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  • posted a message on Dual-Tribal Commanders
    Quote from cyberium_neo »
    Quote from cyberium_neo »


    As long as there are cards that specify certain tribes in them, it’ll be fine. Do you have an example?


    Animar (low color weight), Doran (high toughness), and the like could be commanders for a tribal deck featuring multiple tribes just because they naturally favor certain aspects of a tribe's mechanical identity. You can put the tribal stuff in the 99.


    When I think about dual-tribal I desire a deck with more cooperation between both tribes, something synergetic that'd be more "difficult" to do with other tribal pairs. For example, an Animar Hydra/Eldrazi deck aims to "get expensive creatures out", while feasible, the two tribes don't have much hand-in-hand unless you also add a theme to it, like Fight or Fling, which benefits greatly from big creatures. I saw a Kaalia deck called "Biblical Bungee", summon big angels, demons, and devils and fling them at people.


    Brunda can do this - human hatevears, angel reanimating and anthems.
    Posted in: Commander (EDH)
  • posted a message on Adding an Optimized tag for "75%" decklists
    In my mind, competitive is a tag that validly states that you are trying to go absolutely to the extreme of making the deck better at any cost. Tags of percentage don't contain any information like that. Something like Budget often dictates that suggesting cards that cost > $10 likely aren't an option and I think that is a valid tag as well.

    I just don't see what these kind of tags would really give to readers.

    This is sort of valid. There's only so much information a tag with a single phrase or statement can convey. It's no substitute for actually reading a thread.
    Posted in: Commander (EDH)
  • posted a message on Adding an Optimized tag for "75%" decklists
    In theory I support this concept, too. I think it'd be nice to have a couple of options to describe scale or intent of different builds.

    That being said, the tag should in no way detract from an OP describing accurately the intent of their deck, whether it be in its current state or eventual intended state. Obviously the onus is on the individual to do this, but if said were to eventuate I would think it would be important to make this clear.
    Posted in: Commander (EDH)
  • posted a message on Need Help Picking A Commander For Angel Tribal
    Without plugging directly for one of my lists, myself and ISBpathfinder have both had good success with mono white Bruna, the Fading Light. Neither one of our lists is strict angel tribal, although both run several. She's a really decent reanimation option with a fun second option in the meld ability.

    Mono white is scary in terms of ramp and draw options, but building with this in mind mitigates that, and there's plenty of options for grinding out some good wins.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Thalakos Mistfolk
    Quote from tstorm823 »
    Ob Nixilis Reignited


    Would have been better with planeswalker type "Ob" instead.

    Hard agree on the planeswalker type. I fully expected that too.

    Not the best nor the worst. All of his abilities can be relevant, so he's not unusable, just not often the first choice for either card draw of creature destruction in decks running B. As a really good plus, he's one of the few non-conditional creature destruction options in B. Decent swiss army knife of a walker, which I generally always prefer to a walker with a busted ult you're never going to hit.
    Posted in: Commander (EDH)
  • posted a message on Bad Bruna's Reanimation and Control Team
    I do get what you're saying. Ideally I think the swap is Austere Command for Angel of Jubilation. I need a copy in here at some point, otherwise it could be Crush Contraband or Cleansing Nova.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bruna, the Fading Light - Moat Control
    Yes, I like that Dawn of Hope doesn't require anything else to do what it does. It's mana intensive, but that's mono white.

    I'm not super sold on going deep on lifelink. It's doable, it just doesn't fit perfectly with what my build currently does, and there doesn't seem much of a point outside of Well of Lost Dreams, Dawn of Hope and Aetherflux Reservoir - a card I (perhaps irrationally) hate. I could see maybe adding one or two of the Soul Sisters to my build even out the curve, but maybe not much else. I might have to give Dawn of Hope a go, though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bad Bruna's Reanimation and Control Team
    Quote from ISBPathfinder »
    I am a bit curious to hear more about your experience with:

    Restoration Angel - Being that it cant flicker angels is my concern. I only see something like 15ish targets with like..... 6 being things you might want to flicker. I just think it seems really narrow.
    Angel of Jubilation - as an anthem, its not very good considering this deck is built more to be based on large single threats than swarming out. So, it seems more focused on being a hatebear which how valuable it is comes down to what your opponents are playing. I don't really love the concept of hatebears in mono white considering you can't really control how much effect this will ever have.

    Restoration Angel has become a bit less relevant, yes. Currently I'm just somewhat concerned about my curve. There's not a ton at the lower end, and the angels are weighing down the top end, so not hugely sure what to replace it with.
    Angel of Jubilation has been decent. I couldn't care less about the anthem, it's the restriction that matters. It's one of those tools you hold back till you need it, but given that it shuts down a whole raft of attrition and sacrifice decks, its done well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Glissa, the Traitor - early midrange build, feedback welcome
    It's been a while since I made any changes to the deck, and partly it's because I'm not sure where to go with it at present. It's been a little durdley, and I'm not sure how to pick it up out of a rut. I've made a couple of changes, and I've got a couple more coming in the next few weeks after UMA release.

    In:
    Ratchet Bomb
    Vedalken Orrery
    Dismember
    Cultivate
    Command Tower
    Inventor's Fair

    Out:
    Mox Amber
    Urza's Bauble
    Mishra's Bauble
    Chromatic Sphere
    Golgari Rot Farm
    Golgari Guildgate

    The 0 baubles have all been pretty underwhelming. It's free draw, but that's not something I've lacked anyway, and they don't do anything significant on their own. I've added a couple of removal options, and Ratchet Bomb back in for token strats. The land additions are generally upgrades to my mind, and Orrery should be interesting at the least.

    I'll be adding All is Dust, Maelstrom Pulse and Eternal Witness in the coming weeks. I also have several solid artifact bombs in my folder gathering dust. I'm not certain if they're right for the deck, and they'd be a big departure from the current strategies, but they are a consideration:
    Mycosynth Lattice
    Darksteel Forge
    Unwinding Clock
    Thopter Assembly
    Nevinyrral's Disk
    Cranial Plating
    Loxodon Warhammer
    I can't see Forge being any help in here, and I'm doing side-eye at Lattice to see if there's any angles to leverage it with. With a board wipe and Disciple of the Vault or Marionette Master in play it's game over, but otherwise I can't see any other value in it. Clock is obviously good with rocks and attacking, but otherwise not amazing.

    I'd be interested in feedback at this point. Aside from the two bleeder effects I'm a little short of definitel strategies to angle towards a win, so any help would be appreciated.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    Quote from robot »
    I got Varina in the mail yesterday, so im ready to build!
    I also got midnight reaper so i am interested to see how that works.

    Good stuff! I think Midnight Reaper will put in some work, at least in my build. There's plenty of sac engines here so it should do well.
    Have you considered library of leng? It can let you skip discarding at end of turn which is run in some edh decks but usually not worth a card slot, but this one also lets you discard to the top of your library instead of GY, which could be useful in some cases. Like I said I havent played with Varina yet, but im thinking there could be some interactions discarding to your deck, first of which is discarding entreat the dead to the top of your deck.

    I did toy with putting it in here. It's actually one of my favourite cards of all time (partly because it's one of the first decent cards I owned), and definitely one of my favourite pieces of secret tech, alongside Clock of Omens. The problem I had was that some of the discard options here include the discard as a cost, which Library doesn't impact:
    Liliana, Defiant Necromancer
    Forbid
    Necromancer's Stockpile
    Cryptbreaker
    The other discard options I have here I've been thinking of cutting anyway. Ancient Excavation is cool, but Forbidden Alchemy is a bit weak and I'd prefer a permanent that generates some draw. Ideally that'd be Rhystic Study but I don't have a copy so I'll have to come up with something else. Forgotten Creation isn't going anywhere, but I really only use its effect if I'm desperate or need to fill my yard.

    The other side of this is that having a full yard is really beneficial to the deck. Varina, Lich Queen's second ability is actually really handy in some cases, so having some fodder in terms of unnecessary lands/spells to exile is fairly decent. Then there's other spells that like to be in the graveyard or like things in the yard:
    Gravecrawler
    Tombstone Stairwell
    Diregraf Colossus
    Havengul Lich
    Liliana, Defiant Necromancer
    Living Death
    The Scarab God
    Granted it's important to be careful what you toss, but thus far I've not had to make too many difficult choices. It's just a cae of making sure not to overdo it or put all your eggs in one basket. I'd definitely be interested in hearing feedback about the Library though. There's definitely a case for adding it, and I'm not averse to trying it out. I think it would fit well in a Miracle/library manipulation pseudo-lantern build, like Aminatou, the Fateshifter is intended for. I no longer run Entreat the Dead, but I can see how it would be valuable in that sort of build; I just don't want to spread my strategy too thin. Not sure if it would fit here but I'm interested to hear some feedback regardless, so by all means let me know how it pans out.

    EDIT: Small overnight change:
    In: Fellwar Stone

    Out: Thran Dynamo
    Easy choice. 2 cheaper, enters untapped, and we run 2 of the most popular colours in EDH.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Bruna, the Fading Light - Moat Control
    I've had similar results with Emeria Shepherd recently. It's just so devastatingly good being able to get back any nonland permanent to hand or battlefield. Steep CMC, but the interactions it offers are so good - I had fun last game Sword of the Animist and rez'ing Magus of the Moat, Aura of Silence and True Conviction repeatedly. It really just made my gamestate sort of indomitable and impossible to keep down.

    Sounds like Dawn of Hope has been decent tech for you. I don't have quite the same life gain opportunities in my deck, so I've been hesitant to add it. How good is it in a vacuum?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bad Bruna's Reanimation and Control Team
    So I finally managed a playtest today. The deck is playing very nicely, and more to the point it's a lot of fun.

    Endless Atlas has been really solid. It's an easy solid draw engine, it's been pretty reliable. Isolated Watchtower has been ok. It's good coming from behind, but my ramp has been good enough that it's not always splendid. Eye of Singularity has been a great add too, it's the sort of card you don't always play, but when you do it's perfect for the task at hand.

    The game today was hilariously interesting. Emeria Shepherd is an eminently abusable monster. I cast with Sword of the Animist on a spirit token from another player's Forbidden Orchard, swung with the spirit, hit a plains, resurrected a Magus of the Moat and passed turn. Board blew up, I cast Bruna, res Shepherd, land drop for the turn is another plains, res Sword of the Animist, next turn drop another plains and get my magus back. At that point the entire table tipped hats to me. At some point they even let me meld Brisela, Voice of Nightmares just to see what happened, too. Fun game.

    Pretty with how the deck is looking at present. There are a couple more creatures I'd like to add at some point, but I'm happy for them to rotate out of standard first - Lyra Dawnbringer, Resplendent Angel, Archangel of Thune, Baneslayer Angel. Not sure what will move out, but there's plenty of time for further consideration of that.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    Quote from Hawk7915 »

    I agree with these. I like Delver, but 5 is a lot to pay for it as well as life loss. Thassa has been OK, but I've got plenty of better scry here, and if anything I need more draw options than anything else. And yes, the Dynamo could go. I've been tossing up cheaper rocks like Fellwar Stone and Darksteel Ingot. In terms of further cuts, I'd probably add Forbidden Alchemy. I'm definitely in favour of adding things like Rhystic Study, but I don't have a copy. I've tossed up things like Distant Melody, Mentor of the Meek, Midnight Reaper, just not sure what's going to give me the best return.


    Yeah I'd definitely drop Dynamo for cheaper ramp. Wife's list is running Dimir Signet and Orzhov Signet (and then Expedition Map, Sol Ring, and Chromatic Lantern same as you) and that's been working. If we added one more it'd be erring on the cheaper side (the better to power out Varina faster), with Coldsteel Heart or Talisman of Dominance leading the pack.

    For draw, in the absence of Arena or Study I'd try Distant Melody or Midnight Reaper in Alchemy's spot. You do have Mind's Eye and Mystic Remora for repeat draw, so I think better one-shot draw or "draw on a stick" is a good place to experiment.

    Thanks for the advice. I'll probably look at Midnight Reaper as a first option, should be able to pick it up for peanuts. Pretty sure I have a spare Fellwar Stone lying about too, I'll probably switch out that Dynamo pretty quick.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Thalakos Mistfolk
    Seriously have campaigns or requests happened in the past in some medium? Seems like this one is just not getting addressed, been waiting for like 5 years to fix this and obviously not on WotC radar.

    We got Yuriko, the Tiger's Shadow. Eventually. I think part of the problem with these is finding/creating a plane that the flavour of feudal oriental themes fit for. And considering Kamigawa is somewhere we aren't likely to see again anytime soon, we're limited to precon's.
    Posted in: Commander (EDH)
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    How is it working out for you in terms of your ability to see lots of cards and hold a decent hand size? In our first draft of my wife's Varina deck, the list had almost no draw outside of Skullclamp and we quickly ended up with games where Varina was just milling cards due to having a hand of 0, 1 or 2 cards. I had assumed Varina was "enough", but since Varina is looting and not drawing the deck felt like it needed more ways to go card positive. The list now runs Read the Bones, Rhystic Study, Phyrexian Arena, Vampiric Rites, Night's Whispers, and Sign in Blood and is doing much better, so for your list I'd wonder if some of these might outstrip the usefulness of "card quality" engines like Aminatou and Forbidden Alchemy considering Varina's ability to loot like mad. Admittedly her build is a bit more combo-riffic (with the Undead Alchemist + various milling artifacts as a plan B) so maybe holding pieces in reserve was more crucial there.

    Seeing lots of cards, great. Keeping a full hand, well...I keep enough in hand most of the time. But then I also don't mind looting so much here. It is something I'm looking for in most hands though, so if I don't have draw or rocks I mull. I may well consider adding some of these, the draw really is clutch here. I can scrape by without it, but it really does make things to smooth.
    A few other cards from her list that have been amazing so far:

    Necromancer's Covenant: Again, she's got a full mill plan with Altar of the Brood, Altar of Dementia, Embalmer's Tools, and Geth, Lord of the Vault so this card usually has lots of hits whereas it may not for you, but it has been very good every time she casts it and it's only sat useless in her hand once in five or six games.

    Archfiend of Ifnir: The only non-zombie she runs (minus Vizier of Many Faces), but it has been absolutely devastating in the two games she's drawn it.

    Putrid Imp, Mummy Paramount, Graveyard Marshal, Fanbearer, Stromgald Crusader, Butcher Ghoul: Some of these are low power, but they've been crucial in making sure the deck has a critical mass of 1 and 2-drops. Varina rewards you for filling the 3-slot with Lords and then dropping her on turn 4 to start looting, which means running some oddball creatures to help curve out.

    I run Archfiend of Ifnir in Dralnu, it literally ends games. I can't believe how underrated the card is, it's devastating in the right build. I'm not sure it would be a perfect place to have it here without adding a lot more looting, but I definitely agree it's a solid card.
    The 1-2 drops, I agree in theory. I've looked at a couple of other options to find - Skirk Ridge Exhumer I really like, Apprentice Necromancer has some fun times, Spellweaver Eternal, Tidehollow Sculler, Festering Mummy. I like Stromgald Crusader for pro-white and flying though, that's decent. Mummy Paramount I've tossed up too, but a vanilla fatty is still vanilla. I'd really like a copy of Relentless Dead too, but it's a hard one to find, my LGSes don't carry it at the moment.

    Cards that would feel at a glance to not pull their weight:
    Phyrexian Delver: While it is #value, what are you reanimating that is worth the cost?
    Thassa, God of the Sea: This seems like a very expensive way to scry every turn. Yes, it lets something get in for Varina, but then that's a very expensive looting effect. You'd almost be better off running Erebos, God of the Dead at that point.
    Thran Dynamo: Avoided in my wife's list; how often is the CCC helping you considering all the heavy costs in the deck?

    I agree with these. I like Delver, but 5 is a lot to pay for it as well as life loss. Thassa has been OK, but I've got plenty of better scry here, and if anything I need more draw options than anything else. And yes, the Dynamo could go. I've been tossing up cheaper rocks like Fellwar Stone and Darksteel Ingot. In terms of further cuts, I'd probably add Forbidden Alchemy. I'm definitely in favour of adding things like Rhystic Study, but I don't have a copy. I've tossed up things like Distant Melody, Mentor of the Meek, Midnight Reaper, just not sure what's going to give me the best return.
    Posted in: Multiplayer Commander Decklists
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