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  • posted a message on Jund
    Yea I've read Karsten's works and find myself in agreement. that's why I was on 24 lands for the longest time.

    Even then, I get stuck on 3, even 2 lands in a non negligible number of games though. It does not feel good that's for sure.

    And then you see that most of the lists putting up results are on 25, then you start to wonder.
    Posted in: Midrange
  • posted a message on Jund
    Giving it some thought, I may stick a Hazoret in the sideboard for long games. Apart from being a good finisher, she mitigates flood as well, just throw excess lands at their face. That way I can breathe easier playing only 4 manlands.
    Posted in: Midrange
  • posted a message on Jund
    Thanks, your list at the bottom would be the way to go in terms of ensuring both black sufficiency and flood protection. I am however much more comfortable on 4 basics now. I'll go for the 4 manland, 18 black source landbase myself as BBE has done wonders in putting all those unneeded lands to the bottom.

    I ran the 24 land, 12 1-cmc spell build tonight at an event and I gotta say I dislike it now. In 8 games, I failed to hit 4 lands on turn 4 on 3 of them. That's almost 50% of the time and IMO unacceptable if BBE is needed to swing games. Not to mention that Scooze requires more lands in order to do its dirty business. I was always an advocate for 24 lands as I am greedy for more interaction but tonight I got punished by mana bottlenecks.

    I am right back on 25 lands for now.
    Posted in: Midrange
  • posted a message on Jund
    I spent some time going over the 25 land with 5 manland builds - and notice that they all have access to only 17 black sources. Given how you have stated in the past that you do not feel comfortable going below 18 black sources, do you now feel otherwise?

    I ask because recently I've been having opening hands with 2 ravines, 1 stomping ground or 1 ravine, 1 treetop, 1 blackcleave etc and never draw into my other black sources, stranding Liliana in hand. This despite me staying on a 18 black source landbase. And this is compounded if and when my opponents see that I have a black-light hand, and blow up that land accordingly.

    Thus I am wary about cutting even more black sources.
    Posted in: Midrange
  • posted a message on Jund
    I'm not high on rabblemaster. I only played him last year in desperation to stay relevant. Right now I don't prefer him over additional Pulses, Kommands or Last Hopes.

    I just want more removal in general.
    Posted in: Midrange
  • posted a message on RGx Titanshift
    Perhaps the starting point would be Andreas Peterson's list which just made the finals at GP Madrid:

    https://magic.wizards.com/en/events/coverage/gpmad18/top-4-decklists-grand-prix-madrid-2018-2018-03-11

    I would tune the SB a bit, but the mainboard looks good to me. Anger or Slagstorm or Sweltering in the 2-of slots, up to your preference.
    Posted in: Big Mana
  • posted a message on Jund
    Joel Larsson was playing 9 3-drops in a 24 land build, with 4 Manlands and a Blooming Marsh. EEK!

    Wonder how his mana felt and how much Bob hurt him all throughout. Still, can't argue with results.

    https://magic.wizards.com/en/events/coverage/gpmad18/top-4-decklists-grand-prix-madrid-2018-2018-03-11

    Posted in: Midrange
  • posted a message on Jund
    Well we have two jund decks fighting in the top tables at Madrid, and two jund decks at 8-1 in Dallas right now, looking great overall
    Posted in: Midrange
  • posted a message on RGx Titanshift
    With Damping Sphere, our storm matchup may not be completely hopeless now.

    I also think BBE in this deck may be a real thing.
    Posted in: Big Mana
  • posted a message on Jund
    While I can see the efficiency of Rubin's list having 12 1-drops, it looks very soft to Burn making it unplayable in my local meta. Have you run into Burn with his list yet?

    Also, I'm beginning to feel the meta shift in terms of hate against us. Tonight I played a GW Hatebears deck which dropped 3 maindeck Mirran Crusaders on me in game 1. I bolted 2, but the third carried him across the finish line.
    Posted in: Midrange
  • posted a message on Jund
    So dominaria leaked. This card piqued my interest.

    Damping Sphere
    2
    Artifact
    If a land is tapped for two or more mana, it produces C instead of any other type and amount.
    Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

    It helps to combat tron but hampers our ability to double spell and get under it. thoughts? Will this replace Fulminators? That second ability is really troubling me, card will be perfect if it wasn't there.

    EDIT: the second ability hoses storm, not that we struggle with the matchup. Unfortunately Titanshift laughs at this card, and will roflstomp us even harder if we replace fulminators with this.

    We would also have to swap out Twilight Mire... probably an extra fetch? BBE's cascade will cost 1 as well
    Posted in: Midrange
  • posted a message on Jund
    Thanks for the responses. Awesome community.

    If I can sum up the salient points for the infect matchup:

    1) Generally, let the infect player make the first move unless their attack kills us naturally. Kill the infect creatures either at the end of their turn, or anytime out of combat when we can hope to blank or waste their protection spells (especially if they’re tapped out).

    2) Save the better / unconditional removal for Inkmoth

    3) Be alive to the ramifications of LOTV -2 on dryad arbor when they have a fetchland in play

    4) For sideboarding:

    Cards to take out / consider taking out:

    - 1 land (on 25 land builds)
    - Some BBE (don’t want to tap out for it most of the time)
    - Maelstrom Pulse or sorcery speed removal (cannot hit inkmoth – but can hit things like Shaper’s Sanctuary, Wild Defiance postboard)
    - Scooze
    - Tarmogoyf (I won’t personally do this, but if there is more removal in the sideboard Goyf can go)

    Cards to bring in / consider bringing in:
    - 2 Ancient Grudge
    - 2 or 3 Fulminator Mage
    - Collective Brutality
    - Last Hope
    - Needle
    - Lavamancer

    Lastly - do we want to max out on discard postboard or shave some? How about Anger of the Gods, worth bringing in?
    Posted in: Midrange
  • posted a message on Jund
    Need some advice against infect. I know it's supposed to be favourable for us but I keep running into trouble against it. I've lost to it the last two times I faced it and at this point I find the control matchups much easier and beatable.

    I know the adage about killing infect creatures at their end of turn and I adhere to it. Some questions:

    1. Should we be killing their creatures during our turn as well? It won't be the optimal efficient use of our mana, but doing this burns their protection / pump spells as well.

    2. My losses are always to Inkmoth Nexus and never to his actual infect creatures which I am able to kill. Is it necessary to board aggressively v.s. Inkmoth with 3 Fulminators and 2 Grudges? What do you shave?

    3. Are we weaker to infect now that we have trimmed some removal and gone up in the curve? I find myself struggling to keep pace with their deployment of creatures sometimes, especially without Bob.

    4. In a specific scenario which happened to me last night - I was at 7 infect. I had 4 untapped lands, with a K Command and LOTV left in hand and a Grim Lavamancer on board. My opponent has no creatures, with 3 Inkmoths and 1 Breeding Pool. On his turn, he activates 2 Inkmoths and taps out. In this situation, would you have taken the 2 infect to go to 9, or try to kill both Inkmoths with K Command?

    - Opponent has 2 cards in hand.
    - He had already used 1 mutagenic growth earlier in the game.

    After tanking for a bit I made the gamble of casting Kommand to hit both Inkmoths, reasoning that he could only beat me if both his cards left in hand were Mutagenic growths. Of course, he responds with Mutagenic Growth on the one which I pointed 2 dmg at, I respond with activating Lavamancer, and he responds with another Mutagenic Growth. I die.

    On hindsight I was probably too greedy and should have gone to 9 infect, but I was feeling like I had to stabilize the board ASAP as I had no threat to clock him, while he had the third Inkmoth which the LOTV in my hand cannot deal with.

    Give me some advice guys. Feeling super bummed out.


    Posted in: Midrange
  • posted a message on Jund
    Interesting points of note:

    None of the 7 jund decks in the Magic Online Championship is running Nihil Spellbomb. The graveyard hate of choice is Grafdigger's Cage instead.

    4 out of the 7 are running Thrun as well. It could just be that these decks are being highly metagamed for the championship though.
    Posted in: Midrange
  • posted a message on Jund
    he missed a land drop on turn 3. I recurred, cast fulmin again on turn 5. was unclear there
    Posted in: Midrange
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