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  • 1

    posted a message on Burn
    I don't think he's high on LUtS in Burn, but just acknowledging that some are.
    I'm not a fan either, but I didn't test it yet. Most of the "Card draw" I've tested in burn didn't turn out great, but maybe it's gonna be different this time. It's the first card draw spell in red that's both one mana and a draw 2, which is technically a +1 and it's easy to enable the spectacle in burn. We can't cast it on turn 1 which is kind of a big deal and there's definitely some awkward scenarios of card exiled (two lands, two 2-mana cards that you don't have time to cast, etc), but Light up the stage still looks very good. It bring the old question of how good must a "draw" card be to be ran in burn tho.

    We don't want Browbeat or Risk factor because 3 mana and we give the choice to our opponent. Even if both choices are arguably good for us, they're not straight draw power cards. We don't run Faithless looting or Cathartic reunion because they're not a +1 (Hell, faithless is a -1) and it's mana spent on card filtering instead of burning. If deck thinning was our problem, we'd be running Street wraith and Mishra's Bauble. Fantastic cantrips, but wraith is dangerous in this aggro meta, and Bauble is kinda slow, AND running either or both of those options will make mulligans really risky.
    Idealy we'd want to BURN while drawing, but the cards we have that do this are kind of mediocre (See Needle drop, Electrolyze, Magma Jet)

    So it's definitely the +1 for one mana that warms people up to Light up the stage, but is it really good enough for burn or are we wasting time not burning stuff?

    "To burn or not to burn. That is the question."
    Posted in: Aggro & Tempo
  • 1

    posted a message on Burn

    I want to focus on Collision // Colossus and your general comment on pump spells for a sec. Pump spell are not burn spell and have unfortunately no place in burn unless some burn effect is attached to it (See Atarka's command). We need way more creature than 12/14 creatures for a pump spell to be even decent, let alone in burn. The potential +4 damage on a creature swing is unfortunately offset by it's dependence on the presence of said creature which makes the card worhtless by itself, unlike AC that can still do 3 damage on its own with the potential for more. And there's also removal to account for.

    We could get the creature count up, but then we become more akin to a zoo deck, and it's not really the place to talk about this. (don't think zoo want that either, which would mean an even bigger no in burn.) Pump spell has always been more of a thing for infect. The explosive potential is there, but removal is a little too prevalent, and we just don't run enough creature to make pump spells worthwhile in burn.

    EDIT: Oh, and while we're at it, if you run white mana, you run Boros Charm. No questions.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Burn
    ARGHH!!! We are this close to having an actually playable mono-red list it's not even funny! GrrrAAAAAH Like, the first 56 or so cards write themselves, but I just can't figure out what else to play without splashing any color(s).

    Do I give Vexing Devil a chance? Is more Grim Lavamancer too clunky? Is Searing blood worth it mainboard? Do I up one or two lands? If I do, do I fill the rest with copies of Shard volley or do I give a try to some 3 CMC cards like Exquisite firecraft? There's also creature like Spark Elemental, Hellspark elemental and Keldon Marauders, but is it really worth it? Do I do a mish-mash of some of the above?

    I really didn't think another set of pseudo-bolts would give me such a pitiful deckbuilder's crisis...

    Are we really doomed to splash white for Boros charm (and several other relevant sideboard cards) and/or black for Bump in the night for eternity?
    Posted in: Aggro & Tempo
  • 1

    posted a message on BW Tokens
    Quote from Kizzel »
    This list just topped;

    http://mtgtop8.com/event?e=18827&d=317772&f=MO

    First list I see with Ajani in it.
    What is this? Did I just see someone running ajani goldmane and doing good? A singleton of both Timely reinforcements and shefet dunes in the main too? I was specifically told not to do the later by so many people and caved in... Mad

    Also, holy balls that sideboard is anti-burn as all hell Cool
    Posted in: Midrange
  • 1

    posted a message on BW Tokens
    Quote from Kizzel »
    Is Bitterblossom mandatory for this deck to work?
    No. Version with Bitterblossom are more focused on attrition and getting value over time, bordering on control-midrange in playstyle and liking disruption a bit more. Builds with raise the alarm tend to be faster and will usually play more aggresive cards like Legion's landing and Honor of the pure. Both version are fine. Some even do a split between the blossoms and the alarm. It really depend on which card upside you like and which downside you're willing to deal with.

    Posted in: Midrange
  • 1

    posted a message on Burn
    I don't want to give the impression that I'm annoyed by talking about different cards, so I apologize if that's the impression I'm giving off.
    At the very worst, I'd say you are stern and that's a good thing. It's important to get a reality check when you only see the good side of the card. It might not be "fun" to hear for everyone, but it helps when the goal of the thread is to make the deck as competitive as possible.

    It actually helped me dodge a few bad apples like Shrine of burning rage and Vexing Devil. (Especially vexing. I was a big advocate of it until I saw your post detailing why you don't like the card)
    Posted in: Aggro & Tempo
  • 1

    posted a message on BW Tokens
    Quote from tarotplz »
    They don't really disrupt the manabase much at all. Most people actually play more than just 2 GQ. I think it'S a very important card to have in the deck. A 2WW situation almost never comes up.
    Might as well drop my 2-cents on this too. I have a 23 lands manabase with 4 nonwhite sources (2 Ghost quarter, 1 Vault of the archangel and 1 swamp) and I rarely have issues dropping a Spectral procession turn 3. Not saying it doesn't happen, but if I can't drop it turn 3, I usually have something else I can do until the fourth land drops(Liliana of the veil, Lingering souls, 2-drops + 1 drops or a land entering tapped, etc.).

    Hell at one point I was Abzan and I had more trouble hitting GB for Abrupt decay than I had hitting WWW for spectral.
    Posted in: Midrange
  • 1

    posted a message on BW Tokens
    I've always been a big fan of the 4 Thoughtseize / 2 Inquisition of Kozilek split rather than the 3/3 and 2/4 I often see. The new unbans only solidify my opinion.

    If one is worried about jace, it's not such a bad idea to pack one or two Pithing Needle in the side just in case. Duress is also good. If we're talking mainboard answers, tarotplz probably has the right idea here with Anguished unmaking.
    Posted in: Midrange
  • 1

    posted a message on BW Tokens
    TL;DR: I want to play Emrakul in BW token and I'm splashing blue for it. Need help for ways to make it work, good blue cards to make the splash worth it and/or arguments to convice me this is a bad idea

    Soooo.... I'm experimenting a bit with the deck and I am looking at ways to cheat Emrakul, the aeons torn into play with cards like Polymorph and Windbrisk heights. I know I saw a couple of post earlier in this thread talking about this and I wanted to see for myself how well it performs. Here's the current list:

    I know I need some way to discard Emrakul if I draw it for Polymorph to work. That's why I'm running two Liliana of the veil (Maybe more in the future?) and a full playset of Collective Brutality in the main so that I can discard Emrakul if I draw it. In addition, I can also Thoughtseize myself to discard Emrakul as a last resort, hense why I run it instead of Inquisition of kozilek. Another small flaw of the card is that you need to target your creature instead of a creature being part of the cost. Because of that, your opponent can use a spot removal on the Polymorph target and make the spell fizzle completely. The heavy discard I run can remedy that problem I guess, but still It's something I'm aware of.

    Second way to cheat Emrakul is with the hideaway ability of Windbrisk heights. It's harder for two reasons:
    1) you need three creature attacking (which is not such a big deal for us)
    2) you need to be a little lucky for Emrakul to be among the four selectable card for the hideaway.
    However, all this effort rewards you with the extra turn of Emrakul since it's "play the exiled card without paying its mana cost". (They only use Play instead of cast because the card you hideaway could be a land and you can't cast a land, but I assure you, it works).

    There's also quite a downside in getting an Emrakul under Windbrisk heights, if either the land gets destroyed or you can't attack with three creature, emrakul is stuck there and all copies of Polymorph becomes dead. I've been thinking of maybe running a second emrakul to avoid this. It would also mean I don't absolutely have to discard it if I draw one for Polymorph, but it also means I have more chance to draw into one, which I don't want to but it may be a necessary evil if I want to cheat into Emrakul.

    I run Raise the alarm instead of bitterblossom as it help getting a lot of attackers quick. I also decided to test Legion's landing at the same time since it's the same condition has the hideaway to flip it and the early token it provide does go well with a turn 2 Raise the alarm. It actually opens up a potential turn 3 emrakul scenario. (Assuming a land drop each turn and no removal, Turn 1 Legion, Turn 2 RtA, Turn 3 attack with 3 tokens, flip legion, tap 4 mana for Polymorph to Emrakul, Turn 4 GG)

    I also thought that maybe I could go for more blue cards, but I didn't really think of any at that moment. I don't really want the cantrips or counterspells over my Spectral Procession or over-all token gameplan, but I may be dead wrong on either of those claims. I also don't know what kind of sideboard Blue opens up for me. If I don't go Esper and just stay with a blue splash for Polymorph, I might cut the island. Just felt like being able to fetch a blue for a Path to exile was a nice back-up plan to have.

    Well thank you for reading through all this wall of text. Any input is appreciated as this is currently under construction/testing.
    Posted in: Midrange
  • 1

    posted a message on BW Tokens
    Quote from Pokerkingdave »
    I disagree about timely reinforcements. We almost never have fewer creatures against most decks
    I see where you're coming from. If we're talking Jund , abzan or midrange in general, we're likely to have more creature very quickly and that situation will likely stay that way. However, decks like Naya zoo or burn (You know aggro decks in general) will have creatures on the board by turn 1/2 and attacking while dispensing plenty of removal to keep the advantage.

    Unless we run Raise the alarm or Legion's landing (Still have to test this card), we will have no creature on the battlefield until turn 3 which mean we'll have lost life. If this is the first token generator we fire off, it's a huge swing, especially if we put an intangible virtue turn 2. Gaining back six life and putting three 2/2 will at least slow down anybody. Couple of Worst case scenario are: you get a Skullcrack in respond (which still leaves you with three tokens) or All the tokens gets no trades and only chump block, which still gained you one turn at least and a couple of life.

    also, I don't want to talk for anybody here (definitely correct me if I'm wrong), but I often loose tokens to spot removal and combat trades (Or chump blocking). It's pretty rare that all of my tokens survive the whole game, and I think it would be foolish to assume their safety. A scenario where we have less monster than an opponent more than once in the same game is not uncommon, especially against aggro.

    Now if we're talking mainboard inclusion, I agree with you, it's not that good of a card simply because it can be dead in some scenarios (Controls and combo in general). But this is my opinion for the card in the 75. It's a good card to have against burn and aggro in the sideboard. At worst it buys us time, at best it swings the game around.
    Posted in: Midrange
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