I don't see Ember Gale as a good maindeck option, unless your cards aren't that great. A four mana Chaos (Order//Chaos) isn't efficient. I do think that if you're opponent is playing blue or white, it's likely worth boarding in, especially if you see Spectral Procession, Repel Intruders, or some 1 toughness creatures like Somnomancer, Tattermunge Maniac, a witch, etc. etc.
Thanks for sharing your deck construction process. This was a good read for me. I have a question for you: Why do you run Gelid Shackles over Condemn? Shackles seems rather mana intensive for White Weenie.
even the UB faeries are also having problems with Ramp.has anyone tried shin's sideboard transformation to semi-MBC in he's article?i think that would work against ramp.
I think this is a cool idea for a deck, and a like the potential third turn Horde of Notions quite a bit. Considering that the deck is five colors, I'm going to take a look at how well the mana base supports playing the cards. I'll focus on just the lands here for the time being, although I realize that Smokebraider is a definite asset, albeit an easily removable one. Just land wise, here's what your mana base looks like:
How many lands produce each color: R: 8 + 9 = -------- 17 R W: 8 + 2 = ------- 10 W G: 8 + 1 = -------- 9 G B: 8 + 7 = -------- 15 B U: 8 + 6 = -------- 14 U
What sticks out about the above is the high number of sources of each color, due largely to Primal Beyond and Expanse. Granted, expanse has to choose what color to be and stick to it, but even so you have plenty of access to whichever color is needed right away.
As far as comes into play tapped lands, only four Terramorphic Expanse shouldn't slow you down much at all. I'm considering Expanse a comes into play tapped land because the land you grab winds up tapped.
What looks a bit punishing here is the pain lands, as 9 is quite a few. How is this working for you?
It would really be of great help to prevent being at low life due to Maralen's "drawback".
My $0.02
Beacon does seem pretty solid. I'd also consider Beacon of Unrestas a 1 of in the deck. 3BB isn't bad to grab a creature every turn, and if Maralen dies, it gets her back.
An inexensive possibility for RDW is Martyr of Ashes, giving you adjustable board sweeping and providing a body in the mean time. Then again, against Faeries it's useless, which is frustrating. Just a thought.
I took at look at how to give creatures flying in standard, hoping that Femeref Archers could see some action, and came up with the charm and Kinsbaile Balloonist. I'm not sure as these two cards can make it happen, but Femeref Archers and Kinsbaile Balloonist active at the same time would pretty much destroy any aggro strategy, especially with Lys Alana Bowmaster's help. Still, the Balloonist isn't a relevant creature type. Anyone think this is worth trying?
Countryside Crusher does not work well with Demigod of Revenge or Figure of Destiny.
Tribal Instant - Kithkin
Counter target spell unless its caster pays or :symwu:.
Flashback: :2mana::symw::symu:
Next:
Creature - Wizard
Flash, haste
(tap): Counter target white, green, black, or colorless spell.
3/4
Next: :symwg::symrw::symwb::symwu:
Thankyou kindly
Where might I find this article? Thanks.
# Card ---------------------------- Output / Details
2 Mountain -------------------------R
1 Plain -----------------------------W
1 Forest ----------------------------G
1 Swamp ---------------------------B
2 Island -----------------------------U
1 Underground RIver ---------------UB pain
1 Cave of Koilos -------------------WB pain
3 Shivan Reef -----------------------UR pain
4 Sulfuruos Springs ------------------BR pain
4 Primal Beyond ---------------------5 color
4 Terramorphic Expanse -------------5 color CIPT
Lands: -------------------------------24
Pain Lands: ---------------------------9
CIPT Lands: --------------------------4
Lands producing all colors: ------------8
How many lands produce each color:
R: 8 + 9 = -------- 17 R
W: 8 + 2 = ------- 10 W
G: 8 + 1 = -------- 9 G
B: 8 + 7 = -------- 15 B
U: 8 + 6 = -------- 14 U
What sticks out about the above is the high number of sources of each color, due largely to Primal Beyond and Expanse. Granted, expanse has to choose what color to be and stick to it, but even so you have plenty of access to whichever color is needed right away.
As far as comes into play tapped lands, only four Terramorphic Expanse shouldn't slow you down much at all. I'm considering Expanse a comes into play tapped land because the land you grab winds up tapped.
What looks a bit punishing here is the pain lands, as 9 is quite a few. How is this working for you?
Beacon does seem pretty solid. I'd also consider Beacon of Unrest as a 1 of in the deck. 3BB isn't bad to grab a creature every turn, and if Maralen dies, it gets her back.
-4 Forest
Treetop is the optimal first turn play here, since you run no one drops, and will give you some resistance to wrath effects.