Quote from GrimDucky »Any consideration for something like Simic Charm?
It is certainly a versatile card and can be extremely potent. It can act as a counterspell to any spell/ability that goes after your vial, mutavault, copter, spreading seas, or any creature. It can be extra reach or combat trick removal. It can be a tempo card. It requires a lot of skill to use correctly.
*Individual results may vary. Please consult your meta before making any major decisions about your flex spot usage. Be sure to consider what other flex spot cards you are using such as: dismember and/or spell pierce. Side effects of simic charm may include: not having non-creature green mana to cast it, the urge to add to the board rather than hold up 2 mana, not being able to deal with "must answer" threats that your opponent casts. The views expressed in this post are solely those of the poster. The Simic Guild has no affiliation with the poster.
1
1
8 counter spells?! Thats some serious U player s**t! lol
1
1
1
1
1
So great! That's what you get for underestimating U-Tron.