Quote from Goldmilo »
Sry but I can't figure out how to use gifts. What would you search with it?
Quote from Duke Gankem »I think my main gripe with Gemstone Caverns is that you basically always need to sacrifice going first just encase you do get that 1 in 5 chance. I have tried Gemstone Caverns before and I still don't think UTron is consistent enough to be really worth it.
I think a really powerful -1 turn play would involve a spell pierce but I can't think of many non-creature 1 drops that would be mandatory nip in the bud right away. but the chances just get smaller and smaller the more cards you want in your opening hand.
Additionally, Gemstone is a legendary land meaning the second gemstone will 99.99% be a dead draw.
I'm testing out a few things and I'll throw the two copies back in now for online testing. I took SwissRoll's advice simply because I've been using remand and repeal more for draw power than useful countering, I think I undervalued the scry 2. I'm also experimenting not having platinum angel since it seems to die to path to exile quite often.
Quote from KidRobot »Hi All - I'm a fairly new Blue Tron Player and am learning a lot from discussions in this forum.
I'm sorry if I missed this somewhere, but I just needed to ask - have blue tron players consider using platinum emperion over angel?
Quote from thnkr »I'd be very interesting in seeing how consistent the deck is at 1) getting Engineered Explosives, 2) getting the black source to set it to two, while getting hit by those Merfolk lords. I could see it being decent against decks with lots of 1-drops and tokens/0-drops, but that's basically all I see it being consistently good for. I understand that we have tools for setting it up, and we can imagine ourselves doing so, and maybe even pulled it off a few times. But how many times have any of us actually done it consistently? I'd love to see some real, hard numbers, personally.
Quote from Darkx87 »I've been playing the deck for a few months now and, for whatever reason, seem to consistently have an issue against Traverse Shadow. The problem I seem to have is, I can stall the game out for a fair number of turns, but their deck is quite good at drawing and has a very low curve, allowing them to eventually flood the stack / board against me.
Is there specific sideboard deck or a plan against this deck?
Obviously, I would think, my core list is the same as everyone else's, with the typical 5-7 slots of flex that may be different in the MB. My SB is a mash between Pierakor's and Shok's.
So, I'm just looking for any first hand experience that folks have had against this deck. What worked? What didn't? Etc.