Liliana, Death's Disciple1BB
Legendary creature - Vampire
Persist
Whenever you cast a black spell, each player discards a card and sacrifices a creature.
2/2
Living Armor1G
Enchantment - Aura
Enchant creature
When ~ enters the battlefield and at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
Sunlight Prodigy1UW
Creature - Spirit
Flying
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, ~ becomes a copy of that creature, except it's a Spirit in addition to its other types..
1/1
False Bargain 2UU
Sorcery
Search target opponent's library for a creature card and exile it. That opponent may put that creature card onto the battlefield under your control. If he or she doesn't, search that opponent's library for a creature card with a different name and put it onto the battlefield under your control. Then that opponent shuffles his or her library.
Stolen Losses4U
Instant
Put target nonland permanent on top of its owner's library. You may cast a nonland card from your hand with the same CMC as that permanent without playing its mana cost.
Creature - Elf
:sympu:: Until end of turn, if you tap a land you control for mana, it produces U instead of any other type.
1/1
Next: Sol Ring
While the Guild Feud ability is resolving, no player gets priority. So the fighting is over before you could ever activate Gigantimancer.
Creature - Wizard Cleric
Whenever a creature you control attacks, draw a card and gain 1 life.
0/1
Legendary creature - Vampire
Persist
Whenever you cast a black spell, each player discards a card and sacrifices a creature.
2/2
Next: Balance
Tribal Enchantment - Vampire
Vampire creatures you control get +1/+1 and have lifelink.
Enchantment - Aura
Enchant creature
When ~ enters the battlefield and at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
Next: Bone Splitter
Creature - Shapeshifter
Creatures you control have Changeling.
1/3
Creature - Spirit
Flying
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, ~ becomes a copy of that creature, except it's a Spirit in addition to its other types..
1/1
Next: Omniscience
Sorcery
Exile all white permanents.
Sorcery
Search target opponent's library for a creature card and exile it. That opponent may put that creature card onto the battlefield under your control. If he or she doesn't, search that opponent's library for a creature card with a different name and put it onto the battlefield under your control. Then that opponent shuffles his or her library.
Next:
Overreact
Stoic Rejection
Terrain Tax
Goblin Animosity
Creature - Plant Mutant
Infect
Graft 3
Evolve
0/0
Graft and evolve are a cool together.
Next:
Crystal Reverser
Creature - Wizard
U, T: Return target creature that entered the battlefield this turn to its owner's hand.
1/1
Creature - Elf Wizard
T: Untap target land.
Whenever you draw a card, untap Simic Landscaper.
0/4
Creature - Merfolk
Tap an untapped Merfolk you control: Tap target red or green creature.
2/2
Instant
Put target nonland permanent on top of its owner's library. You may cast a nonland card from your hand with the same CMC as that permanent without playing its mana cost.
Next: Zephyr Charge
Instant
Convoke
Put a green X/X fungus creature token onto the battlefield.
Next: Mercenary Knight