Can you post updated list with uro banned? Also there is a 3cmc creature that untaps as etb, wouldn't it be worth it as extra monitor? I know it doesn't work with rallier, but you still can combo.
Since the last B&R announcement, it's time to resurrect this thread!
Arcum's Astrolabe is Banned, which means we are going back a year, do you think UB control - ish version is viable? Or is green better with Uro (although Ice Fang Coatl is much worse without Astrolabe)? Any other builds with new cards?
Shazaam!! Oko ruined the deck for me anyway and i put it down as soon as he became a 4 of and I could barely recognize the deck anymore. The loss of Opal really sucks but there was a time when we operated with only two main and used the other rocks. Back to the drawing board? Back to being a fringe deck? Calling all Tezzerators!!
Unmoored Ego is a must in this meta, since you name baby Karn, Tron land, Valakut, Primeval Titan, Lotus Field, Urza, etc.
In my last testing, I ve been trying out 2 baby Karn myself, as having more tutor pieces / bullets / Lattice was quite powerfull. Also T3feri overperformed.
As that, I opted to play 2 Mind Stones, which feels good (especially with so many 4 drops and Time Sieve)
Serum Visions was always OK, but I can live without it.
Played against 2 UW, Jund, Valakut. I wouldn't go under 4 foundry, when your plan is to T2 goblin for sword, then have the highest % of hitting either Whir or Foundry itself.
Might go down back to 20 lands, but when I board in so many 4 drops (Tezz), it seems necessary.
Nice work and really like your list! How are you finding Tezzeret and Time Sieve? They’re pet cards of mine and eager to get them into the deck so keen to hear your thoughts.
do you miss not have a white land for help with teferi?
As for the lands, I still didn't make up my mind, but the need for basic swamp/mountain didn't occur yet (maybe mountain when I have 2 goblins). It might be correct to play plains for Foundry, Teferi and sideboard, it could easily be another Island, Spire or utility land (I like the Spire the best).
Teferi maindeck was to fight UW (half of the field) but is still a great card.
Tezzeret acts as 4th Urza while also being good finisher, though I feel I win more games where I drop Urza then Tezz. After sideboard it is just great, people mulligan into Leyline when you bash them with 5/5 Astrolabes.
Time Sieve never left the 75 (sided out a lot), because of what it does. Being infinite with Thopter Sword Urza in many cases is not guaranteed win, so it fills the role similar to Girapur Aether Grid (with upside of being infinite without Urza).
Played against 2 UW, Jund, Valakut. I wouldn't go under 4 foundry, when your plan is to T2 goblin for sword, then have the highest % of hitting either Whir or Foundry itself.
Might go down back to 20 lands, but when I board in so many 4 drops (Tezz), it seems necessary.
BTW, on YouTube Channel Team Super Moderní League, there are two takes on Urza Thopter Sword deck, one with Goblins. Worth watching, definitely. Also SaffronOlive played it on his Channel.
I'm still thinking about the Mana base; I kinda like the idea of blood moon, but from my testing I feel only Islands (and mountain for Goblin Engineer) are really needed. With this much fixing in Astrolabe, Mox and Spire we can easily play Teferies, blood moons, tezzerets and such.
Do you really prefer basic swamp/plains and mountain over Spire?
Also I play only one Sword, given so many tutors. Why having redundant copies when most used gy hate is Surgical Extraction, rest in peace and leyline of the void?
Sure! It's a grixis list at the moment, because I didn't want to splash W quite yet for fear the mana might be too clunky. SB is pretty unsetteled in the new meta. Not really sure what we're supposed to do against Hogaak Vine, (but I like needles on carrion feeder/altar). I might try ravenous trap. Spine has been really nice out of the board with urza.
What about Fiery Islet? Do you feel the swamp is necessary, with only 4 fetchlands getting it?
My limited testing showed that I need red quite often, so I'd advise 2-3 rainbow lands, However I didn't play Dead of Winter, so I don't have the knowledge how reliable wrath it is.
As per the Dredgevine MU, bridge seems great, as well as the combo, so stuff like battle at the bridge, Collective Brutality, etc. Should buy enough time right?
When looking at Todd's SCG list, I realized he's basically monoblue, using filter artifacts to splash Thopter Foundry and more than usual colorless lands. For that I think it might be possible to accommodate the new astrolabe and snow Islands, splashing even the goblin, something like this:
Can you post updated list with uro banned? Also there is a 3cmc creature that untaps as etb, wouldn't it be worth it as extra monitor? I know it doesn't work with rallier, but you still can combo.
Cheers.
New iteration of this deck is here (kinda): https://strategy.channelfireball.com/all-strategy/mtg/deck-highlight-modern-erayo-sword-combo/
Since the last B&R announcement, it's time to resurrect this thread!
Arcum's Astrolabe is Banned, which means we are going back a year, do you think UB control - ish version is viable? Or is green better with Uro (although Ice Fang Coatl is much worse without Astrolabe)? Any other builds with new cards?
3 Whir of Invention
1 Metallic Rebuke
1 Archmage Charm
1 Cryptic Command
Creatures
4 Urza, Lord High Artificer
3 Goblin Engineer
3 Emry, Lurker of the Loch
Artifacts
1 Engineered Explosives
4 Mishra's Bauble
4 Arcum's Astrolabe
1 Welding Jar
1 Pyrite Spellbomb
1 Pithing Needle
1 Damping Sphere
1 Time Sieve
1 Nihil Spellbomb
1 Mind Stone
2 Sword of the Meek
4 Thopter Foundry
1 Ensnaring Bridge
2 Flooded Strand
3 Scalding Tarn
4 Polluted Delta
1 Watery Grave
1 Steam Vents
2 Mystic Sanctuary
5 Snow-Covered Island
1 Snow-Covered Swamp
1 Snow-Covered Mountain
1 Inventor's Fair
1 Fatal Push
1 Battle at the Bridge
1 Collective Brutality
1 Dead of Winter
3 Unmoored Ego
1 Pithing Needle
1 Torpor Orb
1 Spellskite
1 Grafdigger's Cage
2 Tezzeret, Agent of Bolas
1 Witchbane Orb
1 Mystical Dispute
Updated list, the Sanctuaries are bonkers!
I played 40 player tournament yesterday and smaller 20ish tournament, both positive results.
3 Whir of Invention
Creatures
4 Urza, Lord High Artificer
3 Goblin Engineer
3 Emry, Lurker of the Loch
Artifacts
1 Engineered Explosives
4 Mishra's Bauble
4 Arcum's Astrolabe
1 Welding Jar
1 Ichor Wellspring
1 Pyrite Spellbomb
1 Pithing Needle
1 Damping Sphere
1 Time Sieve
1 Witching Well
1 Nihil Spellbomb
1 Mind Stone
2 Sword of the Meek
4 Thopter Foundry
2 Ensnaring Bridge
3 Scalding Tarn
4 Polluted Delta
1 Watery Grave
1 Steam Vents
2 Spire of Industry
5 Snow-Covered Island
1 Snow-Covered Swamp
1 Snow-Covered Mountain
1 Inventor's Fair
1 Academy Ruins
1 Darksteel Citadel
1 Fatal Push
1 Battle at the Bridge
1 Collective Brutality
1 Dead of Winter
3 Unmoored Ego
1 Pithing Needle
1 Torpor Orb
1 Spellskite
1 Grafdigger's Cage
1 Tezzeret, Agent of Bolas
1 Witchbane Orb
2 Assassin's Trophy
Updated list, trying more stable manabase of grixis (just splashing Trophy), duo Emry and Engineer are very good together.
Plus, ban of Lattice means less karns in tron, etc.
Right now, I'm starting with something like this:
3 Whir of Invention
Planeswalkers
1 Teferi, Time Raveler
1 Tezzeret, Agent of Bolas
Creatures
4 Urza, Lord High Artificer
3 Goblin Engineer
2 Emry, Lurker of the Loch
Artifacts
1 Engineered Explosives
4 Mishra's Bauble
4 Arcum's Astrolabe
1 Welding Jar
1 Ichor Wellspring
1 Pyrite Spellbomb
1 Pithing Needle
1 Damping Sphere
1 Time Sieve
1 Grafdigger's Cage
1 Mind Stone
2 Sword of the Meek
4 Thopter Foundry
2 Ensnaring Bridge
3 Scalding Tarn
4 Polluted Delta
1 Watery Grave
1 Steam Vents
1 Hallowed Fountain
2 Spire of Industry
5 Snow-Covered Island
1 Snow-Covered Swamp
1 Inventor's Fair
1 Academy Ruins
1 Darksteel Citadel
1 Fatal Push
1 Battle at the Bridge
1 Collective Brutality
1 Dead of Winter
3 Unmoored Ego
1 Pithing Needle
1 Torpor Orb
1 Spellskite
1 Sai, Master Thopterist
1 Tezzeret, Agent of Bolas
1 Witchbane Orb
2 Assassin's Trophy
Might want extra land/filtering, probably will fit 2nd Teferi somewhere.
In my last testing, I ve been trying out 2 baby Karn myself, as having more tutor pieces / bullets / Lattice was quite powerfull. Also T3feri overperformed.
As that, I opted to play 2 Mind Stones, which feels good (especially with so many 4 drops and Time Sieve)
Serum Visions was always OK, but I can live without it.
As for the lands, I still didn't make up my mind, but the need for basic swamp/mountain didn't occur yet (maybe mountain when I have 2 goblins). It might be correct to play plains for Foundry, Teferi and sideboard, it could easily be another Island, Spire or utility land (I like the Spire the best).
Teferi maindeck was to fight UW (half of the field) but is still a great card.
Tezzeret acts as 4th Urza while also being good finisher, though I feel I win more games where I drop Urza then Tezz. After sideboard it is just great, people mulligan into Leyline when you bash them with 5/5 Astrolabes.
Time Sieve never left the 75 (sided out a lot), because of what it does. Being infinite with Thopter Sword Urza in many cases is not guaranteed win, so it fills the role similar to Girapur Aether Grid (with upside of being infinite without Urza).
4 Goblin Engineer
3 Urza, Lord High Artificer
2 Serum Visions
4 Whir of Invention
1 Tezzeret, Agent of Bolas
1 Teferi, Time Raveler
1 Sai, Master Thopterist
//Artifacts
2 Sword of the Meek
4 Thopter Foundry
1 Time Sieve
4 Mox Opal
4 Arcum's Astrolabe
4 Mishra's Bauble
1 Ensnaring Bridge
1 Grafdigger's Cage
1 Pithing Needle
1 Welding Jar
1 Academy Ruins
1 Darksteel Citadel
1 Inventor's Fair
1 Fiery Islet
4 Polluted Delta
3 Scalding Tarn
5 Snow-Covered Island
1 Snow-Covered Swamp
1 Snow-Covered Mountain
1 Spire of Industry
1 Steam Vents
1 Watery Grave
1 Damping Sphere
1 Ensnaring Bridge
3 Tezzeret, Agent of Bolas
1 Spellskite
4 Unmoored Ego
1 Sai, Master Thopterist
1 Battle at the Bridge
1 Pithing Needle
1 Torpor Orb
1 Witchbane Orb
Played against 2 UW, Jund, Valakut. I wouldn't go under 4 foundry, when your plan is to T2 goblin for sword, then have the highest % of hitting either Whir or Foundry itself.
Might go down back to 20 lands, but when I board in so many 4 drops (Tezz), it seems necessary.
Do you really prefer basic swamp/plains and mountain over Spire?
Also I play only one Sword, given so many tutors. Why having redundant copies when most used gy hate is Surgical Extraction, rest in peace and leyline of the void?
What about Fiery Islet? Do you feel the swamp is necessary, with only 4 fetchlands getting it?
My limited testing showed that I need red quite often, so I'd advise 2-3 rainbow lands, However I didn't play Dead of Winter, so I don't have the knowledge how reliable wrath it is.
As per the Dredgevine MU, bridge seems great, as well as the combo, so stuff like battle at the bridge, Collective Brutality, etc. Should buy enough time right?
4 Mishra's Bauble
4 Thopter Foundry
4 Thoughtcast
4 Goblin Engineer
4 Whir of Invention
4 Mox Opal
3 Urza, High Lord Artificer
2 Ichor Wellspring
1 Coldsteel Heart
1 Pyrite Spellbomb
1 Sword of the Meek
1 Ensnaring Bridge
1 Spellskite
1 Welding Jar
1 Pithing Needle
1 Time Sieve
2 Polluted Delta
2 Flooded Strand
2 Scalding Tarn
1 Watery Grave
1 Steam Vents
3 Spire of Industry
2 Darksteel Citadel
1 Academy Ruins
1 Inventor's Fair
If the Mana won't work, you just switch the astrolabe to Chromatic Star.
Thoughts?
Decklists: http://www.starcitygames.com/articles/38709_Making-The-Most-Of-Modern-Horizons.html
SCG Live promoting Thopter Sword, with new Urza. Different take, trying to assemble the combo quickly rather than toolboxy stall.
Worth a look.