2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Collaborative Create-A-Booster!
    Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.


    Message - If you control a permanent with the same converted mana cost, [...]
    Fortifications
    Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)

    Cursed Compass 2
    Artifact (C)
    T: Add 1 to your mana pool. You lose 1 life.
    T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.

    Carrion Witch 3R
    Creature - Goblin Shaman (C)
    Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
    3/1

    Lahengreme Outpost 3
    Artifact - Fortification
    Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
    During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
    Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

    Eager Sprint G
    Sorcery (C)
    Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
    "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.

    Gallantstone Lithomancers 4W
    Creature - Kor Cleric (C)
    When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
    Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
    2/5

    Luxuriant Visions 3G
    Sorcery (C)
    Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.

    Duneshifter Sail 0
    Artifact - Fortification (C)
    The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
    Fortify 2
    The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.

    Deadmarsh Marauders 3B
    Creature - Human Rogue (C)
    Menace
    When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
    "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
    3/3

    Shoreline Cartographer 1UU
    Creature - Vedalken Advisor (C)
    Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
    2/3

    Felrock Squire 1W
    Creature - Human Knight (C)
    Equip and Fortify abilities you control cost 1 less to activate.
    2/1

    Farseen Glimpse 1U
    Instant (U)
    Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
    A vision of the Pharodext.

    Scissor Devil 2R
    Creature - Devil (U)
    Double strike
    Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
    The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
    1/1

    Fire the Cannons 2RR
    Sorcery (U)
    Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player.
    "The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar

    Rare 1 of 1:

    Sunscorched Hollow
    Land (R)
    T: Add B to your mana pool. Transform Sunscorched Hollow.
    "The lighthouse's shadow grants us much room for plotting, my sisters, and an excellent harrow besides." —Syrissa, hag queen
    //
    Moonlit Briar
    Land (R)
    T: Add G to your mana pool. Transform Moonlit Briar.
    "The lighthouse's shade grants us much room for planting, my sisters, and an excellent harvest besides." —Syrissa, dryad caretaker

    Thieves' Ransom B
    Sorcery (R)
    As an additional cost to cast Thieves' Ransom, pay 2 life.
    Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card.
    "Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
    "Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."


    Twisted Ruination XBB
    Sorcery (R)
    Destroy target creature with converted mana cost X or less. It can't be regenerated. All other creatures get -X/-X until end of turn.
    "One day a stranger is welcomed into a home, and the next day there are bodies everywhere. This plague feeds on our generosity more than anything else." —Meraba, Crucian cleric
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...


    Carnivorous Creeper 3BB
    Creature - Plant Elemental (C)
    "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
    3/6

    Saltgleam Borderpost 1GU
    Artifact (C)
    You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
    Saltgleam Borderpost enters the battlefield tapped.
    T: Add G or U to your mana pool.

    Common 3 of 9: (There's a foil card in this pack.)

    Heliomancer Vagabond 2R
    Creature - Human Wizard (C)
    Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
    Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
    2/2

    Immortal Veil 1W
    Instant (C)
    Target creature gets +2/+2 and gains indestructible until end of turn.
    The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.

    Suffocate 2U
    Instant (C)
    Counter target monocolored spell.
    "I'm not just going to see you fail. I'm going to see you fail spectacularly." —Kiritegawa Nemar, Gleamweaver

    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...

    Common 1 of 9: (There's a foil card in this pack.)

    Solar Flare 2R
    Sorcery (C)
    Solar Flare deals 3 damage to target creature.
    Converge — Solar Flare deals 3 damage to that creature's controller if three or more different colors of mana was spent to cast this spell.
    "May the dawn despise you." —Terahunga curse

    Platefang Borderpost 1WB
    Artifact (C)
    You may pay 1 and return a basic land you control to its owner's hand rather than pay Platefang Borderpost's mana cost.
    Platefang Borderpost enters the battlefield tapped.
    T: Add W or B to your mana pool.

    Carnivorous Creeper 3BB
    Creature - Plant Elemental (C)
    "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
    3/6
    Posted in: Custom Card Contests and Games
  • posted a message on Boneyard Wurm versus combat damage
    I'm attacking my opponent with a 4/4 Boneyard Wurm and a 1/1 Charging Badger. My opponent blocks the Wurm with a 4/4 Bonebreaker Giant, then blocks the Badger with a 2/2 Goblin Spelunkers.

    Assuming that no one interferes with any graveyards in any way (short of the Badger going into one), does the Boneyard Wurm become a 5/5 creature in time to survive combat?
    Posted in: Magic Rulings Archives
  • posted a message on Precursor Golem trigger timings
    My opponent has a Precursor Golem in play, while I have three creatures: a Plagued Rusalka, a Vampire Lacerator, and a Thief of Hope.

    Earlier this turn, I cast Wings of Velis Vel on Vampire Lacerator to make it a 4/4 flying creature that has all creature types (so yes, it's a Golem now). This caused Thief of Hope's ability to trigger and drain my opponent for 1.

    Assuming that I have a Nameless Inversion in hand, is the following sequence correct?

    - I cast Nameless Inversion on Precursor Golem. Thief of Hope's ability triggers, and Precursor Golem's ability triggers.
    - In response to the Nameless Inversion and both triggers, I sacrifice Thief of Hope to my Plagued Rusalka (giving Precursor Golem -1/-1). This causes Thief of Hope's soulshift ability to trigger.
    - I resolve the Soulshift ability. I choose to return Wings of Velis Vel from my graveyard to my hand.
    - Before any other spell or ability on the stack resolves, I cast Wings of Velis Vel on my Plagued Rusalka, also making it a 4/4 flying creature that counts as a Golem.
    - I resolve Plagued Rusalka's ability: Precursor Golem gets -1/-1 until end of turn.
    - I resolve Thief of Hope's ability: My opponent loses 1 life and I gain 1 life.
    - I resolve Precursor Golem's ability: All other Golems in play are targeted by copies of Nameless Inversion. Vampire Lacerator becomes 7/1. Plagued Rusalka becomes 7/1.
    - I resolve the original Nameless Inversion: Precursor Golem gets +3/-3 and dies.




    Posted in: Magic Rulings Archives
  • posted a message on Collaborative Create-A-Booster!
    In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.


    Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
    Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."


    Entropic Siphon black mana
    Sorcery (C)
    Each opponent loses 1 life. You gain life equal to the life lost this way.
    Surge 3 mana black mana (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)

    Bolster Agility 1U
    Enchantment - Aura (C)
    Enchant creature
    Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)

    Kaleidon Crafter 1G
    Creature - Elf Artificer (C)
    When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
    "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
    1/1

    Heirloom Catalyst 3
    Artifact
    When ~ enters the battlefield, scry 1.
    t: Add one mana of any color to your mana pool.
    While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.

    Eclipse Beam 1W
    Instant (C)
    ~ deals 2 damage to target attacking creature and you gain 2 life.
    Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
    "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City

    Kaleidon Scrapshaper 1W
    Creature - Human Artificer (C)
    Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
    2/2
    No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.

    Carius Advocate 3BB
    Creature - Vampire Advisor (C)
    When Carius Advocate enters the battlefield, you lose 1 life and draw a card.
    T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
    1/4
    Nerenian vampires tend to seek a different kind of power.

    Debris Elemental 3R
    Creature - Elemental (C)
    "Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
    3/3

    Huntbred Hound 1G
    Creature - Hound (C)
    Empowered 1 (This card gets +1/+1 as long as a permanent is attached to it.)
    As long as Huntbred Hound is enchanted, it has haste.
    2/2
    "Good ol' Kepp is a fine dog, I reckon', but if we're going to face them upper-class twits he could use some extra teeth." - Jicks, revolutionary mage

    Common 10 of 10:

    Coldflame Nimbus 1RR
    Enchantment - Aura (C)
    Enchant creature
    When Coldflame Nimbus enters the battlefield, it deals 2 damage to enchanted creature.
    Enchanted creature gets +4/+0.
    "Despite how it looks, you are most definitely not on fire. But you were sensible enough to keep your panic under control. Well done." —Kovgnir, to Dacian

    Desist 3UU
    Instant (C)
    Counter target spell. If an artifact or creature spell is countered this way, draw a card.
    "You think that's magic? No, young upstart... this is magic." —Kilm Stoneblood, Mage Baron
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.


    Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
    Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."


    Entropic Siphon black mana
    Sorcery (C)
    Each opponent loses 1 life. You gain life equal to the life lost this way.
    Surge 3 mana black mana (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)

    Bolster Agility 1U
    Enchantment - Aura (C)
    Enchant creature
    Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)

    Kaleidon Crafter 1G
    Creature - Elf Artificer (C)
    When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
    "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
    1/1

    Heirloom Catalyst 3
    Artifact
    When ~ enters the battlefield, scry 1.
    t: Add one mana of any color to your mana pool.
    While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.

    Eclipse Beam 1W
    Instant (C)
    ~ deals 2 damage to target attacking creature and you gain 2 life.
    Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
    "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City

    Kaleidon Scrapshaper 1W
    Creature - Human Artificer (C)
    Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
    2/2
    No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.

    Carius Advocate 3BB
    Creature - Vampire Advisor (C)
    When Carius Advocate enters the battlefield, you lose 1 life and draw a card.
    T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
    1/4
    Nerenian vampires tend to seek a different kind of power.

    Common 8 of 10:

    Debris Elemental 3R
    Creature - Elemental (C)
    "Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
    3/3

    Ironbolt Hound 3
    Artifact Creature - Hound (C)
    Infuse with Red (This card enters the battlefield with a +1/+1 counter if red mana was spent to cast it.)
    Ironbolt Hound has haste as long as it has a +1/+1 counter on it.
    "I may not have much in the way of spare catalysts, you lousy thieves, but I do use them where they count! Sic 'em, Ace!" —Daroth, Brick District salvager
    2/1

    Smash to Smithereens 1R
    Instant (C)
    Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
    "You wouldn't want to cross me, Neluss. I know I can hit you right where it hurts." —Kilm Stoneblood, Mage Baron
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Unravel 2UU
    Instant
    Counter target spell. Add UU to your mana pool.
    "I like it when I figure out how spells work. It's as though I suddenly have the authority to squash them flat at the slightest whim." —Ilyss, Whisperer of Lies
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.


    Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.


    Entropic Siphon black mana
    Sorcery (C)
    Each opponent loses 1 life. You gain life equal to the life lost this way.
    Surge 3 mana black mana (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)

    Bolster Agility 1U
    Enchantment - Aura (C)
    Enchant creature
    Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)

    Common 3 of 10:

    Kaleidon Crafter 1G
    Creature - Elf Artificer (C)
    When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
    "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
    1/1

    Kovgnir's Disciple 2G
    Creature - Elf Shaman (C)
    2G: Target creature gets +2/+2 until end of turn.
    "The once-eminent Kovgnir has obviously gone senile in his old age. But he has managed to teach the lessers how to perform simple parlor tricks, and that, in itself, is amusing." —Neluss, Duke of Varin
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    You need to post more than one card. Adding some rare choices below:


    Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.


    - -1/-1 counters
    - Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
    - Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]


    Flagellant Priest 2W
    Creature - Human Cleric (C)
    Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
    [i]"Life is cheap, you can probably pick up a few gold for it if your try hard enough."[/i]
    2/3

    Shifting Lands G
    Sorcery (C)
    As an additional cost to cast Shifting Lands, return a land you control to your hand.
    Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    [i]Mural tried to escape from the jungle - but the jungle followed him.[/i]

    Moilcrest Serpent 4U
    Creature - Serpent (C)
    Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
    Moilcrest Serpent can't attack unless it has a -1/-1 counter.
    [i]"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider[/i]
    4/5

    Jagged Bolt 2R
    Sorcery (C)
    You may cast ~ as though it had flash if you pay R more to cast it.
    ~ deals 5 damage to target creature.

    Survive Death 1B
    Instant (C)
    Regenerate target creature and you lose 2 life.
    Draw a card.
    [i]"Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord[/i]

    Uncasting 1U
    Instant (C)
    As an additional cost to cast Uncasting, exile target spell you control.
    Counter target spell.

    Grelferi Trumpetguard 2W
    Creature - Human Scout (C)
    Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
    1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
    [i]"I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"[/i]
    0/4

    Molten Lasher 2RR
    Creature - Elemental (C)
    When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
    [i]"Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran[/i]
    5/1

    Ashenclad Seer 1UU
    Creature - Human Shaman (C)
    Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
    When Ashenclad Seer dies, if it had a -1/-1 counter on it, scry 2. ([i]Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.[/i])
    [i]"The Ashenclad seeks a world of ice and stillness by purging the Worldpyre. Such heretics do not deserve to live." - Altheon, Voice of Iarathi[/i]
    2/3

    Damned Might B
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
    [i]On a plane where results now are favored over results later, demons sign countless pacts.

    Roaring Pyrebeast 3R
    Creature - Elemental (U)
    First strike
    Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
    When you cast an instant or sorcery spell, Roaring Pyrebeast gets +2/+0 until end of turn.
    [i]"The Worldpyre is the greatest manifestation of the world's soul and life - and, sometimes, its anger." - Ajani Goldmane[/i]
    2/3

    Nomadic Chieftan 1GR
    Creature - Human Warrior (U)
    Haste
    When Nomadic Chieftan enters the battlefield or deals combat damage to a player, you may untap target land and gain control of it until end of turn.
    [i]The world is my playground.[/i]
    2/2

    Iarathi Wingrider 3WW
    Creature - Cat Knight (U)
    Flying
    When Iarathi Wingrider attacks, you gain 1 life for each attacking creature you control.
    When Iarathi Wingrider blocks, you gain 1 life for each blocking creature you control.
    3/4

    Rare 1/1:

    Goblin Slaver 1BR
    Creature - Goblin Rogue (R)
    When Goblin Slaver enters the battlefield, untap target creature and gain control of it until Goblin Slaver leaves the battlefield. It gains haste..At the beginning of your upkeep, put a -1/-1 counter on that creature.
    [i]The goblins are not known for caring for their slaves.[/i]
    2/2

    Subconscious Release 5U
    Instant (R)
    You may cast target instant card from your graveyard without paying its mana cost.
    [i]"Delve into the depths of your mind at your own peril, for you might not like what you find." —Vimantha Cerebrex[/i]

    Ravening Summons 3G
    Sorcery (R)
    As an additional cost to cast Ravening Summons, discard a card.
    Put an X/X Elemental creature token onto the battlefield, where X is the discarded card's converted mana cost.
    [i]The Moving Jungle is more than capable of snaring its own meals.[/i]
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Jagged Lightning already exists as a card - should we designate a new name for this one?



    Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.


    - -1/-1 counters
    - Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    - Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)


    Flagellant Priest 2W
    Creature - Human Cleric (C)
    Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
    "Life is cheap, you can probably pick up a few gold for it if your try hard enough."
    2/3

    Shifting Lands G
    Sorcery (C)
    As an additional cost to cast Shifting Lands, return a land you control to your hand.
    Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    Mural tried to escape from the jungle - but the jungle followed him.

    Moilcrest Serpent 4U
    Creature - Serpent (C)
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Moilcrest Serpent can't attack unless it has a -1/-1 counter.
    "Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
    4/5

    Jagged Lightning 2R
    Sorcery (C)
    You may cast ~ as though it had flash if you pay R more to cast it.
    ~ deals 5 damage to target creature.

    Survive Death 1B
    Instant (C)
    Regenerate target creature and you lose 2 life.
    Draw a card.
    "Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord

    Uncasting 1U
    Instant (C)
    As an additional cost to cast Uncasting, exile target spell you control.
    Counter target spell.

    Grelferi Trumpetguard 2W
    Creature - Human Scout (C)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
    1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
    "I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"
    0/4

    Common 8 of 10:

    Wildspeaker Elf G
    Creature - Elf Shaman (C)
    T: Add one mana of a random color to your mana pool.
    "I am not so proud as to speak for the land... not when the land so clearly speaks for itself." —G'kaa, Falchian emissary
    1/1

    Molten Lasher 2RR
    Creature - Elemental (C)
    When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
    "Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran
    5/1

    Lesion Fiend 4B
    Creature - Horror (C)
    At the beginning of your upkeep, you may put a -1/-1 counter on Lesion Fiend. If you do, put a -1/-1 counter on another target creature.
    Zummian myth implies that the fiends were once humans who obsessively sought the lost city of Ajurasa, and who found the sum of its pain and suffering instead.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.


    - -1/-1 counters


    Flagellant Priest 2W
    Creature - Human Cleric (C)
    Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
    "Life is cheap, you can probably pick up a few gold for it if your try hard enough."
    2/3

    Shifting Lands G
    Sorcery (C)
    As an additional cost to cast Shifting Lands, return a land you control to your hand.
    Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    Mural tried to escape from the jungle - but the jungle followed him.

    Common 3 of 10:

    Moilcrest Serpent 4U
    Creature - Serpent (C)
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Moilcrest Serpent can't attack unless it has a -1/-1 counter.
    "Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
    4/5

    Ashen Burst 3BB
    Sorcery (C)
    Destroy target creature. It can't be regenerated.
    Creatures without flying can't block this turn if R was spent to cast Ashen Burst.
    "The way I see it, you can always ask questions later." —Uvex, dust shepherd

    Pyroclastic Shower 3R
    Sorcery (C)
    Destroy target artifact or land. Pyroclastic Shower deals 2 damage to that permanent's controller if RR was spent to cast it.
    The mountains of Igtaxius show their displeasure in certain ways.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Jeskai Initiate W
    Creature - Human Monk
    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
    "A gem cannot be polished without carving and polishing, nor a man perfected without trials." —Chinese proverb
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Slaves of Eldra: While Arteor, creator of Lustra, menaged to weaken his enchantment of evolution over the plane, some parts of it are still affected by the tremendous and rapid development. In the region of Eldra, species of super-intelligent, self-conscious and gargantuan creatures begin to rise, forcing all other beings to be submitted to them.


    - Weird combination of creature types.
    - +1/+1 counters interaction
    - Evolve (so far in U/B mana creatures)
    - Descendance - Effect that affect creature or creatures with the same creature types. (so far only in G/U mana creatures)
    - Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in W/U mana creature)

    - +1/+1 counters interaction
    - Eldrazi Spawn tokens
    - Evolve can be on R creatures.

    Guria Highland
    Land (C)
    T: Add U to your mana pool.
    T, Return Guria Highland to its owner's hand: Add W or B to your mana pool.
    It is believed that the huge abomination first spawn from the highland near Guria regions.

    Giant Growth G
    Instant (C)
    Target creature gets +3/+3 until end of turn.
    The best way to improve muscular tone.

    Phytoshifter 1GG
    Creature - Plant (C)
    When ~ enters the battlefield, you may move up to two +1/+1 counters from creatures you control onto ~.
    2/3

    Oregbat's Infusion 3GG
    Sorcery (C)
    Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control.
    Oregbat among all the Eldrazi was the only one that seemed to draw delight from the act of nourishing itself. That's why he nurtured and shaped its preys at its own pleasure.

    Rotting Touch 2BB
    Sorcery (C)
    Creatures get -1/-1 until end of turn. Then put two 0/1 colorless Eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool."
    It's hard to say weather death follows the Eldrazi, or it's the other way around.

    Hissing Feroch 1R
    Creature - Cat Lizard (C)
    Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
    Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you.
    "Bad Fluffy! No treats for you today!" —Disaali
    2/1

    Montegian Lashcaster W
    Creature - Human Soldier (C)
    When Montegian Lashcaster enters the battlefield, choose a creature type.
    T: Tap target creature of the chosen type.
    "Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
    1/1

    Glimscale Trooper 1W
    Creature — Human Lizard Soldier (C)
    Descendance — Whenever Glimscale Trooper attacks, all other creatures that share one or more type with it get +1/+0 until end of turn.
    2/1

    Common 9 of 10:

    Retrogress 2U
    Sorcery (C)
    Return target creature to its owner's hand. If that creature had a counter on it, draw a card.
    "This creature's evolutionary progress has taken an unacceptable turn. Devolve it." —Zi, Lustra biologist

    Aethermist Tether 1U
    Enchantment - Aura (C)
    Enchant creature
    At the beginning of enchanted creature's controller's end step, if enchanted creature is tapped, return it to its owner's hand.
    Although the tether was originally used to subdue experimental test subjects, Montegians also found it useful to detain unruly criminals.

    Thoughtbind 2U
    Instant (C)
    Counter target spell with converted mana cost 4 or less.
    The first test subjects broke loose, running unchecked across the landscape. Deep within Lustra, Arteor secluded himself, questioning whether his grand experiment still deserved to exist.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Herd Mentality 2WW
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+2 as long as you control another creature.
    Enchanted creature gets +2/+2 and has protection from instants and sorceries as long as you control three other creatures.
    Posted in: Custom Card Contests and Games
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