First time posting here but I have been following this thread for a while.
I would like to give this RW version a try to show those greedy tier 1 manabases some love.
The intention is simple, trying to maximise on early land destruction as I do not find myself sufficiently being able to get GQ and Arbiter together. Afterwards land Magus and beat with fliers. SSG enables some strong turn 1&2 plays and Boom maintaining priority sac GQ combined with Arbiter is hilarious.
I am aware, D&T without Thalia 1.0 is a big no-no but I am hesitant to removing Resto as I need something to push damage through. Maybe -2 Selfless, -1 Resto, +3 Thalia?
I just threw some stuff into the SB, might need some help there as well.
First time posting here but I have been following this thread for a while.
I would like to give this RW version a try to show those greedy tier 1 manabases some love.
Please tell me what you think!
4 Flagstones of Trokair
4 Ghost Quarter
4 Inspiring Vantage
7 Plains
4 Sacred Foundry
Artifact (4)
4 Aether Vial
Instant (4)
4 Path to Exile
4 Boom // Bust
Creature (25)
4 Flickerwisp
4 Leonin Arbiter
3 Magus of the Moon
3 Restoration Angel
4 Selfless Spirit
4 Simian Spirit Guide
3 Thalia, Heretic Cathar
2 Blessed Alliance
1 Boil
2 Engineered Explosives
2 Ghostly Prison
3 Rest in Peace
2 Spellskite
2 Stony Silence
1 Wear // Tear
The intention is simple, trying to maximise on early land destruction as I do not find myself sufficiently being able to get GQ and Arbiter together. Afterwards land Magus and beat with fliers. SSG enables some strong turn 1&2 plays and Boom maintaining priority sac GQ combined with Arbiter is hilarious.
I am aware, D&T without Thalia 1.0 is a big no-no but I am hesitant to removing Resto as I need something to push damage through. Maybe -2 Selfless, -1 Resto, +3 Thalia?
I just threw some stuff into the SB, might need some help there as well.
Thanks in advance!