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The End of an Era
  • posted a message on Collaborative Create-A-Booster!
    Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.


    Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.

    Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)

    Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)

    Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

    Suit card supertype

    Actuarial Homunculus 1U
    Creature - Homunculus (C)
    T: Look at top card of your library. You may exile that card.
    "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
    1/2

    Feral Influence G
    Instant (C)
    Target creature gains trample until end of turn.
    Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
    "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam

    Thopter Sentry 2
    Artifact Creature - Construct (C)
    Flying
    Dealers use them to prevent cheating. Collectors use them to find debtors.
    1/2

    Blood Downs Stakesman 2R
    Creature - Human Warrior (C)
    When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
    3/1

    One-Armed Bandit R
    Creature - Goblin Rogue (C)
    Haste
    At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
    2/1

    Divert Attention 3W
    Instant (C)
    Untap target attacking or blocking creature and remove it from combat.
    Draw a card.
    "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer

    Underdog's Glory W
    Instant (C)
    Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
    Target creature gets +4/+8 until end of turn.
    "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark

    Ace of Skull B
    Suit Instant (C)
    Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.

    Skull Jacket 1B
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
    "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor

    Uncommon 2 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)

    Aqueduct Serpent 4U
    Creature - Serpent (U)
    Defender (This creature can't attack.)
    At the beginning of your upkeep, bet. If you win the bet, Aqueduct Serpent loses defender until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
    4/5

    Restless Orgudon 5G
    Creature - Fungus Beast (U)
    Trample
    At the beginning of each player's end step, if that player didn't cast a spell during that turn, put two +1/+1 counters on Restless Orgudon.
    Where the Vrixmali saw the orgudon as investments, the Crucians saw them as liabilities.
    4/4

    Incendiary Brawl 3RR
    Sorcery (U)
    Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
    • Incendiary Brawl deals 3 damage to each creature.
    • Put four 1/1 red Goblin creature tokens onto the battlefield.
    "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Requisition Order 1U
    Sorcery
    Target opponent chooses a nonland card type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand, then shuffle the rest of the revealed cards into your library.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Xathrid Grandmaster 1BB
    Creature - Human Monk
    Whenever you cast a noncreature spell, put a +1/+1 counter on Xathrid Grandmaster.
    At the beginning of your upkeep, remove a +1/+1 counter from Xathrid Grandmaster. If you do, you lose 1 life.
    "What is the sound of one neck snapping?"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Phantasmal Spider 2U
    Creature - Illusion Spider
    Reach (This creature can block creatures with flying.)
    When Phantasmal Spider becomes the target of a spell or ability, sacrifice it.
    Despite its nonsubstance, its webs are surprisingly solid.
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Venerable Mystic 1W
    Creature - Human Monk
    Whenever Venerable Mystic blocks or becomes blocked, it gets +2/+2 and gains double strike until end of turn.
    The day after the Shattergang Brothers had healed enough to walk, a new order made the streets: "Don't touch the old man."
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Tattooed Wanderer 1R
    Creature - Human Monk
    When Tattooed Wanderer dies, return it to the battlefield under an opponent's control.
    3: Change the target of target spell or ability that targets only Tattooed Wanderer.
    Each tattoo tells the story of his life, and it is said that another one appears each time he dies.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Reliquary Master 2WW
    Creature - Human Monk
    Noncreature artifacts you control have indestructible.
    When Reliquary Master dies, sacrifice a noncreature artifact.
    "There is an unfounded rumor among the apprentices, one which claims that Brother Tolten locks himself in the inner sanctuary each night to divine his relics' secrets. While we do not condone gossip within the Order, we do commend our brother for his diligence." —Abbot Zikara
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Why people posting 5753919184756 cards at a time?
    My reasoning: This is an easy game for the most part, because you just have to create a card that starts with the next letter of the alphabet. Some people therefore choose to do it on "hard mode", i.e. "think of as many cards as you can before someone responds and invalidates your entire post".

    Disruptive Element 1UU
    Instant
    Counter target spell. If that spell's converted mana cost was 1 or less, draw a card.
    "To think that you were almost worthy of my acknowledgement." —Ilyss, Whisperer of Lies
    Posted in: Custom Card Contests and Games
  • posted a message on Magic: Game Puzzles
    Yup, I was trying to figure out if the solution to that one was easy enough to find.

    Just one more for now before I go back to my archives. I have a solution in mind for this, but I'd be interested to see if there are any alternatives:

    A few turns ago, your opponent, Paolo, played a number of Sinkholes to reduce your land count, then used Relic of Progenitus to make sure you wouldn't be getting them back. Now you're at 4 life and he has the dominant presence on the table; when his next turn comes around, Paolo's not going to have any qualms about sending everything he has in your direction.

    You don't have a lot of cards on the table, so you shouldn't be any way to win this game... or is there?

    It is the start of your first main phase. Win this game before your opponent does.

    Paolo is at 6 life, has no cards in his hand, and has no untapped lands. He has these cards in play:

    Paolo has only one creature card in his graveyard: a Soul of Innistrad.

    You are at 4 life. You have these cards in play:

    Your cards in hand:

    The top two cards of your library (which you know due to a recent Ponder) are:

    You currently have only two cards in your graveyard:




    Posted in: Other Forum Games
  • posted a message on Magic: Game Puzzles
    Okay, a new one to test the waters:

    You have a deck made from your LGS’s bargain box. Bosko has a deck with some rather expensive cards. You'd think that you wouldn't stand a chance against him, but you've managed to hold up well so far.

    Last turn, however, Bosko made his move: He cast Eureka, then used it to empty his hand of the three Eldrazi titans that are now glaring at you from across the table. That’s Ulamog, Kozilek, and Emrakul, in case you need the reminder. If you don't take them down now, they'll grind you into paste on Bosko's attack next turn.

    It is the start of your first main phase. Remove all three legendary Eldrazi creatures from the battlefield this turn.


    Bosko is at 15 life, and has no cards in his hand. He has these cards in play:


    You are at 9 life. You have these cards in play:


    You have the following cards in your hand:




    Posted in: Other Forum Games
  • posted a message on Magic: Game Puzzles
    Hmm. So how does this work? Could anyone submit a gameplay puzzle of some sort? I have quite a few.
    Posted in: Other Forum Games
  • posted a message on Collaborative Create-A-Booster!
    Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.

    Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
    Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)

    Actuarial Homunculus 1U
    Creature - Homunculus (C)
    T: Look at top card of your library. You may exile that card.
    "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
    1/2

    Feral Influence G
    Instant (C)
    Target creature gains trample until end of turn.
    Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
    "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam

    Thopter Sentry 2
    Artifact Creature - Construct (C)
    Flying
    Dealers use them to prevent cheating. Collectors use them to find debtors.
    1/2

    Blood Downs Stakesman 2R
    Creature - Human Warrior (C)
    When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
    3/1

    One-Armed Bandit R
    Creature - Goblin Rogue (C)
    Haste
    At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
    2/1

    Common 6 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)

    Precarious Oath 2BB
    Sorcery (C)
    As an additional cost to cast Precarious Oath, pay 4 life.
    At the beginning of your next upkeep, target opponent loses 4 life and you gain 4 life.
    "You disappoint me, Gemeth. I distinctly heard you mention that you would give your left arm to play." —Obiex, Lord of the Scarred Coin

    Lumen Shield 3W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2 and can't be sacrificed.
    When enchanted creature dies, put that card on top of its owner's library.
    After half of the Order's new recruits were injured keeping the peace, the Sunlit Torch developed ways to protect its troops.

    Divert Attention 3W
    Instant (C)
    Untap target attacking or blocking creature and remove it from combat.
    Draw a card.
    "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Seal of Reconciliation W
    Enchantment
    Sacrifice Seal of Reconciliation: Exile target creature. Its controller gains life equal to its power.
    "I am the pacifier, the furrow that replaces the blade." —Seal inscription
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.



    Common 1 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)

    Actuarial Homunculus 1U
    Creature - Homunculus (C)
    T: Look at top card of your library. You may exile that card.
    "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
    1/2

    Flaming Deterrent 2R
    Sorcery (C)
    Flaming Deterrent deals 4 damage to target creature. Flip a coin. If you win the flip, another target creature can't block this turn.
    "One day overdue? I redecorate your home. One week overdue? I break both of your legs. One month overdue? I make an example of you." —Melanthe, Obiex collector

    Feral Influence G
    Instant (C)
    Target creature gains trample until end of turn.
    Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
    "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Penitent Monk 2W
    Creature - Human Monk
    Defender (This creature can't attack.)
    Penitent Monk costs 2 less to cast if an opponent was dealt damage this turn.
    At the beginning of your upkeep, you gain 1 life.
    2/3
    Posted in: Custom Card Contests and Games
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