Cross tribe cards are hard since they would have to be extra powerful to counteract not benefitting from the other tribal boosts in those decks. Knight-Captain of Eos and Hero of Bladehold, Knights that otherwise fit a Soldier deck, are the examples that come to my mind. If they themselves were Soldiers, I'd be more inclined to play them.
Otherwise, great science post.
Good idea I'll try to get to that soon after Labor Day
Yes, it's on-color for that reason, but if it was in green/white it would be fun with populate, big-token makers like Advent of the Wurm and Doubling Season. In blue it could work with Simic especially since Doubling Season also plays into that guild's +1/+1 counter mechanics.
Title refers to how much of Bolas' image is genuine versus inflated by himself in-character or exaggerated by WotC for marketing. It draws a good analogy to storytelling techniques generally or to the behavior of real world powerful people including history being written by the victors
Maybe it's like Signature Spellbook Jace where you were guaranteed all the nonfoils but the foil was random
I like the lack of trample to keep it from being too powerful by itself
the flavor text? Niv Mizzet would be proud of that attitude.
1st ability would be excellent for not running out of gas, burn often has that problem. being able to use it for creature removal right away can be useful in a pinch. Ultimate gonna ultimate.
I mailed on June 12th, it was marked as received on June 20th, and the check never came.
I sent 2 emails to customerservice@adventureson.com a few days apart that both bounced because their email server said they were out of disk space
Has anyone else had problems with them lately?
I did get good draws and manageable matchups.
2-0 vs Knights. won the aggro vs. aggro race. spot removal before weenies got out of hand. Also 1-1 playing casually waiting for the next round, Aryel was killer the game I lost/
2-0 vs mono-blue artifacts (lots of cheap artifacts, things that reduce their cost or benefit from casting them). outraced him and used spot removal on enough pieces to slow him down and eliminate blockers. I sided out Glorybringer since it was overkill against anything but Sai, Master Thopterist.
2-1 vs G/r Stompy. Game 1 he got manascrewed. Game 2 I didn't sideboard since I hadn't seen what he had. The game just went his way. Game 3 he got out Ghalta, Primal Hunger but not in time. Soul Scar + exalted Glorybringer + Chainwhirler finished off Rhonas. I sided out a Chandra to bring in a 3rd Glorybringer, but ironically Chandra was key early game - killed something with her 3rd ability, found a lot of things to cast with her 1st ability, occupied his attackers. Sided out Abrade for Chandra's Defeat which was useful on Regisaur Alpha. Sided out Khenra and Kari Zev, both best against weenies, for FwF which was a big help.
Even when I sided in Meteor Golem, I didn't draw it or have enough mana to cast it, so that experiment is looking like a failure. I rarely find anything to do with Dire Fleet Daredevil either.
I'd side in Harsh Mentor against a variety of decks where I see a focus on an artifact, creature or land with activated abilities - for example, I brought it in against Goblins because of Siege Gang Commander.
Fight With Fire is good at what it does.
I haven't played with Meteor Golem much yet, but I did side it in against mono-black because of Demon of Catastrophes and Demonlord Belzenlok. I didn't get up to 7 mana, used Soul Scar to make those fatties manageable.
Maybe I'll splash for enchantment removal.
Went 2-1
0-2 vs Knights. Game 1 T1 Soul-Scar, T2 2 Shock to opponent's face - was hoping to draw more land and play my bigger spells, but that didn't happen, so I would've been better served saving Shock for his creatures. Game 2 I almost finished him off but he stabilized with Arvad the Cursed.
2-0 vs mono black. Soul-Scar had Chainwhirler help.
2-0 vs mono red Goblins. One game I won mainly with 2 Rekindling Phoenix and a Glorybringer. The next game, all 4 Soul-Scars and a Hazoret. I was able to destroy his Metallic Mimics before they caused too much trouble. Sided out 2 each Kari Zev and Glorybringer (the latter being overkill against his weenies). Sided in 2 Harsh Mentor and 3 Chandra's Defeat. Figured the 61 card deck would work with the lower mana curve and it did.
Maybe my LGS's meta is weird.
FWF would indeed be better versus Lyra Dawnbringer or Settle the Wreckage but I haven't seen those.
Was thinking of Meteor Golem for annoying enchantments and perhaps creatures too big for usual removal
I rarely see other straight aggro except for green stompy.
Earthshaker Khenra never seems to do anything for me. Kari Zev is sometimes great, sometimes a dead card. Both are likely to get sideboarded out.
While not a decklist issue, I'm using M19 Shocks and Lightning Strikes since they have the current 'any target' wording - it reminds me they can hit planeswalkers and we wouldn't have to look it up if an opponent didn't know that. (Battlebond Shock is also updated)
Here's what I'm running tonight:
22 Mountain
1 Scavenger Grounds
Creature (25)
2 Ahn-Crop Crasher
3 Bomat Courier
2 Earthshaker Khenra
2 Glorybringer
4 Goblin Chainwhirler
4 Hazoret the Fervent
2 Kari Zev, Skyship Raider
2 Rekindling Phoenix
4 Soul-Scar Mage
2 Abrade
4 Lightning Strike
4 Shock
Planeswalker (2)
2 Chandra, Torch of Defiance
1 Abrade
1 Chandra, Torch of Defiance
3 Chandra's Defeat
1 Dire Fleet Daredevil
4 Fight with Fire
1 Glorybringer
2 Harsh Mentor
2 Meteor Golem