Quote from tarotplz » The correct number of Silent Clearing has yet to be determined.
Quote from MisterMuffin21 »So... what do we think of Dreadhorde invasion? Too slow?
Quote from MarcWizard »The 3 huge strikes against this card are as follows;
1. Intangible virtue grants *each* token +1/+1. This card will only ever benefit once at most from our most powerful anthem. Bitterblossom produces 2 power each turn with virtue out, while this only continues to produce 1.
2. A single spot removal can erase all progress. Fatal push, path, terminate, even a single Reflector Mage trigger will feel horrible.
3. Same downside as bitterblossom minus the flying AND the multiple bodies means you can get chumped - while you bleed to death.
Quote from tarotplz »I think so. It only makes one token, which then grows. That means it doesn't even benefit from something like Intangible Virtue and Sorin, Solemn Visitor as much as other cards do.
Also the token has no keywords (at least for 6 turns after the one you play this), so it could very easily be chump-blocked.
Quote from pzbw7z »Monastery Swiftspear has not felt good for me. It isn't really her fault, it's just Skewer the Critics and sometimes Rift Bolt don't work well with her.
First let's consider replacements for Swifty, I'm considering one or two copies of Shard Volley, one additional copy of Lavaman, and . . . Well? I've got one copy of Gonti's Machinations but I don't like it. I really want to stick with one-drops. I might try one copy of Light up the Stage.
Now go ahead and gripe about Dragonskull Summit and there not being enough fetches
The Blood Moon strategy would be to swap the Bumps for them and one other card. It's probably a bad idea but I think I will test it further.
The Bridges may be another questionable call, but I think I will test them as well.
Quote from Stay_On_Target »Sulfuric vortex would be spicy to get. I'm excited to see what's coming.
Quote from elconquistador1985 »Some have called to Treasure Cruise as an analogy for LUtS (I shared what's written below on Reddit the other day). I think that they aren't as close as people would like to believe, because draw 3 is significantly better than draw 2. Let's assume that a deck is 2/3 Burn spells, which assumes that creatures are always live draws (which isn't necessarily true) and let's ignore that Rift Bolt is almost a dead draw with LutS. We'll also assume that whatever we draw with LutS is definitely getting played this turn it next turn, rather than left in exile.
With draw 2, your outcomes are 1/9 to draw 0 spells, 4/9 to draw 1 spell, and 4/9 to draw 2 spells. LutS draws 1.33 Burn spells on average, but with some variance. It's worth 2 only 44% of the time. When you draw 1, you're basically adding a tax of R to that spell and that happens 44% of the time. That's too high for my liking.
With draw 3, it's 1/27 to draw 0, 2/9 to draw 1, 4/9 to draw 2, and 8/27 to draw 3. Treasure Cruise draws 2 Burn spells on average, also with some variance. It's worth more than 1 almost 75% of the time. I'm willing to pay a tax of 1/2U or 1/3U for the spells I draw, and the tax of U for 1 spell only happens 22% of the time.
Put another way, LutS has a 55% probability of what I consider to be bad outcomes (0 or 1 spell) because those outcomes imply that simply playing Lightning Strike in place of LutS would have been an equal or better outcome. TC has only a 25% of those same bad outcomes.
In order for me to accept that playing LUtS is worth it, I'd have to convince myself that "R: draw 2 lands" is a good outcome for the reason of "you just moved them off the top of the deck". At present, I regard that as a bad outcome. Think of it this way, instead of paying mana for a burn spell and drawing lands the next 2 turns, you pay mana to move 2 lands off you're deck and get a slightly higher probability to draw a non-land next draw step. The first situation may cause a loss, or it could cause a win if the burn spell you had instead of LUtS wins now.
Quote from elconquistador1985 » I don't think he's high on LUtS in Burn, but just acknowledging that some are.
Quote from diateone »where is Kaya good in modern??
Also, Kaya's wrath is not better than wrath of god or damnation: casting costs, ruins your manabase if you play GQ, the no regenerate clause is also important...
Quote from pzbw7z »Rest in Peace is pretty much the best shot against Dredge. Settle the Wreckage might work once. Relic of Progenitus has been used to combat Delve back when Treasure Cruise was a thing, but I doubt it's good enough against Dredge. One could try it he were excessively attached to his Lingering Souls, but I think one has to bite that particular bullet and play RiP.
Surgical Extraction is another card that probably isn't good enough. But it might help a little and it does have application elsewhere.
Quote from elconquistador1985 »I don't think cindervines is playable. 3cmc drev is terrible and I don't think that the pseudo-pyrostatic pillar is worth it.
Quote from Stay_On_Target »
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