- ChazA4
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Member for 7 years, 3 months, and 13 days
Last active Tue, Jun, 30 2020 13:36:06
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cryogen posted a message on Is Captain Sisay overpowered?Locked necroPosted in: Commander (EDH) -
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Onering posted a message on [POLL] Planeswalkers as playable generalsPosted in: Commander Rules Discussion ForumQuote from Carthage »With the addition of all these new static effect planeswalkers I continue to be sad that they are not legal commanders.
The most iconic story figures in the game and you cannot build a deck around them legally in the most popular casual format.
I mean, there is another format where you can do that, and I was told repeatedly when it launched that it was going to be better than commander in part because you could run planeswalkers, and because it lacked the busted fast mana and tutors, but it seems that format isn't very popular for some reason.
Judging from this poll (and every time I see this discussed elsewhere) allowing planes walkers as commanders is pretty unpopular, so it doesn't follow that they should be allowed as commanders in the most popular casual format. I'd also question them being the most iconic characters. Certainly some of them are, but there are also plenty of legendary creatures that are just as iconic, and plenty of planeswalkers that elicit a "who?" from most players. -
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ChaosCocoa posted a message on Bond of FlourishingI love the "optimal number of limbs" part, because my immediate thought went to tree limbs. Then I realized, "Oh. Right. Simic."Posted in: Bond of Flourishing -
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toctheyounger77 posted a message on Small yet satisfying EDH playsT2 Sakura-Tribe Elder, end of turn cycle pop him and ramp. T3 Eternal Witness to grab him back and do it again. Nice simple ramp early. Not a big move, but kept a questionable hand on account of this and it paid off nicely.Posted in: Commander (EDH) -
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toctheyounger77 posted a message on [POLL] Planeswalkers as playable generalsPosted in: Commander Rules Discussion ForumQuote from ForgottenPlaneswalker »
Whether you love them or hate them or are just indifferent, you got to admit this is pretty much why this is happening.
This is 100% false. This discussion was being had before any PW had that line of text.
As well as this, it's the statement itself, not the existence of planeswalkers, that dictates legality for commander status. Whatever side of the debate you're on, currently the statement 'x can be your commander' is the only thing making walkers commander feasible, and they could stick that on anything - and that's a point against, not for. The fact that it got stuck on walkers is a small concession, yes, but it's also an indication that there's no indication of a blanket rule change. We can only assume the reasons why or why not that might be, but it's easy enough to extrapolate for our format. Most of it boils down to 'íf it ain't broke, why fix it?'and 'why create more problems for yourself than you need to?', with a healthy dose of 'there's no benefit to doing this'. -
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cryogen posted a message on [POLL] Planeswalkers as playable generalsThis is starting to get a little heated, with attacks targeting other users rather than the arguments, so let's step back a bit please.Posted in: Commander Rules Discussion Forum -
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MarkXero posted a message on Crazy Plays in EDH.Trying out my new Teysa Karlov deck in multi-player for the first time last night, ended up saccing a Seraph of the Scales to Maw of the Obzedat with Teysa, Orzhov Scion, Teysa Karlov, Zulaport Cutthroat and Wayward Disciple on my board. Even took me by surprise just how much life-loss could ensue: 1 sac became 15 sacs, dishing out 120 life-loss and killing everyone, incidentally netting me 60 life-gain in the process. I know Aristocrats archetypes are nothing new, but it was just a crazy moment to see it all go off so spectacularly on its very first outing. My only lands were 3 swamps in the entire game tooPosted in: Commander (EDH) -
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Indighost posted a message on Ral's OutburstPosted in: Ral's OutburstQuote from IndigoAjani3 »WHOSE SIDE ARE YOU EVEN ON ANYMORE, RAL ZAREK?!?!
His side. -
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Kryptnyt posted a message on Solar Blaze"Why're y'all hittin' yerselves?" ~AureliaPosted in: Solar Blaze -
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FunkyDragon posted a message on [POLL] Planeswalkers as playable generalsPosted in: Commander Rules Discussion Forum
I asked my playgroup years ago if I could try Genju of the Realm as my commander, and I've played against Nephilim decks. This is exactly what house rules are for. I would in no way ever want the RC to change the rules to mainstream these decks, just as I would never want to see the commander slot opened up to all planeswalkers.Quote from Onering »Quote from Taleran »I would agree with you if I felt your argument came in good faith, which is the post you are responding to right there.
Again, it's not a convenient argument so you look for ways to dismiss it. Talking about legendary lands was hyperbole, but people have definitely wanted to play interesting non legendary creatures, as well as non creature legendary spells before. What about Elbrus, the Binding Blade? What about the land that flips into a legendary demon? Neither can be your commander because they aren't legendary creatures, but they clearly represent legendary creatures. How about the kamigawa flip legends that start off as non legendary creatures?
I'm with Onering and toctheyounger77 here.
And I want to reiterate - Commander is about leading an army with a legendary creature, not a legendary whatever. No one takes arguments seriously that favor legalizing legendary lands, legendary enchantments, legendary artifacts, or legendary sorceries as a commander, and they shouldn't because these are really bad ideas. They are, in fact, equally as bad as legalizing legendary planeswalkers, which is why it makes such a great comparison and why you can't just dismiss it out of hand as a counterpoint.
Yes, somecards have extra text saying "this can be your commander." Yes, individual cards can trump normal rules. No, we shouldn't ever treat the exception as the rule. - To post a comment, please login or register a new account.
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Still, it's not nearly as powerful as the hard counters, and almost necessitates a ramped pool to draw from in order to make it good...Simic decks?
Additionally, I can't resist posting the rough draft art for Power Sink...(second panel)
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"The PAIN!"
Anyway, I can't say I'm too impressed from a casual perspective. The end payoff isn't that great, and a 2/2 for 4 CMC gives me the 'bleahs' too.
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Banding.
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I get where you're coming from on this by and large, but the RC's pretty much laid out the blanket ruling that, in short, says, "Only legendary CREATURES can be commanders". Even after the change to planeswalkers in Ixalan(making them also legendary, instead of subject to their own 'uniqueness' rule) hasn't changed this train of thought, aside from the walkers that came in leading specific commander decks. This, among other things, is specifically what house rules exist for, not for an official ruling to determine.
Gisela 2.0 and Bruna 2.0 being partners is a classic house rules example; if a group thinks it's cool, go for it. Why would you need a ruling from Wizards? But at the same time, they are also quite good separated from each other, perhaps even better. Mono-white is far from 'horrible', as you state. In fact, there isn't a single color that is 'horrible' in this format, mono or otherwise. Weaker than the others, maybe...but white still stands tall in that regard too.
Genju of the Realm is interesting, and I just pulled a search up on the Multiplayer Decklist forum that had seven listings for decks lead by him. If you feel he's fun(and it appears he is to a lot of people), house rule him in.
Same for the gardener.
As far as Wizards 'fixing' cards, the only fixing we can legitimately expect them to stay on top of is erratas, and that's mostly for the other more profitable formats(i.e., everything BUT Commander. Let's be honest, we make them money, but not nearly as much as the others do.). Making Commander 'fun and memorable' is really up to us...search this section, and you'll see a thread called Crazy EDH Plays for a prime example.
BTW, let me point out one more thing: there's a legendary creature called Mishra, Artificer Prodigy. Looks pretty useless for EDH, right? Akin to Sphinx of the Chimes? Check deck listings for him...these decks are IN-SANE, and I'm sure that when people play them, they are VERY fun and memorable(maybe not so much to the opponents). It's all about what you and your group can imagine, friend. Talk to them, and see what fun you can come up with.
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Playing against Edgar Markov, Mathas, Fiend Seeker and The Scarab God with Mayael the Anima. I've been drawing all the s*** luck(I was at two mana until T6...>.< ), so I'm hanging on as best I can. It certainly doesn't help the board when a wrath gives the Edgar player a bunch of life and cuts the rest of us down to size with his Blood Artist and Cliffhaven Vampire combo.
Anyway, I've been tossing stuff in the graveyard, and the Scarab player gets his general out. He starts looking at graveyards, and notices the two creatures I've tossed into mine: Craterhoof Behemoth and Xenagod. He drools, does some quick calculations, animates those two with Scarab, swings with near everyone at the Edgar player for lethal, and then swings with the Scarab God at me, also for lethal unless I block.
I then play Deflecting Palm on his 17/17 attacker. He was at 16 life. The crestfallen look on his face had the store in stitches, and he even admitted that he was only mad at that play because he so admired it. On top of that, in true Fist of the North Star fashion, I even said, "Omae wa mou shindeiru"(You are already dead).
I ended up losing to the Mathas player within a couple of rounds, but we talked about my play in various stages of admiration for the rest of the night.
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Your bolded comment(bold mine) is MUCH more wrong than right. What I'm assuming you meant to say is "Depending on the deck, planeswalkers can be more bad than good." For instance, consider Captain Sisay. Given the recent rules change, she just got a huge boost in power, and one would be foolish not to at least consider several planeswalkers in a deck helmed by her.
I grant you that PWs don't last long in an EDH game(guess the average lifespan of my Money Jace in my Niv deck? lol), but they often don't need to. Having the ability to cast, and then(assuming no counter) use a game changing ability(which doesn't necessarily need to be an ultimate) can be particularly nasty. Creatures have, on average, one round before they can start changing the game thanks to summoning sickness. Of course there are ways around that, but PWs have no such limitations. Also, let's consider blinking...Banishing Light for example. Sure, this type of combo may go off and be very rare now, but having one piece always available from the CZ? Big changer there...
I hear variations on your bolded comment a lot, but I never see examples. Could you provide any evidence? I think you'd be surprised at what strategies ARE viable even w/o planeswalker commandership.
It's also not uncommon to play a commander just for their colors and nothing else, which is its own level of satisfying: having someone prepare for one thing, only to get blindsided by another tactic, is an underutilized technique. Granted, it may require the use of tutors or draws, but that makes every victory all the more satisfying.
Child also has the disadvantage in needing to hit the GY; which requires more cards to interact in getting it BACK from the GY to do the boardwipe all over again. Ugin has no such limitation, and the mana problem? A minor speed bump in colorless decks.
Further, to address your secondary argument: I think you're looking more at PW ultimates in determining the 'suckage' of said walkers(apologies if I'm wrong). That is a misdirection, as many of the PWs have much more value in their other two/three abilities(which was noted with Ugin). As I said earlier, being able to use Jace's -1 ability exclusively is pretty powerful in certain decks, PARTICULARLY for blue. Getting ETB triggers from Garruk's beast tokens can also be powerful, especially since green LOVES more creatures.
Not every PW would warp the format(Tibalt won't even give the radar a blip), but repeated +/- abilities on demand could be something bad. Part of the balance of PWs(bad balance at times, admittedly) is using the +s and -s to keep using your preferred one. Take out the balance, and...*shrug*
Overall, I think this would be a bad idea; as was said, the PWs from Commander 2014 were DESIGNED for the format. Throwing in all the other planeswalkers 'just cuz' would do more harm than good. I'd be happy to be wrong...but I don't think I would be.
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So, no more new planeswalker commanders, but there might be some beastly past/future iteration combos.
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I maintain that by and large, flavor text and artwork was much better in the early sets of M:TG. Exceptions abound, but opinions.
On topic with Plague Rats, have to echo the assessment that Relentless does it better. But we owe them the respect due a pathforger, nonetheless.