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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Has anyone tried running 3 Wurmcoil's? Wurmcoil seems to most often be the workhorse in the deck. Or is it too redundant since we can search?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Farban »
    Yeah I feel ya. Well I guess it is time to violate the wallet again.

    Thanks :)!


    I violated my wallet a few weeks ago for Chalice... WORTH IT!
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from okoSheep »
    I went 4-0 and got first place for the first time with U-tron the other day. I topdecked like a god the entire evening, and pretty much every single card in my deck played a huge role the whole night.

    R1: vs Jeskai Nahiri 2-1
    G1: He was on the play, and I had power plant, mine, and island out on the field. I had a tower and ugin in hand. On his upkeep before he drew, I played anticipate to try to trap him. He lets it resolve, sees that my only blue source is tapped (thinking I misplayed), and slams a Nahiri. I uptap, play tower, drop Ugin and delete Nahiri.
    G2: All I remember is that a Geist of Saint Traft slipped through somehow and stirred up my insides with his big mighty angel.
    G3: Kind of a grindy game, I played sad robot and he got pathed. I ended up resolving a Sundering Titan, but he survived it and nearly clawed back out. He also took out an Ugin. I won with slaver lock.

    R2:Mono green stompy 2-0
    G1:I managed to survive until t7 to drop platty angel and steal the game. I was kind of scared of Beast Within then turn I played the angel, but he didnt have it and as soon as I untapped I had 3 counterspells to defend it.
    G2: He plays a bunch of stuff like Leatherback baloth, strangleroot geist, and ramgang. He gets me down to 3 at one point and I'm in topdeck mode. He swings for lethal, and I give myself one more turn by casting Aetherize. I untap, draw a Chalice and set it on 3 so he cant replay his threats. He plays a Great Sable Stag through chalice, which I remanded and condescended for p
    0 to draw/scry(crucial), and a manadork. I topdecked a Batterskull and played it to stabilize. His turn, he plays a Cloudthresher (First time I've ever seen this card) and puts me to 1 with it, and passes. On my turn, I swing with batterskull, germ gets chump blocked, and I replay it because I have 4 towers and 4 plants/mines out. For the next 2 turns I bounce between 1 and 5 life because I have to chump the cloudthresher every turn and 4 damage slips through. He plays a Llanowar elf and threatens lethal next turn. I topdeck wurmcoil and play it. My next turn I had to equip the batterskull on the wurmcoil for vigilance, swing with it, and replay it post combat to have as many blockers as possible. He eventually gets the wurmcoil killed, but I just academy ruins it back and grind him down. I went to 20 life, to 1, then all the way up to like 80.

    R3: RUG Delver 2-1
    G1: He plays a blood moon, and then a blue ambush viper, and proceeds to make 11 land drops in a row and passing the turn. I won easily.
    G2: I felt bad, and it was pretty friendly, so I decided to sandbag a little and kept a hand with 2 gemstone caverns as my only lands. I missed my landdrops turns 1-3, and then a gentleman walked by and reminded me that gemstone is legendary.
    G3: He played a blood moon on t4 with an island open to represent spell pierce. I tried to counter it, and my condescend resolved. I killed him with mindslaver lock later.

    R4: Fish 2-0
    G1: I expected to lose this matchup, and told the guy I'd be down to split anytime. But since the prize pool was small, we decided it would have been more fun and satisfying to play it out. Game 1, I had a really good hand with 2 power plants, 2 mines, a tower and some interaction. I held the tower in hand to protect it from spreading seas. After he used it, I was able to assemble tron 2 turns later and get an o-stone out for a soft lock.
    G2: I had a wonky hand with 2 mines, island, sad robot, and O-stone. I instantly kept it because of the O-stone, and it paid off. I was going to go for the softlock again, but my academy ruins got turned into a island before I could use it and I was getting beaten down by a mutavault. The turn before he had lethal, he played a cursecatcher, and I condescended for 0 just to scry. I bottomed both cards, drew into a Thirst for Knowledge. I cast it, drew island, island, ghost quarter. I GQ'd his mutavault, and dropped to 1 from cursecatcher, and he played another mutavault to threaten lethal again. It's my turn again, and I topdeck Platty Angel, and slammed it with exactly 7 mana. I had no counterspells to protect it, so I had to make choice. I can put him on a 5 turn clock if I swing, but if he ever draws a harbinger of the tides (uncounterable because vial), I die. I could play around it, by waiting for Ugin, but then I was really afraid of waiting around because of something like vapor snag (he never showed it, and probably didnt even run it now that I think about it). I ended up swinging 5 times and taking the game. He told me later that he took out his dismembers for g2.


    The craziest thing about the night was that every little change I made prior to the event was crucial. I took out a spatial and put in a kaladesh island, and in both the games where I needed and had exactly 7 or 8 mana for platty angel/ugin, the kaladesh island was there. I took out a gemstone from the main because 2 was too many, and replaced it with a ghost quarter, and BAM. In the final game, the GQ appeared just in time. The same goes for sad robot, I was debating between running him or another TKS, and in every game he appeared in, I probably would have lost if it were a TKS because Ugin would not have made it in time. The game where I dropped to 1 against green stompy, I would have lost if I ran x2 wurmcoil which I heavily considered instead of a 1/1 split with batterskull.



    Congrats! Sounds like you had a fun time. Think you can post a deck list?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from derFeind »
    Quote from GrimDucky »
    Anyone ever try running the deck without a 4 drop? I can never make up my mind about this spot.


    Yep works for me Smile
    I run two anticipate in that slot.


    I'm thinking about trying A split of SpellSkite and Batterskull.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Anyone ever try running the deck without a 4 drop? I can never make up my mind about this spot.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    So Pie showed that Gearhulk is a very relevant option. Is it better than a second Wurmcoil? Anybody else testing Gearhulk?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Does anyone play 7 big threats instead of the usual 6? If so do you find it gets clunky?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Madveek »
    6 relevant Masterpieces for U Tron! (Chalice, Wurmcoil, S Titan, Platinum Angel, O Stone, EE)



    Sundering titan looks like a boss!
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Valid point Pierakor.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Does anyone really notice a difference between 24 and 25 lands?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from derFeind »
    Who can win bad matchups?
    TROOPA CAN!
    https://www.youtube.com/watch?v=QBRwd6QQXV4




    So great! That's what you get for underestimating U-Tron.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Im a fan of both Sad Robot and Silet Arbiter as my 4 drops... But last night I tried double TKS for the first time and WOW, they did a lot of work. Still not sure if I want to main them or not (I'm a Shok list fan) but I'm gonna test them out a few more times in my meta for sure.

    Q#1 Does anyone get stuck with TKS due to blood moon without Talismans?

    I also love Ugin but find myself wanting to cast him less.

    Q#2 Any thoughts on maybe moving Ugin to the side and using BatterSkull in the main?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from DJ_AGUILA »
    Quote from NuBlkAu »
    ok ok .. heres the list.

    Sorry,I can't see the cards very good, ¿How many river of tears do you play?, is a good idea with engineered of explosivos. Can you write The list? Thanks very much and congratulations with the deck.


    I had the same problem at first. Try opening the picture in a new page. I could see it perfectly after that!
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I noticed that Surgical Extraction is finding it's way in more of our sideboards. When/why is it a good option?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    That's what I thought, I've just heard a lot of hate from other UTron players.
    Posted in: Control
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