Round 1: Dredge
Won the die roll and was on the play. Was able to spreading seas their land on turn 2 and on turn 3. I dropped a Runed Halo and named Prized Amalgam after seeing 2 in the graveyard. Was able to control the board with board wipes and counters and took game 1. Game 2 he did dredge things and he had an Abrupt Decay in hand and was able to pop my Rest in Peace and swing for lethal on turn 4. Game 3 I had a Grafdigger's Cage and Rest in Peace in my opening hand as well as a good curve of cards. Dropped the cage on turn 1 and then he abrupt decay the cage on their turn 2. I dropped a turn 3 rest in peace and that pretty much sealed the game.
Round 2: B/W tokens
I won the die roll and I had 2 spreading seas in hand as well as a Runed Halo. Turn 2 and 3 I put spreading seas on their dual lands trying to get them off black which hurt them for the first couple of turns. They were able to drop liliana of the veil on turn 6 and I dropped a Runed Halo naming liliana of the veil the next turn. Was able to control the board and won game 1. Game 2 he kept a 1 land hander and pretty much was screwed. I had 2 spreading seas in hand and was able to put them on the only 2 lands he had. GG
Round 3: Grixis Shadow.
He was on the play and he was able to strip my hand on the first 2 turns. I drew Runed Halo on turn 3 and dropped it and named death shadow. He dropped tasigur the next turn and was able to protect it with stubborn denial. Didn't find a supreme verdict and he took game 1. Game 2: I was on the play and this time he didn't strip my hand on turn 1 so I was able to put a spreading seas on his only black source. Kept a bunch counters in hand as well as a supreme so I was able to control the board and take game 2.
Game 3: Kept a hand with 2 paths and 1 celestial purge with lands and a cantrip. He was on the play and stripped my hand turn 1 taking the path. Turn 2 I was able to top deck a spreading seas which I put on their blood CRYPT. He kept digging bringing his life down to 6. Finally he dropped 2 shadows knowing that I had 1 path and a purge which I used on the shadows but he had a counter for the purge. I top decked a Snapcaster mage which I used on their turn to bring back a path and then activated collanade and swung for lethal. GG
Round 4: Jeskai Control
Game 1: This game was pretty much a counters fest. No action for the first 5 turns, only landrops and serum visions. On turn 6, I attempted to drop a Gott but it was met with a cryptic. I then leaked the cryptic but he had a spell snare. He then dropped a nahiri which pretty much left him with 1 mana open. I then dropped a Gideon Jura on my turn. He bolts Gideon on his turn and on my turn I try swinging in with Gideon. He cast a path to exile but I had a negate in hand with cryptic and logic backup. 5 turns later Gideon wins me the game.
Game 2: Opponent concedes because he had to go back to work since he says he's working the graveyard shift.
4-0
Won 12 packs so not bad for modern night. Overall, deck felt good. Runed Halo was the all-star for me tonight. Being able to have protection from a card expecially in the early turns pretty much won me rounds 1 and 2. And having cryptic to bounce back Runed Halo then naming another threat is great. The real MVP is spreading seas. There's alot of decks that are very greedy and being able to get them off color is huge. Sorry for the long post. Thx for reading!!
1
Took this list out recently at the weekly modern night at the LGS. Here's my deck list
3x Snapcaster Mage
Planeswalkers (4)
2x Gideon of the Trial
1x Jace, Architect of Thought
1x Gideon Jura
Spells (19)
4x Path to Exile
4x Serum Visions
1x Spell Snare
1x Logic Knot
1x Mana Leak
1x Negate
1x Sphinx's Revelation
3x Cryptic Command
3x Supreme Verdict
1x Runed Halo
2x Search For Azcanta
4x Spreading Seas
2x Detention Sphere
Lands (25)
4x Flooded Strand
4x Field of Ruin
1x Hallowed Fountain
1x Irrigated Farmland
4x Celestial Colonnade
2x Glacial Fortress
1x Mystic Gate
5x Island
3x Plains
1x Elspeth, Sun's Champion
1x Vendillion Clique
1x Grafdigger's Cage
1x Blessed Alliance
1x Supreme Verdict
1x Timely Reinforcements
1x Ceremonious Rejection
1x Dispel
1x Celestial Purge
2x Stony Silence
2x Rest in Peace
2x Negate
Round 1: Dredge
Won the die roll and was on the play. Was able to spreading seas their land on turn 2 and on turn 3. I dropped a Runed Halo and named Prized Amalgam after seeing 2 in the graveyard. Was able to control the board with board wipes and counters and took game 1. Game 2 he did dredge things and he had an Abrupt Decay in hand and was able to pop my Rest in Peace and swing for lethal on turn 4. Game 3 I had a Grafdigger's Cage and Rest in Peace in my opening hand as well as a good curve of cards. Dropped the cage on turn 1 and then he abrupt decay the cage on their turn 2. I dropped a turn 3 rest in peace and that pretty much sealed the game.
Round 2: B/W tokens
I won the die roll and I had 2 spreading seas in hand as well as a Runed Halo. Turn 2 and 3 I put spreading seas on their dual lands trying to get them off black which hurt them for the first couple of turns. They were able to drop liliana of the veil on turn 6 and I dropped a Runed Halo naming liliana of the veil the next turn. Was able to control the board and won game 1. Game 2 he kept a 1 land hander and pretty much was screwed. I had 2 spreading seas in hand and was able to put them on the only 2 lands he had. GG
Round 3: Grixis Shadow.
He was on the play and he was able to strip my hand on the first 2 turns. I drew Runed Halo on turn 3 and dropped it and named death shadow. He dropped tasigur the next turn and was able to protect it with stubborn denial. Didn't find a supreme verdict and he took game 1. Game 2: I was on the play and this time he didn't strip my hand on turn 1 so I was able to put a spreading seas on his only black source. Kept a bunch counters in hand as well as a supreme so I was able to control the board and take game 2.
Game 3: Kept a hand with 2 paths and 1 celestial purge with lands and a cantrip. He was on the play and stripped my hand turn 1 taking the path. Turn 2 I was able to top deck a spreading seas which I put on their blood CRYPT. He kept digging bringing his life down to 6. Finally he dropped 2 shadows knowing that I had 1 path and a purge which I used on the shadows but he had a counter for the purge. I top decked a Snapcaster mage which I used on their turn to bring back a path and then activated collanade and swung for lethal. GG
Round 4: Jeskai Control
Game 1: This game was pretty much a counters fest. No action for the first 5 turns, only landrops and serum visions. On turn 6, I attempted to drop a Gott but it was met with a cryptic. I then leaked the cryptic but he had a spell snare. He then dropped a nahiri which pretty much left him with 1 mana open. I then dropped a Gideon Jura on my turn. He bolts Gideon on his turn and on my turn I try swinging in with Gideon. He cast a path to exile but I had a negate in hand with cryptic and logic backup. 5 turns later Gideon wins me the game.
Game 2: Opponent concedes because he had to go back to work since he says he's working the graveyard shift.
4-0
Won 12 packs so not bad for modern night. Overall, deck felt good. Runed Halo was the all-star for me tonight. Being able to have protection from a card expecially in the early turns pretty much won me rounds 1 and 2. And having cryptic to bounce back Runed Halo then naming another threat is great. The real MVP is spreading seas. There's alot of decks that are very greedy and being able to get them off color is huge. Sorry for the long post. Thx for reading!!