of sanctity, negate or detention sphere in addition to spell queller
Quote from DuaityofBeing »Hey all. I have a sideboard question. A friend that runs R/B introduced me to beseech the queen. He used it to fetch sideboard deck hate for games 2 and 3. Do we have anything that anyone has tried similar in U or W????