As Hermit pointed out above, the wording "when this creature enters the battlefield" doesn't actually denote that the permanent needs to be a creature for the ability to work. I would argue that this logic extends to the rules themselves, and I can't think of a similar example where the card types of the source of an ability would prevent it from working in this way like Hermit believes here. But I think 702.110 needs to be reworded to use the word 'permanent' instead of 'creature' in the first instance in each subrule. 702.110b in particular opens up Hermit's stance way too much for my tastes. Maybe the rules team prefers it this way so as to not get messages saying "why does this rule say 'permanent' instead of 'creature', there are no noncreatures with Exploit", I don't know, but I would advise them to change it regardless.702.110. Exploit
702.110a. Exploit is a triggered ability. "Exploit" means "When this creature enters the battlefield, you may sacrifice a creature."
702.110b. A creature with exploit "exploits a creature" when the controller of the exploit ability sacrifices a creature as that ability resolves.
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Mar 15, 2023MadMageQc posted a message on Exploit and MyrkulYour scenario works as you intend it. Exploit works on a noncreature permanent, there's no logical reason why it wouldn't as far as the usual structure of the rules and card text goes, but I agree Horseshoe_Hermit is bringing up a genuine issue that the rules for exploit are worded badly.Posted in: Magic Rulings
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peteroupc posted a message on Changing Control and Summoning SicknessPosted in: Magic Rulings
In general, the actions of transforming a permanent, flipping it, and turning it face up or face down don't change—Quote from NavoMan »Thanks for simplifying the rules. Also, since you mentioned transforming cards, does that apply to transform as in the card archetype such as werewolves? What about flipping cards like Jushi Apprentice? Oh, and face down cards from morph, megamorph, and manifest too? Thanks again.- whether that permanent can attack (C.R. 302.6), or
- whether a player can activate its activated abilities with the tap or untap symbol in their cost (C.R. 302.6),
EDIT (Jul. 9, 2019): One rule was renumbered with Core Set 2020.
EDIT (Oct. 13, 2019; Mar. 5, 2020): Correctness edit.
EDIT (Feb. 9, 2022): Edited, including because one rule changed in the meantime. -
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peteroupc posted a message on Bucknard's Everfull Purse with donation.When the ability of Bucknard's Everfull Purse resolves, the player who activated the ability rolls a d4 and creates the tokens, and the player to the right of that player gains control of Bucknard's Everfull Purse (C.R. 608.2c, 109.5, 113.8). This is the case regardless of who controlled the permanent when the ability started to resolve. Here the "your" on that ability refers to whoever activated the ability (C.R. 109.5).Posted in: Magic Rulings
See also this thread.
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peteroupc posted a message on Boast QuestionsNo. For the purposes of the activation instruction on boast abilities ("Activate only if this creature attacked this turn and only once each turn" [C.R. 702.142a]), a creature that enters the battlefield attacking hasn't "attacked" this way, any more than it has "attacked" this way for the purposes of triggered abilities (see also C.R. 508.4).Posted in: Magic Rulings
EDIT (Apr. 30, 2021): Edited to conform to update with Strixhaven. -
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peteroupc posted a message on Storm Herald x Animate DeadNo; with Storm Herald, you can't return Animate Dead, Dance of the Dead, or any other Aura card to the battlefield unless the resulting Aura can enchant a "creatur[e] you control" (C.R. 303.4g; see also C.R. 303.4f). If there is nothing the Aura can enchant this way, the Aura card remains in the graveyard (C.R. 303.4g).Posted in: Magic Rulings
In particular, if the Aura's enchant ability is—- "enchant creature card in a graveyard" (e.g., Animate Dead or Dance of the Dead [C.R. 108.1]),
- "enchant player" (e.g., Wheel of Sun and Moon), or
- "enchant creature you don't control" (e.g., Captured by the Consulate),
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peteroupc posted a message on Lich's Mirror and Teferi's ProtectionPosted in: Magic Rulings
With Lich's Mirror, you don't shuffle any cards you own in exile into your library, even if they were exiled with a permanent you own.Quote from NavoMan »So, a theft deck... I was thinking along the lines of mass flicker effects, or mass jail cards like Lumbering Battlement where the jail card would get shuffled, but not what's under it. If I'm thinking correctly the "leaves the battlefield" trigger would go on the stack right after resolving Lich's Mirror.
Assume no permanents are phased out. If you own and control Lumbering Battlement and Lich's Mirror and would lose the game, instead—- you shuffle your hand, your graveyard, and all permanents you own (including Lumbering Battlement and Lich's Mirror) into your library, then
- "immediately after" that, the cards exiled with Lumbering Battlement return to the battlefield under their owners' control (C.R. 610.3, 610.3c), then
- you draw seven cards, then
- your life total becomes 20.
Any ability that triggers in the process will go on the stack after the process completes — more specifically, the next time a player would get priority (C.R. 603.3).
See C.R. 608.2f and see also this thread. Note, however, that Lumbering Battlement doesn't have a leaves-the-battlefield triggered ability (compare with Oblivion Ring; Yorion, Sky Nomad; and Tatsumasa, the Dragon's Fang) (C.R. 603.6c; review C.R. 603.1, 603.7). -
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peteroupc posted a message on Token Ownership QuestionYes, since under current rules, the player who creates a token is its owner (C.R. 111.2). See also this thread.Posted in: Magic Rulings -
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peteroupc posted a message on Dumb question having to do with color/text changing effects.With Sleight of Mind, you can choose any color word (white, blue, black, red, green) as the color word to replace with another, even if that word isn't present on the targeted spell or permanent (C.R. 105.1, 105.4). In that case, Sleight of Mind would practically do nothing if the chosen word (or a form of it) isn't present on that spell or permanent (C.R. 612.2). For example, with Sleight of Mind, you can choose to replace "black" with "red" (or even "black" with "blue") on Sapphire Medallion even if the word "black" isn't present on that permanent. See also this thread.Posted in: Magic Rulings
Also, if you create a token that's a copy of Sapphire Medallion (or any other permanent) with Orvar, the copy won't necessarily be subject to any text-changing effects on the original (since text-changing effects are not copiable) (C.R. 706.2). This means that in general, if Sleight of Mind changes "Blue spells..." on Sapphire Medallion to, say, "Green spells...", and you then create a token that's a copy of Sapphire Medallion, the token will nevertheless say "Blue spells...".
Also, note the following:- Sleight of Mind changes only color words in text, not colors, on a spell or permanent.
- If you apply two Sleight of Mind spells on the same spell or permanent, the second Sleight of Mind will work off the text as modified by previous text-changing effects (C.R. 613.1c, 613.7, 613.8). For example, you can change "Blue" on Sapphire Medallion to "Green" with one Sleight of Mind, then "Green" back to "Blue" with another Sleight of Mind. See also this thread.
EDIT: Edited after comment 3 was posted.
EDIT (Feb. 26): Edited. -
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willdice posted a message on Boast QuestionsNo, it doesn't work, for the same principle that "whenever this attacks" triggers don't work.Posted in: Magic Rulings
A creature that is put on the battlefield attacking is attacking, but it never attacked. You can't activate Boast abilities of creatures Alesha put on the battlefield.
Reference: Kaldheim release notes
If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can't be activated that turn. -
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peteroupc posted a message on I have a question involving Horde of Notions.To play a nonland card means to cast that card as a spell (C.R. 701.14b). For the purposes of Zacama's triggered ability, if "you cast" Zacama with Horde of Notions and the permanent that spell becomes enters the battlefield, "you [have] cast" Zacama this way. This is the case even though Horde of Notions's activated ability allows a player to "play" (rather than "cast") a given card when it resolves.Posted in: Magic Rulings
EDIT (Jul. 21): One rule was renumbered in the meantime. - To post a comment, please login or register a new account.
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