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Treasure Cruisin' Amulet's End
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  • posted a message on Random Card of the Day: Breaking // Entering
    I have this in my Thrax deck, but I've only used it once to get Thrax back out. There are a number of GY shenanigan decks in my meta though, so I think it should stay around for a while longer...
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Breaking // Entering
    Yeah, as I got access to better lands(or had the best utilities for my decks), this got pushed away. I can't even justify running it in my zombies deck which DOES run amulet. Better targets to blink, better permanents/spells with the same(or better, even more efficient) effect...meh all around.
    Posted in: Commander (EDH)
  • posted a message on Favorite Legend/Secret Commander in 99
    Daxos of Meletis and Gonti, Lord of Luxury function beautifully to compliment/take over from Merieke Ri Berit if I can't get her out for some reason. If damage needs to be done, Geist of Saint Traft has been stupidly awesome so many times.

    If Thraximundar gets too expensive, Gisa and Geralf have a great deal of fun taking over in the interim. If I need a rush job, Sedris, the Traitor King is another fun one.
    Posted in: Commander (EDH)
  • posted a message on What stories have stayed with you over the test of time?
    Ouch...being hoisted by your own petard is really the worst feeling.
    Posted in: Commander (EDH)
  • posted a message on What stories have stayed with you over the test of time?
    Playing a FFW pod between Mayael the Anima(myself), Mathas, Fiend Seeker, The Scorpion God and a commander I can't remember. I'd been getting thoroughly mana screwed, and out of sympathy, I'd been mostly ignored most of the game, while I'd been pitching some creatures to my graveyard because I can't cast them and can't cheat them into play with Mayael.

    Scorpion gets his commander out, and looks through graveyards. He salivates at seeing my Craterhoof Behemoth and a couple of other big fatties in my graveyard, and decides to make a move to end the game. I see him making calculations in his head, and I'm making a few calculations of my own.

    He manages to swing in for lethal at the one player, NEARLY gets Mathas in one swing(he was able to pull some chump blocks, and there were a few 'bounty creatures that died and saved him), and decides to swing his 19/19 Scorpion God at me.

    I then play Deflecting Palm on Scorpion God. The crestfallen look on his face was priceless as he realized that he was pulled into a trap so thoroughly as to be killed by it. I still ended up losing, but the table readily agreed that that was the play of the night, because of how it worked, and yes...I admit that I did 'discard play' to Scorpion God's ability to try and entice him into shenanigans. I did not expect it to go so well, however.
    Posted in: Commander (EDH)
  • posted a message on edgar markov's dark prophecy
    Okay, some cuts I would make:

    Vampire Nocturnus = VNoc relies on having a black card on top to make your vamps more powerful. His usefulness drops off pretty sharply at two colors, and precipitously at three and above. You can still use him...but many times you'll find him to be 'just a body' because your card is a land or a non-black.
    Stromkirk Condemned = cheap as he is(and that's good for Edgar), I'm not a fan of temporary boosts. The fact that you can only do this once each turn REALLY hurts as well(planned discard outlets shouldn't have this type of stipulation, and there are better ways to boost your vampires more permanently).
    Butcher of Malakir = awful expensive, and unless you get him out fast with something like Reanimate or Unburial Rites, he's just a win-more by the time he comes down. I would replace him with Dictate of Erebos or Grave Pact if those prices don't intimidate you.
    Vampire Lacerator = This guy could be hurting you for QUITE a while in an EDH game. Then you have to keep the opponent at 10 or less life in the game instead of finishing them. Pitch.
    Bloodthrone Vampire = indeed, a good sac outlet, but for another temporary buff to one creature. Not a fan, personally.
    Phyrexian Reclamation = at least one of have it listed twice. Wink lol

    That gives you a chance to pop in some of your maybe board, which seems okay for the most part, though I would warn you of a few things:
    1. Door of Destinies is a serious hate magnet. If you can't protect it, accept that you will lose it soon.
    2. Avacyn is a good plan, but is VERY color heavy in her CMC. I would stay more with cards that only have one or two colored mana symbols in their CMC, particularly for a budget tri-color deck. Chromatic Lantern may help fix it, but that's when you get it out...until then? You could be dead in the water.
    3. Patron of the Vein...great on paper, not so much in this kind of deck. 6 for a targeted removal, even for exile, is ridiculous to start, even with a 4/4 body. It gets better after that, but your targeted removal is pretty limited. If you want Patron in, beef up your removal.
    4. Gary has the same problem as VNoc...too much chance of whiffing. If he was a vampire, I'd say keep him in on that merit alone(it's why I have him in my zombie deck, even though that has the same problem as far as devotion), but seeing as he's not, you're better off letting him go. Use Exsanguinate if you're looking for the life loss/gain plan. Or, the usual Exquisite Blood/Sanguine Bond combo.
    5. Drana, Kalastria Bloodchief is just outside of the CMC you want to be emphasizing. Add in that you'll be pumping MORE mana into her if you need her ability...I dunno. I don't see her working the way she should in a deck like this. I'd add her last out of what you have.

    Suggestions for the maybe board/replacing cuts:

    Stromkirk Noble = amazing how many people run humans.
    Olivia Voldaren = while she may not have a place in this deck, I would be remiss not mentioning her. I mean, why should you have to sacrifice YOUR creatures all the time? Wink
    Falkenrath Noble = this guy with Blood Artist makes people VERY wary about casting board wipes. But, since you have no compunctions...
    Gatekeeper of Malakir = Good, quick drop to (hopefully) get rid of an early threat.
    Sangromancer = a 3/3 flyer for 2BB isn't bad, and since you have discard and ping plans...she can do some work for you.
    Twilight Prophet = being that it's ridiculously easy to get the city's blessing in EDH, you want this guy.
    Attrition = put those tokens to even more versatile use.
    Elixir of Immortality = aka Vampire Booze. I just include it because it's flavorful.
    Blood Tribute = careful with this's VERY easy to go into archenemy mode, no matter who you target.

    Okay, sorry for the wall of text, but that's my list of suggestions. Take them as you will, and if you wish to see other ideas, feel free to check out my decklist as well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on How many vampires does an Edgar deck need.
    Quote from Shadow345 »
    I think I have about forty with an emphasis on having the anthem vampires. Legion Lieutenant, Stromkirk Captain, Captivating Vampire, Stromkirk Condemned, Indulgent Aristocrat, Vampire Nocturnus and Bloodline Keeper.

    The best card at 5 mana and over isn't even a vampire, but Gray Merchant of Asphodel still plays out ridiculously.

    I would disagree. Playing that in non-mono B decks puts Gary at a diluted risk that increases exponentially the more colors you add in. It's the same reason I question playing Vampire Nocturnus in an Edgar deck...the risk of having a dead top deck is too great, until you can manipulate the top with stuff like Skullclamp or Necropotence.

    Quote from Anachronity »
    Quote from Shadow345 »
    The best card at 5 mana and over isn't even a vampire, but Gray Merchant of Asphodel still plays out ridiculously.
    If you're playing vampires I would think you'd opt for Malakir Bloodwitch; better body and probably a stronger effect with Edgar.

    This works well, however...particularly if you have even just one of the deadly duo out.
    Posted in: Commander (EDH)
  • posted a message on How many vampires does an Edgar deck need.
    Is the butcher worth keeping if there a bit of a sacrifice sub theme involved. Sacking a token to a viscera seer or indulgent aristocrat or my elderly monument to make everyone else sack seems good. And I don't have grave pact or dictate atm.

    If you can split the difference well enough, it COULD...but if you have enough aggro in the deck(and with cheap vampires, it's pretty easy to do so), you could find yourself often not seeing him before you win, or holding him in your hand as you do other things. It won't trigger Markov's eminence, but if you want to go that route, put in some options like Entomb, Buried Alive, and combo them with Unburial Rites or Reanimate, even Animate Dead.
    Posted in: Commander (EDH)
  • posted a message on How many vampires does an Edgar deck need.
    A lot of people support(and I agree) that it's just as much the CMC of vampires as the might even be MORE important.

    I have 29 in my decklist, and it works out pretty well. The expensive vampires like Butcher of Malakir and others in the 6+ CMC should be pitched for guys like Viscera Seer and even Gatekeeper of Malakir, or Mavren Fein, Dusk Apostle. That said, I do believe I could benefit a bit more from MORE vampires. Given that I doubt you have or will get some of the cards I have in my decklist, a viable run might be to start with 30 and go from there.
    Posted in: Commander (EDH)
  • posted a message on Crazy Plays in EDH.
    OOF! Did they scoop, or did they have enough other permanents to battle on?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Breaking // Entering
    man, your meta must be suuuper low power level for telepathy to draw hate. Usually when I play it, it reveals 5 kinds of scary BS that pulls the hate off me very quickly.

    Besides, once it hits most of the damage is done, no sense crying over spilt milk. Hurting me won't let you have your secrets back.

    Or, maybe people play it at the wrong time(because yeah...there IS a wrong time to play even Telepathy), which sets them up for a pretty bad fall. I'm not sure where power level theorycrafting fits in this commentary here...I thought this discussion was about the card and experiences with it.

    Granted, Telepathy will reveal all(well, save for you) with no manipulations, but you know what? You(as in the player who cast it) are still an enigma. You are the one who is arguably the most dangerous. I feel it's like playing Seven Card Stud Poker, the other players have to play with their hands revealed, but can't see the hole cards. You can, AND you don't have to reveal your hand either. Hate's gonna gravitate towards that guy, especially if he wins consistently.

    Glasses is more innocuous, even if it does permit, perhaps even encourage, 'puppet mastering'. Yes, you can only get away with lying a few times(maybe once), which is why you interject the truth now and again. Just as much a social format, EDH is also a POLITICAL format, which we all know involves sprinkling a bit of truth in with the lies. At that point, it's up to the 'puppet' whether they believe you or not. Your meta's mileage may vary with this...most I've played with enjoy figuring out what the truth is, and grudgingly concede to a 'lie well told'. Apparently, there are those who prefer their games as sworn testimony.
    Posted in: Commander (EDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    Turn 1 is even a possibility, because NO ONE ever plays this card.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [POLL] Planeswalkers as playable generals

    Quote from Carthage »
    If your deck is so narrow in it's focus that a single hate card shuts it down, it is probably teetering on the non-interactive itself.

    Academically, there's a point there. But there's a difference between someone running Vampiric Tutor, Demonic Tutor and a Razaketh, the Foulblooded shell, and someone who just wants to pop Evolving Wilds to colour fix. The former is shutting down a likely lethal combo deck, the latter is stopping a generally innocent interaction and stopping a deck from being able to interact with the game whatsoever.

    Stopping fetch lands is not stopping the deck from interacting.

    It certainly won't help the deck to interact if they're already color screwed. Not everyone has a bomb hand from the start, but they keep a so-so hand because they have a fetch land to get that color. Oops, Ashiok says **** that, so have fun 'interacting' until you get the color you need. It may not be the definition you're referencing, but I see what toc is getting at, and it's a valid point. There's also the strategy(such as it is), of just getting the shuffle...but again, Ashiok doesn't like that, so I hope you're confident in how your deck was shuffled to start, because you're not doing anything with it.

    On a side point, everybody's kind of fixated on Ashiok(which is legit...I see trouble ahead if that got to be a commander), but now we have Narset 3.0, which is at LEAST Leo 0.5. If Leovold was banned because it was oppressive, how would Narset be any better(I will find it interesting to see if she stays legal even in the 99, personally)?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Breaking // Entering
    Wow, so that popped

    I used this EXTENSIVELY back when I played in Fallen Empires; I felt it was so important to know what my opponent had. Obviously, it still is, but I'm not so fixated on that.

    To that end, I too would have to disagree with Dirk's assessment. Telepathy was a centerpiece in my early Wrexial build(I don't know why...I think I just liked forcing everyone to 'bare it all', lol). I've seen a lot of people since play it as well. My takeaway(and obviously Dirk's mileage has varied) has been that the person who plays Telepathy better win fast, or get hated out fast. Sure, the table will gang up on someone trying to combo, and shenanigans have to be more stealth shenanigan-y, but by and large, people like keeping secrets, and Telepathy rubs people that I've interacted with the wrong way. It's only human.

    Now, glasses have a bonus in that YOU are holding all the cards. Sure, it only works on one guy at a time, but let us remember that EDH is a social format, yes? A sudden Tim Taylor "Uh-oh...!" provides some amusing distraction and redirection...all without you having to play suit.

    It's asymmetrical, but not unfairly so in the eyes of your opponents. Though I admit I'm biased...I still have a playset, in fact. I should put one into one of my decks just for crits and giggles.
    Posted in: Commander (EDH)
  • posted a message on Meekstone in Morph deck
    If you're going to play shenanigans with +1/+1 counters, it would be remiss to not at least mention Sage of Hours. He's obviously STRONGER when you're targeting him with stuff, but shifting stuff around works just about as well...add in having two or three untap steps compared to their one, and bonus. Grin
    Posted in: Commander (EDH)
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