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  • posted a message on Random Card of the Day: Glasses of Urza
    Despite their niche uses in early game and against 'all-in' players, I have never liked tax counterspells and avoid them like the plague. Hard pass on this.
    Posted in: Commander (EDH)
  • posted a message on Crazy Plays in EDH.
    I still can't stop laughing at this...

    So, I decided tonight was the night to test all the adjustments made to my Edgar Markov deck. I'm squaring off against mini-Nissa, Merieke Ri Berit(my own deck, borrowed by a friend), and Vorel of the Hull Clade.

    So we're all durdling along, partly because people are keeping a good eye out on Vorel(he got some guys out with counters pretty fast, but they died before Vorel could do anything), and partly because the guy who borrowed Merieke wasn't sure what the gameplan was beyond steal, and Nissa was trying to get stuff. I was stuck in a mana drought, which I managed to get through by clamping my extra dudes from casting spells.

    Anyway, we start to get in a good spot where things are going to happen; I'd been hitting Blood Artist triggers with my dudes being clamped, and it's kept me happy. Everyone has a significant board state, Merieke is eyeballing Vorel's board for another steal, and then I go for a massive swing spell-wise: I send Yahenni, Undying Partisan over at Nissa with FaF to get through her blockers for the untap trigger. Untap all my lands after having cast some vampires in pre-combat. Tap them all down again to bring out Exquisite Blood and then Malakir Bloodwitch. Ten vampires on my board, which comes out to 10 loss of life to each opponent, and 60 total lifegain for me(I'm now at 105 life).

    Vorel is annoyed that he has no way to power his army through my chumps(and isn't keen on getting pinged by Blood Artist AND Falkenrath Noble), so he mitigates the damage to come by casting Acidic Slime to kill my Exquisite Blood. Completely legit.

    Merieke then decides the boards of everyone else are getting too scary, so he casts Supreme Verdict, giving me 54 life-loss/lifegain triggers total from Noble and Artist. This is after saccing one chump to Yahenni to keep him on the field, who then sees all the other creatures die on my opponent's sides and goes Super Saiyan.

    Take everyone down to around 10 life, gain 54(now at 159 life), and just wait for my next turn, where Yahenni swats Vorel down, while Edgar chops down Merieke, and at that point, "GG" was called.

    I'm scared to see how well it will work when I get a Necropotence...
    Posted in: Commander (EDH)
  • posted a message on Niv-Mizzet, Parun
    All valid thoughts. The lands run into problems in my deck because I run discount spells(Jace's Sanctum and Baral, Chief of Compliance), so I know exactly what you mean(probably means I should cut one or two of them...).

    You also have a good point on many times I just have it sit there, not just in my hand(because I already have the tower out), but even out on the field when it's relevant...completely missing the explosiveness I can pull off(perhaps another argument against running Eldrazi as 'library nets'). So if it DOES end up making the cut, keep careful track of your effects.

    One more point to make: Glimmer of Genius. Given that you have no way to use energy counters, why not trade that in for Foresee? 2 extra scry for the same CMC seems like a good reason to me, even if you ARE trading an instant for a sorcery. Or, if you feel that's too much of a downgrade, why not Preordain? Smile
    Posted in: Multiplayer Commander Decklists
  • posted a message on Niv-Mizzet, Parun
    Perhaps these cards won't meet your needs, but I see them as very useful in an 'Izzety' deck.

    Mikokoro, Center of the Sea - drawing extra cards for the output of a Sol Ring is fun. Leave up two mana for a counter, and if it's not needed, EOT a draw. Obviously, the bad side is that it affects everyone, but that's not a terrible price to pay.
    Keranos, God of Storms - great guy to help filter out your deck, AND bolt something troublesome.
    Boseiju, Who Shelters All - seeing as you're wanting to cast a lot of spells, hit this card up pronto.
    Hall of the Bandit Lord - THIS one, I can understand passing on. It's expensive to pay to get the 1, but it can be useful in a pinch. Think about it, at least.
    Library of Leng - suppose you don't WANT to discard your hand, but you need that draw spell? Well, now you have a choice. LoL gives more flexibility than people give it credit for.
    Trickbind - seeing you mention your frustration with High Market made me want to suggest this card. I see you have Disallow, which is good, but you might want to have that extra insurance as well.
    Dack Fayden - considered the 'go-to planeswalker' for most Izzet decks, and with good reason.

    I've got a different strategy in mind(plus a different general) for my Izzet deck, but if you want to look for other ideas, feel free.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Glasses of Urza
    Quote from Lithl »
    Quote from ChazA4 »
    NOBODY expects a Nope from red, not even with Wild Ricochet or Reverberate out there.
    More people should run Mages' Contest, Pyroblast, Red Elemental Blast, Burnout...

    I agree completely. I'm trying to find mine(at least the REBs). :\


    "Now that I have infinite mana, I cast Comet Storm."

    Many years ago, I was designing split cards. I immediately thought of Fork and Counterspell for one called (appropriately enough) Double // Nothing.

    LMAO, I love it!
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glasses of Urza
    Obviously, if someone runs direct damage spells, this is a very nice boost. But it's thoroughly amusing how many people get shocked to discover that two untapped R turn out to be a Nope from red...NOBODY expects a Nope from red, not even with Wild Ricochet or Reverberate out there.

    I daresay you can't truly be unhappy to see this in your hand, ever.
    Posted in: Commander (EDH)
  • posted a message on Edgar cheap vampires and lifegain/loss wins...getting there
    In truth, I'm trying to find my copies of the walking stick. I'm also considering a bottle of hooch as well, given that it's on theme and fits into my secondary win-con.

    - Ulamog, the Infinite Gyre
    + Elixir of Immortality
    - Butcher of Malakir
    + Plains
    Posted in: Multiplayer Commander Decklists
  • posted a message on Copy Progenitus and Protect From Chalara?
    Also worth noting that if you use Child of Alara as your general, you HAVE to let it go to the graveyard for its trigger to happen...putting it back in the command zone won't work. Granted, you'll be in five colors, so you have all the options to rez, but it's worth remembering.
    Posted in: Commander (EDH)
  • posted a message on How good are these utility lands?
    I only have Arcane Lighthouse in one deck(Merieke), and that's because my deck NEEDS to be able to target creatures. If you're running more board wipes, or stuff that works just as well on your own critters, I'd pitch that. Same reasoning for Detection Tower at that rate.

    Reliquary Tower is an overrated EDH card. People get greedy and want to hang onto all their cards, but they never go above 4 or 5 in hand. Additionally, sometimes it's just as powerful to discard, and Reliquary takes that option away from you. I run both it and Library of Leng in my Niv deck, but's not out of the question for me to have 14 or so cards in hand for a game with that.

    Myriad Landscape - well, how often do you need to color fix? And for two basics? I'd say Myriad is best run in mono-color decks(or Gx decks that love to ramp), so if your deck is neither, that's another contender for pitching.

    Homeward Path and Temple of the False God are the most useful of your utility lands. Path is useful for the odd theft/bribery tech you may run into, or for politics if you were NOT the one targeted for theft. Temple is slow, but good more often than not...the only real time you don't want it is in your opening hand with one other land.

    End analysis: Reliquary, Arcane/Detection, Myriad, Path/Temple from most pitchable to least.
    Posted in: Commander (EDH)
  • posted a message on Beginners need help for build Xantcha deck
    For a deck like this, where CBXantcha is suggesting creatures no one wants to swing into, you REALLY want Basilisk Collar. Suddenly, ALL your creatures are ones no one wants to swing into.
    In something like this too, having Magma Phoenix with the collar is also hilarious. Even though lifegain isn't your primary thing, you can get an insane amount of life, all because one person didn't leave you alone.
    People frown on them, but two of the recent curses could be useful to you as well, encouraging 'redistribution of force', lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar cheap vampires and lifegain/loss wins...getting there
    Heir of Falkenrath, Stromkirk Noble, Indulgent Aristocrat, Gatekeeper of Malakir - All cheap vampires to add in to the deck and smooth out the curve.

    Unburial Rites - Yes, yes...I know what Edgar says, and how this won't work for it. But it can be useful to bring some bigger vampires back to play for whatever reason.

    Attrition - more value for the weenies in case I don't have other uses for them.

    Stensia Masquerade - more anthem effects for the vampires aren't bad, yes?

    Chromatic Lantern - tri color decks need color fixing now and again...this should help.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Incidental Lifegain
    Though I usually don't recommend levelers, Transcendent Master can be an option if you ramp hard into him. Loxodon Warhammer was just discussed in the Random Card of the Day thread, and that's always a decent choice. Basilisk Collar should be in just about any deck leaning into lifegain as well. Sword of War and Peace can be useful as well if you can keep your hand full.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glasses of Urza
    Very nice card. There's rarely a reason to NOT want this in your deck, as lifegain is useful, and trample helps get damage through. Most people will see it as the threat it is though, so you need to be ready to lose it pretty fast if you can't protect it.
    Posted in: Commander (EDH)
  • posted a message on Can PoK return after a few years in exile?
    I think the equal issue with PoK is not just the value she provides(and that everyone immediately wants), but also dovetails into the 'run more removal' argument.

    I seem to be running into a roadblock on this(oracle text searching is a pain), but I wonder what the final count would be if we were to count damage, destruction and exile spells/effects against theft, mind control and reanimate spells/effects? Counters should be left out, because most of them can go either way. But I think that's the main problem with PoK coming off the banned list: the answer is not as glib as 'run more removal' if you've got to outpace not just the counters your opponent(s) may have, but also their reanimation, their theft, AND their mind control effects. I wonder if it would be possible to necessitate building a deck with so much removal as to push out everything else resembling a win-con.

    No, that doesn't sound like a salty player...that sounds like someone doing exactly what they were told to survive.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Glasses of Urza
    Popular tactic back in the day was to use that with this card which made the latter into a...well, you know. Would be more niche now, but when it could hurt.
    Posted in: Commander (EDH)
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