I feel like it should have cost 1BB and had the same reduction. I don't know why the ability to become a land suddenly means the cards on them are worse.
Because the choice of playing them as land really is a very strong option. The ability of playing less lands in a deck or having the insurance not to be mana screwed is a huge upside that many people seem to dismiss too hastily.
I post my first draft of the moxless deck. It feel promising but it must be refined and need a sideboard (just put a bunch of cards that could fit the sideboard). I tried to focus on going fast and wide.
I think it has to find another way to play out the hand by turn 3. Without Mox Opal, you should remove all the 3-drops and insert the full set of Memnite and Frogmite ("real" affinity cards that will almost always cost 0). With 12x 0-drops you don't need Mox Opal to empty your hand quickly... so much so that when I tested I actually successfully used Lupine Prototype as 2-of (never once was it unable to attack the turn after playing, out of over a dozen matches). Without the powered up creatures, use tempered steel to power up the wide board, which suggests you go monowhite, which makes All that Glitters and Dispatch auto includes.
Maindeck as tested is hyper fast, but weak to turn 3 wraths. Oddly enough it's quite resilient to Stony Silence effects (Karn Creator, Ouphe). Karn Scion comes in post sideboard for the card draw and because it produces big threats that survive Anger of Gods. Banishing Light or Generous Gift come in as white's best flexile removal.
Tested with over a dozen MTGO matches, and am undefeated. I'm not a good player, so either I got lucky with the matchups or the deck is actually quite good.
As long as Looting powers up different types of deck (as hogaak/dredge and phoenix are), Wizzie won't ban it.
There won't be any emergency ban. It would crash the already small confidence some people have in Wizards. At end of August probably Hogaak summer will end and a new meta will come. Then Eldraine come and we will reset the meta again. Stagnant is not what modern has been recently!
What this deck really could use is a Nerset in the sideboard to bring in against decks that go really long like UW Control. That deck shuts down if they can't draw more than once per turn, and we need her dig ability to find answers that can close the game - like Lightning Bolt.
Seasoned Pyromancer is much better than Narset when it comes to grind. Since it draws you cards, hits the opponent, transforms useless cards into tokens and comes back from gy.
Just a question: how could veil protect your goyf from path?
Not going to bother with a full report on a lackluster night, butI'll say this. You know how Jund runs you out of resources? How would you like to have 5 cards in hand, with 5 lands on board, plus a Goyf and planeswalker on turn 5? Because that's where I was at. I think W6 is the engine we've been waiting for, and all we have to do to play it is ditch 2 flex instants / sorceries anyway. In exchange, we get a machine gun against x/1s, never miss a land drop, and a win con on a different axis. It's great.
You did play against the best decks for W6 to shine. I'd like to know how they perform in other MUs. Glad that we have another option though.
Usually against jund you consider hexdrinker a 4cmc creature so you cast it only when it's safely upgradable. You never cast it if W6 is on the table nor turn one on the draw if you don't have FoN or another threat to replace it.
Jund has really few problems dealing with our threats. We have to find the right window and sequence to deploy them (as you tought us in many of your articles). Having the option to play a wanna-be mini progenitus is good in any case.
The Pro seems to have chosen: Hogaak is at 21% of the meta. Neobrand is just at 1.1%. The truely broken deck seems to be the first. We'll see the results.
No basilisk collar against Burn? That card is nuts against them.
A good plan is to shoal or kill their turn one creature, fetch for basics, land a blocker and look for all the counters you have to gain time to stabilize as they end the cards in hand. Then you land the second creature and you can attack for the win. It seems easy, it really isn't actually but we are slightly favoured. I'd like to bring moon against them if they are heavy on W or WG (you lock them out of helixes, charms, paths and RiP from side). Don't hesitate to bring out a couple of serum since you don't have time to cantrip against them.
Because the choice of playing them as land really is a very strong option. The ability of playing less lands in a deck or having the insurance not to be mana screwed is a huge upside that many people seem to dismiss too hastily.
I'd love to hear more about your choices if you're still around!
4 Delver of Secrets
4 Hooting Mandrills
4 Tarmogoyf
4 Lightning Bolt
2 Tarfire
2 Flame Slash
4 Mana Leak
3 Stubborn Denial
4 Once Upon a Time
4 Thought Scour
4 Serum Visions
1 Sleight of Hand
1 Forest
1 Island
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
3 Damping Sphere
3 Grafdigger's Cage
2 Ancient Grudge
1 Dismember
3 Feed the Clan
1 Stubborn Denial
2 Pillar of Flame
4 Springleaf Drum
4 Cranial Plating
4 Memnite
4 Ornithopter
4 Gingerbrute
4 Signal Pest
4 Vault Skirge
2 Master of Etherium
3 Frogmite
3 Tempered Steel
4 Glimmervoid
4 Spire of Industry
4 Darksteel Citadel
2 Adarkar Wastes
2 Seachrome Coast
1 Island
1 Plains
1 The Antiquities War
1 Mystic Forge
1 Etched Champion
1 Dispatch
1 Rest in Peace
1 Unified Will
1 Hurkyl's Recall
May you post a list?
There won't be any emergency ban. It would crash the already small confidence some people have in Wizards. At end of August probably Hogaak summer will end and a new meta will come. Then Eldraine come and we will reset the meta again. Stagnant is not what modern has been recently!
Just a question: how could veil protect your goyf from path?
You did play against the best decks for W6 to shine. I'd like to know how they perform in other MUs. Glad that we have another option though.
Jund has really few problems dealing with our threats. We have to find the right window and sequence to deploy them (as you tought us in many of your articles). Having the option to play a wanna-be mini progenitus is good in any case.
A good plan is to shoal or kill their turn one creature, fetch for basics, land a blocker and look for all the counters you have to gain time to stabilize as they end the cards in hand. Then you land the second creature and you can attack for the win. It seems easy, it really isn't actually but we are slightly favoured. I'd like to bring moon against them if they are heavy on W or WG (you lock them out of helixes, charms, paths and RiP from side). Don't hesitate to bring out a couple of serum since you don't have time to cantrip against them.