2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 2

    posted a message on Haazda Marshal
    Oh look, here's the assembly line for Divine Visitation...
    Posted in: Haazda Marshal
  • 1

    posted a message on Random Card of the Final Day: Maelstrom Nexus
    Good to know, ElliotS. I guess that changed since the last time I looked.
    Posted in: Commander (EDH)
  • 1

    posted a message on The most fun EDH Cards - Version 2
    I did something similar, only on the opposite end(I was the tempter). A guy had been able to hit me with a Voltron deck a few times, and when I tempted, he tutored up a Rogue's Passage, which prompted me to tutor up Ghost Quarter for an answer from one of the other temptees. I was willing to take the mana hit to prevent an unblockable beatdown...
    Posted in: Commander (EDH)
  • 1

    posted a message on The 100-Card Deck Limitation
    Quote from Taleran »
    ...

    Also it has become what people are used to and I find MtG to be a slow turning stick to the course kind of product generally.


    Given how long it took to get rid of mana burn specifically, you have a point. On the flip side, the same point shows what you are likely silently acknowledging...anything is possible in the future.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from JWK »
    One of the game's original big bombs, it's kind of outclassed these days but still playable, especially these days when there are so many ways to turn sacrificing creatures into an advantage. I considered running him while coming up with the original list for my Meren deck, but the high ends of my mana curves are usually competitive, so he just didn't make the cut. If I ever get around to doing demon tribal, he'll be there.


    We must share the same thought, 'cause he IS in my wife's demon tribal, lol.

    I usually ran this guy exclusively with Breeding Pit back in the day. Look forward to seeing my wife drop him at our LGS meta and the accompanying, "What's this guy do?". Having a bunch of old cards, I live for moments like that.
    Posted in: Commander (EDH)
  • 1

    posted a message on Paradox Engine
    Quote from Impossible »
    Quote from Onering »
    The threat of an out of nowhere victory with limited telegraphing and a narrow range of answers that must be deployed in an extremely short window makes the best strategy simply not letting the 5 color deck play with their commander. The ever present threat and the line of play it necessitates is the undesirable game state.
    I don't particularly want to derail this thread, but this is just nonsense. There are dozens of cards that can win the game with no warning as long as you are in the correct colors. Do you also think the correct answer to a G/x player is to kill them before they can generate 9 mana for a Tooth and Nail?


    Generally speaking? Yes. That, or keep them from having a ton of mana dorks(or weenies in general) on the field. That's been my experience, and probably a number of others, so much so that you better believe I give every G/x player the hairy eyeball at 6 mana, let alone 9.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Serra Ascendant needs to be banned
    Quote from Kangodo »
    ...
    Nope.. The goal of the increased life total was to make sure Commander is a bit slower. Not to make sure people have 1 mana 6/6 creatures.

    Your slippery slope is a fallacy.

    So either additional rules to deal with this or just outright ban them. I don't really care either way.


    1. The increased life total => slower games was A goal, not THE goal. Being able to make big, splashy plays is another goal. But that's not the singular case either; if that were, infect cards would be one of the first ones banned. Those seem to be noticeably missing from the ban list, yes?

    2. It's not a fallacy; if you start adding additional rules to one thing, you will need to continue on with everything else, because of the prevailing, perpetual argument of "Why not this? It's close enough.". Either you lay a line down now and stick with it, or you find your original good intentions paving a road to...well, you know where.

    3. Are you backpedaling, or moving the goalposts? Either you want additional rules, or you don't care if it's additional rules or banning. Though I guess it's a moot point, because as has been stated more than enough times, SA is not the majority game-wrecking threat people think it is to really require either.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Taleran »
    I just don't see a difference between the numbers and just telling people what kinds of decks you play.

    Like Casual - Casual/Competitive - Competitive is basically what you are describing and there is no need for numbers to describe those to someone.


    Very much incorrect, sir. Casual, competitive, and everything in between can mean something different to each person. Paring it down to numbers can give a better sense of perspective. I'll grant that even the numbers game can have different levels of meaning as well, but there's less chance of an outright misunderstanding due to personal definition.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Vehicle rule/flavour discussion
    Quote from FunkyDragon »
    So, your proposal would allow me to crew a vehicle with Experiment Kraj, Higure, and Thriving Turtle to make the vehicle an Ooze Mutant Ninja Turtle (plus human)? ...


    *facepalm* You know you're a 90s kid when the first thing to pop into your head is "Oozy Mutant Ninja Turtles"...and yes, you're singing it to THAT theme song.

    Sorry for the tangent I blame FunkyDragon.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    I'm going to try to address your latest post, and then I'm out, because you seem quite set in your ways.

    To start, a simple statement: while Sylvan Primordial, Primeval Titan and Prophet of Kruphix were legal, the general consensus was that you HAD to run those cards if you had their colors. It didn't matter what the rest of your deck's gameplan was; you wanted Prime, Sylvan and Prophix in your deck. Even if you only cast them once, your value was gained in that very instant.

    Second: While I find it VERY difficult to believe you have never had a pod/game centralize around these three, you are likely to find yourself in the minority. I can only speak for my own honesty(for whatever that's worth), but you will likely find MANY more people talking about the terrible trio dominating a game's focus, primarily because they're just that good. I've seen a number of times where any of the three were passed around the table like a communal hookah, because everyone wanted the value, and no one wanted anyone else to run away with the game. Have you seen a Prime Time with 3 different Mind Controls on it? I have.

    Third: Your other points are not the one card engines that the three are. Mycosynth Lattice and Vandalblast hurts(thanks for the idea, btw), but Lattice hurts just as much with Karn 1.0 too. Deadeye Navigator is a degenerate engine, but you have to pay quite a bit more for its value(5UU for casting, then [mana]1U[/c] for each blink)...that adds up fast. Painter's Servant(nevermind its legality) and Iona, Shield of Emeria is pretty bad, but it opens up politics more often than not. And that's not even the worst engine of it...replace Iona with Grindstone.
    The big thing with my third point is that none of those 'degenerate' cards that are more deserving of bans are auto-includes the way Prime/Sylvan/Prophix were. They require more work to utilize, and while they may get a lot of focus, they do not get NEAR the focus the terrible trio got. Truth be told, I can't remember the last time I've seen Mike/Trike(Mikaeus, the Unhallowed and Triskelion, in case you were unfamiliar}, Deadeye or even Mycosynth. Iona's a rare example of being held in check by the social contract aspect of EDH: at least, I think so. I have never, in my eight years of playing EDH, seen her drop once. Whether that speaks to overall community disgust, or to the integrity of my pods, I leave to others to judge.

    In the end, it comes down to your own words:
    ...
    I guess that depends on the meta

    Your meta is one experience, mine is quite another, Buffsam's is yet another. There are bound to be inconsistencies. But overall, those bans were right and justified, despite the fact that I was out money getting them for my decks before the bans hit. The overall experience from the community has apparently been that those three hog all the attention as soon as they drop. My experience has been that they do, yours has not. The council has spoken, and we must abide.

    Out of curiousity, have you and your playgroup ever TRIED playing with those cards nowadays(I noted that you said you were playing before the bans)? House rule them back in sometime, and see what happens. I will commend your playgroup's restraint if they do not steal the show, but I do not believe most people would be as self-controlled.
    Posted in: Commander Rules Discussion Forum
  • To post a comment, please or register a new account.