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  • posted a message on Jund
    I played with 2 Last Hopes tonight and gosh in matchups she is good, she is really amazingly good. She eats Souls for lunch and shrinks problem creatures, making creature combat a headache for the opponent. She recurs Bloodbraid for a 3 for 1 and Fulminators, which let me leave a tron player with 1 land on turn 4. Her ult ends games. I am really impressed so far, and will stick with 2 for now.
    Posted in: Midrange
  • posted a message on Jund
    @flyingdelver

    this opening hand of 5 lands 1 bbe you would be inclined to keep is the perfect example of why we are losing to burn all the time on the 25 land build
    Posted in: Midrange
  • posted a message on Jund
    Yea that decks' strength lies in the fact that even if Burning Inquiry doesn't result in Hollow Ones, they just stocked their Graveyard for the Anglers coming down, or Bloodghasts / Phoenixes.

    Not to mention, once you discard 3 lands, there goes the game on turn 1. Ridiculous
    Posted in: Midrange
  • posted a message on Jund
    Played the 25 land build tonight and damn burn is an absolute beating. I find myself missing the pushes dearly. Also lost to Grixis Shadow whom the pilot told me he built the sideboard to beat Jund. He had LOTV, Dreadbore, even Lilianas Defeat coming out which he snapped to kill my third LOTV. Brutal beating tonight.

    I did manage to 2-0 BR hollow call so ended on a sweet note at least.
    Posted in: Midrange
  • posted a message on Jund
    IIRC I drew the ravine either on the turn I ulted LOTV, or the turn after that. My notes are unclear. I know that I had no cards in hand at that point in time though.

    Be that as it may, was I prioritizing his lands too much? Against control I get antsy when they get to a high land threshold so I wanted to bring his land count down. Probably a better idea to keep the LOTV ticking up. On an empty board, I should be keeping the LOTV around instead, I agree.

    If I already have a Ravine in play, the correct play is to keep her around for sure.

    Live and learn, I was punished with a loss so at least it helps me remember.
    Posted in: Midrange
  • posted a message on Jund
    Sorry for double posting, but today I played 20 games with 24 lands. I get mana screwed / unable to hit 4 lands on turn 4 in at least 7 of these games. I am beginning to agree that 25 lands is the correct configuration, given the clunky 8 3-CMC spells and 4 bloodbraids. Extremely frustrating to see a control opponent developing his mana while you have 2 Elves stranded in hand and unable to apply pressure. you get put on the back foot instead.
    Posted in: Midrange
  • posted a message on Jund
    I ulted on 6 lands so my LOTV hit the bin. My line of reasoning is that - against control decks playing red and snaps, i try to ult LOTV as soon as I can given that they have many ways to damage LOTV (bolt, helix, kommand, cryptic bounce etc). I knew he was on the Burkart 8 command grixis list with 4 snaps so he had many live topdecks. Even an Opt or serum visions is scary as he can filter into an answer. If I was greedy and went to 7 before ulting, I run the risk of him drawing an answer to LOTV. Therefore I ult immediately.

    If I play against pure UW control, they have less answers to LOTV ult. I can only think of 3-4 cryptics (depending on JTMS density), 1-2 D sphere, 1-2 celestial purge, 1-2 snaps. the chances of fading a topdeck from them is better so I feel better to going to 7 before ulting.

    Anyway, in that game, as @FlyingDelver pointed out, I would have won or had a much higher chance of winning had I shut him off red instead of the piles I chose. it was the kommand rebuying tasigur that did me in. oh well.
    Posted in: Midrange
  • posted a message on Jund
    You would either need to cut a Last Hope or a Pulse for it. I prefer the 2 - 1 - 1 configuration between K Command, Last Hope and Pulse. Sometimes K Command can be irrelevant
    Posted in: Midrange
  • posted a message on Jund
    Great update as always. And yes, we need Bloodbraid in that banner somehow.
    Posted in: Midrange
  • posted a message on Jund
    OH those thoughts of opponents sleuthing come across my mind too. I carry a notebook just for notes, and I use my dice tray to cover whatever I write or block it from the opponent's perspective. At a FNM people usually don't try too hard to see, but at a GP where people can actually ask to see your notes, I guess I'll have to make my handwriting even worse to make it illegible to anyone but myself.

    I write gibberish like WF, BC, IK, B (wooded foothills, blackcleave, inquisition, bob) etc when I jot down my opening hands. A non-jund player probably can't decipher them, you stress them out in the game anyway by killing their stuff, plucking threats from their hand, casting BBE. They'll be too distracted Laughing
    Posted in: Midrange
  • posted a message on Jund
    You're right about the LOTV piles. I wanted to take him off red, but was respecting cryptic a bit too much. With LOTV ulting and off the board I have less reason to fear cryptic bouncing LOTV anyway. K Command totally slipped my mind, I was mulling his red spells and only came up with terminate and bolt, which I didn't really care about.

    Notes wise I scribble a lot in short hand. I basically write things like "T1 - iok // T1 - (whatever opponent plays)". The // delineates the players with my action on left and his on right. Sometimes when people fetch or tank, you do get a bit of time to scribble. I write down my opening hand then. After the round, I take a moment to gather my thoughts after de-sideboarding as well.

    I'll try cutting the Kommands more. It's become a bit of a bad habit to side out LOTV in that matchup, should keep her in and let her win games for me.

    DAE have an irrational fear of blood moon. Even worse when they follow it up with Stone Rain, I feel completely wretched.
    Posted in: Midrange
  • posted a message on Jund
    Didn't do too well tonight, 2-1 at a small LGS event.

    I still can't decide between Anger, Damnation or Lavamancer.

    Match 1 v Mono Green Stompy (1:2 loss)

    G1: He is on the play and explodes out of the gates with Strangleroot geists, leatherback baloth, rancor etc while I throw removal and try to stabilize the board. I have a Last Hope shrinking his Leatherback Baloth so he does not attack into my 3/3 Scooze. He gets me down to 3 life before my Scooze starts gaining me life. I chain 3 BBEs in a row to sink him after he starts to flood out. The game takes longer than it should be because he kept 3 cards or so in hand and I was afraid he would cast 2 strangleroot geists and hit for 4, so I keep some creatures back on defense.

    G2: Same story as Game 1, I answer his threats but take damage regardless from Strangleroot (the haste AND undying, ugh). I thought I stabilised the board when I kill every creature and attack with my 5/6 Goyf, having a LOTV with 2 loyalty. He topdecks like a champ – a third Strangleroot which kills LOTV, and a Scooze after that which grows to a 7/7. I lose, topdecking 3 lands.

    G3: I keep a respectable hand but mana screws. I lose on turn 6 with 3 lands out – 2 Ravines and 1 Blackcleave cliffs. I die with 2 LOTV and 2 BBE in hand. As it turns out, this is also the only game tonight (I play 9 games in total) where my mana does not cooperate. I contemplate going to 25 lands.

    Sideboarding:

    - 2 Thoughtseize, 4 Dark Confidant

    + 2 Collective Brutality, + 2 Kitchen Finks, + 1 Damnation, + 1 Maelstrom Pulse


    Match 2 v Grixis Control (2:1 win)

    G1: I manage to stick a t3 LOTV, he bolts it then Kommands it, and sticks a Tasigur on turn 4. I hold on to a terminate from my starting hand, knowing that he has a spell snare to protect the Tasigur. I lose the LOTV, then a Last Hope, to the Tasigur. I BBE into my second LOTV, which resolves and he finally discards the spell snare. I terminate the Tasigur. Suddenly, I had LOTV on an empty board on 4 loyalty. I ult him 2 turns later, splitting 7 lands as follows: (2 Islands, 1 Mountain, 1 Swamp) and (2 Watery Grave, 1 Blood Crypt). He keeps the pile with 4 basics. The board clear and both players hellbent, I thought I had it locked down when I start activating ravine. He topdecks well, with a Snap into push for my ravine. The next turn He Kommands and gets back Tasigur. The next turn he plays Azcanta. I scoop to save time for games 2 and 3. Feels bad to lose after LOTV ultimate.

    G2: My starting hand has 3 lands, 2 BBEs, 1 spellbomb, 1 LOTV. I play a t1 spellbomb. I draw a IOK T2 and take a Liliana’s Defeat, and I see Tasigur. I crack spellbomb on t3 to remove his graveyard and prevent an early Tasigur. I draw a third BBE, and I start burying him in value.

    G3: I didn’t take much notes for this, as we start going to time towards the end. My notes tell me Treetop Village gets in for 9 damage. I win the game at 18 life.

    Sideboarding:

    - 4 Bolts, 2 Push, 1 Decay

    + 3 Fulminator, 2 CB, 2 Finks

    I board in Finks against Grixis but not against UW as they do not have Path. I don’t bother with the second Pulse as I only need to answer Tasigur / Angler. If he had Jace, pulse would come in as well

    Match 2 v Ponza (2:1 win)

    G1: On the play, I had a decent start. T1 IOK takes utopia sprawl. T2 I push his Arbor Elf. T3 I play a Gofy which is already 5/6 and thought I could coast to an easy win. He plays a tracker. T4 I get in with Goyf, and could only play a Dark Confidant. T4 onwards it goes all downhill, as he had drawn 3 BBE in a row (I did not see any BBE in his starting hand with my IOK). His first BBE flips Ahn Crop Crasher, his second flips Blood Moon (which was backbreaking as I only have 1 basic swamp in play), I scoop when he plays his third BBE.

    G2: I keep a hand of Decay, Pulse, Scooze, BBE, Ravine, Wooded Foothills, Swamp. He mulls to 5, which is not uncommon for Ponza. Nevertheless I play cautiously and leave up mana to float GB in the case of blood moon. I cascade BBE into Collective Brutality, killing his Arbor elf and taking his primal command when he had 4 lands. The next turn I thoughtseize his stormbreath before he could draw his 5th land. I take over.

    G3: He mulls to 6 on the play, plays a land and passes. Good news. I also have 2 fetches in my opening hand to draw the necessary basics. I IOK him and see Ahn-Crop Crasher, Chandra, Wurmcoil, Trinisphere, lands. I take trinisphere. I terminate his Crasher. I pulse his Chandra. Mid game, he plays Wurmcoil which forces my second Pulse. I had Bob drawing me cards since turn 4 or so, I had gas. I answer the wurm tokens with a bolt and push. Nevertheless, he has a second Ahn-Crop which applies steady pressure. I eventually kill that as well, down to 6 life with a Bob in play. The next 4 turns were nailbiting as he topdecks like a Ponza deck (i.e. dorks, lands, his third blood moon) and Bob leads me to greatness by flipping 2 bolts and 3 lands while chipping in for 2 every turn. With him at 7 life, I declare attack with Bob and show him the 2 bolts.

    Got really lucky here as behind 2 of the bob flips were 1 Damnation and 1 BBE. Could have easily died there.

    Sideboarding:

    - 4 LOTV, 1 Last Hope

    + 1 Damnation, 2 Collective Brutality, 1 Thoughtseize, 1 Maelstrom Pulse

    I kept in Kolaghan's Commands as I saw tracker and crashers.
    Posted in: Midrange
  • posted a message on Jund
    He's saying that we generally have enough good stuff to deal with most decks that we can afford to run narrow hosers out of the sideboard.
    Posted in: Midrange
  • posted a message on Jund
    Yea I meant I was considering swapping the Anger for a Damnation, but that wipes our board too. Perhaps a K-Return, which hits Etched Champion as well. Damnation kills the Eldrazi though. Hard choices.

    I'm on 3:2 IOK - TS split. Burn is still manageable with 2 CB, 2 Finks from the SB. I'm inclined to go to 3 CB 1 Finks though. My LGS is 30% burn, I once faced 3 burns in matches 1, 2 and 3. Unbelievable.

    Bob has been harming me quite a lot these days due to the higher CMC. Just the other day I flipped 2 BBE, 1 Kommand, 1 Terminate. That's 13 damage alone, I was at 4 life after shocking myself turn 1. Luckily the BBEs got me a win at 1 life.

    I'm eagerly awaiting the next major tournament after this. Should indicate the deck's direction moving forward.
    Posted in: Midrange
  • posted a message on Jund
    I agree with his sentiments that we need an answer to Etched Champion in the 75. Maybe not as far as 2 Damnation, but it made me reconsider the Anger in my sb.

    For discard, we need it to be a live cascade as much as possible which means less IOK and more Thoughtseize. 6 sounds reasonable but I'm at 5 mainboard at the moment.

    If you're worried about Goyf (as we should be) we can consider a 3-3 split with bolt instead of 4-2 (assuming the traditional 1 CMC removal package with 24 lands). I haven't been moved to play 25 lands, as I used to flood horribly and have developed an aversion, but those lists run even less pushes which should give you more cause of concern.

    His list is very soft to Graveyard decks.

    Personally, I don't feel comfortable against Eldrazi decks.
    Posted in: Midrange
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