Energy Shifter1UG
Creature - Illusion
Whenever ~ becomes blocked, prevent all damage that would be dealt to ~ this turn.
Whenever ~ deals damage to another player, that player may draw a card.
4/2
Mistform DefenderUWR
Creature - Soldier
Walls you control get +4/+1 and have first strike and defender.
Whenever you cast an instant or sorcery spell, each creature you control becomes a wall until the beginning of your next turn.
3/3
Suppose I'm playing commander and cast Jeleva, Nephalia's Scourge (a not yet released Commander card). Each player exiles the top four cards, and among mine, there is a lightning bolt. Shortly there after, an opponent casts Day of Judgement, and I put Jeleva in the general zone. I cast her again for CMC 6, and each player exiles the top six cards. When she attacks, can I cast the previously exiled lightning bolt, or does she not have memory of this anymore?
Generally, I think the answer would be that I can't cast the lightning bolt because Jeleva is a new game object when I recast her, with no memory of the previously exiled cards. But Jeleva is a general, which has some unique properties, and I wonder if that has any baring here.
I played it in Shirei, Shizo's Caretaker. With a sac outlet, you can soft lock every opponent. Anyway...
Shirei, Soul Overloader4U
Legendary creature - Spirit Wizard T: Put two tokens onto the battlefield that are copies of target creature with 1 or less power. At end of turn, sacrifice them.
2/2
Next: A general with a hellbent ability and a threshold ability.
Yawgamoth's Crucifixion2B
Enchantment
Whenever you cast a sorcery spell, you lose life equal to its CMC.
You may cast sorcery cards from your graveyard.
Advocate of the Insane2BBG
Creature - Shaman Horror
Trample
Whenever a player sacrifices a permanent, put a +1/+1 counter on target creature.
At the beginning of your upkeep, each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
3/3
Hellscorcher2RR
Creature - Devil
Haste
Whenever a creature an opponent controls becomes tapped, Hellscorcher deals 3 damage to that creature's controller.
Hellscorcher attacks each turn if able.
3/3
Mora of Devouring2BG
Creature - Illusion Horror {C}
At the beginning of your upkeep put a -1/-1 counter of ~.
Sacrifice another creature: Remove two -1/-1 counters from ~. 5/6
Next:
Implode into Hatred
Instant
Counter target spell. That spell's controller sacrifices X permanents, where X is that spell's CMC.
Meadow Shifter3GG
Creature - Druid
Persist
When ~ enters the battlefield, sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
2/2
Undead Scavengers1B
Creature - Zombie B: Exile target card from a graveyard. If that card is a creature card, put a -1/-1 counter on target creature you don't control and that creature's controller loses 1 life.
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
1/1
Creature - Illusion
Whenever ~ becomes blocked, prevent all damage that would be dealt to ~ this turn.
Whenever ~ deals damage to another player, that player may draw a card.
4/2
Creature - Soldier
Walls you control get +4/+1 and have first strike and defender.
Whenever you cast an instant or sorcery spell, each creature you control becomes a wall until the beginning of your next turn.
3/3
Next: Nimbus Maze, Maze of Ith, Maze's End
Generally, I think the answer would be that I can't cast the lightning bolt because Jeleva is a new game object when I recast her, with no memory of the previously exiled cards. But Jeleva is a general, which has some unique properties, and I wonder if that has any baring here.
Soul Protector 1W
Creature - Cleric
Converge
Soul Protector has protection from its colors.
2/2
Soul Violator 2B
Creature - Horror
Converge
Soul Violator gets -X/-X, where X is equal to the number of cards in your hand.
5/5
Next: Plunder, Deviant, Divisible, Clarity
Shirei, Soul Overloader 4U
Legendary creature - Spirit Wizard
T: Put two tokens onto the battlefield that are copies of target creature with 1 or less power. At end of turn, sacrifice them.
2/2
Next: A general with a hellbent ability and a threshold ability.
Enchantment
Whenever you cast a sorcery spell, you lose life equal to its CMC.
You may cast sorcery cards from your graveyard.
Creature - Shaman Horror
Trample
Whenever a player sacrifices a permanent, put a +1/+1 counter on target creature.
At the beginning of your upkeep, each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
3/3
Next: Phyrexian Dreadnought, Sol Ring, Sensei's Divining Top
Creature - Devil
Haste
Whenever a creature an opponent controls becomes tapped, Hellscorcher deals 3 damage to that creature's controller.
Hellscorcher attacks each turn if able.
3/3
Next: Moment's Peace
Creature - Angel
Flash, flying
Each permanent you control has protect from its colors.
4/5
Creature - Illusion Horror {C}
At the beginning of your upkeep put a -1/-1 counter of ~.
Sacrifice another creature: Remove two -1/-1 counters from ~.
5/6
Next:
Implode into Hatred
Instant
Counter target spell. That spell's controller sacrifices X permanents, where X is that spell's CMC.
Creature - Druid
Persist
When ~ enters the battlefield, sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
2/2
Next: Feast or Famine
Sorcery
Untap each Island you control.
Creature - Zombie
B: Exile target card from a graveyard. If that card is a creature card, put a -1/-1 counter on target creature you don't control and that creature's controller loses 1 life.
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
1/1
Next: Tatsumasa, the Dragon's Fang
Creature - Ouphe Druid
T: Add target spell's mana cost to your mana pool.
1/2
Next:
Eldrazi Brutalizer
Creature - Eldrazi
Haste, trample
Annihilator 2
At end of turn, sacrifice ~.
6/6
Creature - Wizard Demon
Whenever a permanent is returned to its owner's hand, that player discards a card.
2/2