- InfinityBlack14
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Member for 7 years, 6 months, and 5 days
Last active Sun, Apr, 21 2024 16:42:37
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TheGroglord posted a message on [XLN][CUBE] Field of RuinUgh I finally got round to getting one of these and just realized the wording means in a 3 player game (as I often end up playing) the extra player just gets to fetch a land... that might have just killed it for me.Posted in: Cube Card and Archetype Discussion -
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wtwlf123 posted a message on [XLN][CUBE] Field of RuinIf you were in the market for a Terminal Moraine, you might as well get the free Ghost Quarter activation off it it as an added bonus.Posted in: Cube Card and Archetype Discussion -
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steve_man posted a message on [C17] Commander 2017: Includes and Testing ResultFull spoilers are out, and.... at least Fractured Identity is a lot more exciting than Ash Barrens from last year.Posted in: Cube Card and Archetype Discussion -
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Salmo posted a message on [XLN][CUBE] Carnage TyrantI liken it to someone giving me a nice van for free. Like, you're not going to go brag to your pals about your new van, no one gets excited about vans like there's no showroom with a two-door white van in it, but you're going to end up using the **** out of it and it'll feel useful and good to have, and there's a good chance you'll use it for a long time unless another van comes along.Posted in: Cube Card and Archetype Discussion -
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Saidin311 posted a message on [HOU][CUBE] Mirage MirrorGoes infinite with Time Vault.Posted in: Cube Card and Archetype Discussion -
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LucidVision posted a message on [HOU][CUBE] The Scorpion GodThis guy seems really strong to me, but I'm worried he'll lack a home. A bit slow for agressive decks.Posted in: Cube Card and Archetype Discussion
I'm curious how good he'll be in a generic value shell.
I like how he trades with titans/wurmcoil and recurs, and can completly take over the game if left unchecked.
My concern is he gets owned by exile/counter magic and some decks still go way over the top of him.
I'll definitly test, but considering how absurd rakdos is, my hopes aren't high.
Note: He dodges wildfire -
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TheGroglord posted a message on [XLN]CUBE] Captain Lannery StormIt's a cool design but it feels worse than Sin Prodder, and it's already on the chopping block. Artefact synergy is nice but those decks do usually care about hasty 3 drops and there are better aggressive 3sPosted in: Cube Card and Archetype Discussion
Isn't Treasure basically Gold from Theros? It seems weird to change since Gold would be on flavour for pirates and make for some cross block sin ergo for the casual crowd.
Edit: I guess Treasure has to tap, but was gold not having to tap really an issue?
I just realised, its so magic players get to tap some booty for a change. -
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Vannatar posted a message on [AKH][CUBE] Inclusions and TestingAmonkhet Cards that I've proxied up and that we are trying out in my 700 card unpowered cube:Posted in: Cube Card and Archetype Discussion
WWhiteW:
Glory-Bound Initiate - this seemed automatic, particularly since I'm trying to push life-gain.
Gideon of the Trials - as a 3cmc Planeswalker, this looks like a strong card. The only thing I'm worried about is pushing the number of Gideons over the limit.
UBlueU:
Censor - a strong roll-player that we're all looking forward to. Who doesn't like Force Spike and Daze?
Curator of Mysteries - I want this guy to be good, but it was probably one of the last in, and I'm worried that given time it could find its way out.
BBlackB:
Never - a welcome addition to check the power-creep of planeswalkers.
Liliana, Death's Majesty - one of the cards I'm most excited about, and hopefully, something that will encourage more people to play black.
RRedR:
Soul-Scar Mage - a worse version of a somewhat marginal card, but a role-player for archetypes like spells-matter, burn, and tokens that we're trying to bolster. I honestly would not be surprised if it (and Monastery Swiftspear) either found it's way out in time or slowly rose in the ranks of red's 1-drops as the color shifted its focus.
Bloodrage Brawler - controversial, but highly anticipated amongst my play-group.
Sweltering Suns - there's never much buzz around slight upgrades, but they shouldn't be neglected.
Glorybringer - people seem to be sleeping on this here, perhaps because it was spoiled so early. Still, both Stormbreath Dragon and Flametongue Kavu always get picked reasonably highly in my playgroup.
GGreenG:
Channeler Initiate - another roll-player, but one that may be best suited for cubes that want higher creature counts and that want to play g/x and g/x/x colored decks. We're happy to give it a try.
Rhonas the Indomitable - from the initial feedback, an early candidate for best Amonkhet card for cube.
Vizier of the Menagerie - although most testing results posted here seem to be somewhat negative, those results appear to come from powered cubes with lower creature counts. Like with Channeler Initiate, my cube supports creatures-matter (Domri Rade, Collected Company, Duskwatch Recruiter, etc...) as a g/x or g/x/x colored archetype that wants a Future Sight creature.
Land:
Irrigated Farmland
Fetid Pools
Sheltered Thicket
Canyon Slough
Scattered Groves
Basic land type synergies exist in my cube (Vedalken Shackles, Gush, Guardian of Tazeem, Tendrils of Corruption, Dungrove Elder, Valakut, the Molten Pinnacle, Emeria, the Sky Ruin, etc...), so there are more incentives for us than for other lists.
For a grand total of eighteen potential new cards from this set - granted five are lands. Excluding Kaladesh, this would be the most since Dragons of Tarkir for us if everything stays.
Cards that didn't quite make it but that I'll definitely be watching to see how others who are testing them like them:
Angel of Sanctions - I love Fiend Hunters.
Harsh Mentor - I hope this can get there, as it's SOOOOO much more interesting than some of my red 2-drops. However, I'm worried that it will just be a bear most of the time, particularly because my activated, non-mana abilities count was a lower percentage than some of the smaller, powered cube lists of others who posted their data. -
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Salmo posted a message on [AKH][CUBE] Inclusions and TestingDrafted last night and saw a few cards in action in a 1v1 draft. No one played red or white so no results there, and the only black cards we saw were older. Not a ton of results, but still:Posted in: Cube Card and Archetype Discussion
-Censor was pretty decent. It both got used to counter and cycle, and it felt good on both ends. It definitely felt worse than Miscalculation as there were a lot of spots where I missed being able to counter cards due to them being able to pay the potential spike, but it felt really versatile and I think it has earned inclusion due to that. Not sure if I would play it if the cycling was 2, but thankfully that's something I don't need to care about since it obviously costs what it does.
-Commit//Memory was solid. It was nice for my blue deck (specifically storm/combo) to have a way to answer problematic cards for a turn or two. Was used both to counter and remove permanents from play. Highlight was removing an Omnath full of mana during the combat step. The second half was never used, though it seemed great to have that option there eventually especially since I had the Palinchron/Heartbeat of Spring combo in place.
-Nissa was a HOUSE. I lost two games to the Ultimate, once being activated the turn Nissa came into play, the other taking a couple turns to get to. My opponent actually rarely used the 0 ability since he was able to get it to ultimate size so fast and the fireball mode is REALLY strong. It feels like the best UG card. -
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wtwlf123 posted a message on [Set (P)review] My top 20 Amonkhet cards for the cube!We're having really similar positive results with her. She's also great with blue's top of library manipulation (Jace, the Mind Sculptor and Brainstorm) and can do some great things with Sensei's Divining Top and Scroll Rack too.Posted in: Articles, Podcasts, and Guides - To post a comment, please login or register a new account.
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I'll likely be adding 8 cards from this list.
I also think Aurelia could have gone the extra mile with haste and lifelink, so I'll probably edit it for my cube.
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It's really your option of the following:
2 Mana:
Hornet Sting
Mogg Fanatic w/ ability to grow
4 Mana:
Shock
2/2 that deals a min of 2 in it's lifespan with okay growth (as you already have the lands for it)
6 Mana:
Lightning Bolt?
3/3 that deals a min of 3 in it's lifespan with decent growth (as you already have the lands for it and more)
It's all these possibilities in your hand, and makes boardstalls excellent. It seems best suited in reactive decks like control, as it's instant speed growth. A must try imo.