I'm playing GR LD for two years (for me it evolved from GR Tooth and Nail) and now I feel that it's in its best shape. Tried a lot of different versions, now I'm playing this:
1st time I'm playing 22 lands and it feels OK. 21 lands were risky. 2 Titans are also OK without Acid-Moss. Replaced them with 2 Molten Rains, which are cool with Elf. Elf is a star! All deck is built to get max from him. 3 Finks and Primal Command - 4 lifegain cards in main, I think it's minimum when we play against Burn. Tireless Trackers are awesome, always side them in in greedy matchups. About Lightning Bolts: I think we need some pre-sideboard interaction with Devouted Druids, Humans, Merfolks and other stuff. Also it's good from BBE.
Choke in SB is fantastic.
About decklists up there: I'm afraid that with existence of Field of Ruin and its popularity in current meta, especially in various blue control decks, having 1 Mountain in MB is necessity.
Thanks for advice, I'm new to Jund, so I need to learn a lot. =)
About Grixis Control: Cage actually won me 2nd game, when he tried to Snap his Cryptic but forgot about Cage.) Kitchen Finks might be ok, but... Yeah, I should side it. CB doesn't look great, it looks like 2-mana Duress with downside here. Maybe I'm wrong.
About Grixis DS: I sided out Liliana and Ooze cause of Blood Moon, 1 Elf cause I thought it's a bit slow =), that was a mistake yeah. I realized that bolts are not cool here after this game.
Hi all!
Won 10-players tournament yesterday (3-1-0) with my own version of Jund. =) Need to say that I don't have Blackcleave Cliffs, Bobs, Fulminator Mages, Bloodstained Mire and have only two Verdant Catacombs. But I really don't want Bobs here.
Match 1: vs. Grixis Control (with Jace). 1-1-1
1st game I lost because of absence of red basic land (he killed my lands with Field of Ruin) and one mistake while using Scavenging Ooze with only 1 untapped green mana. Then I sided in Nihil Spellbomb, Grafdigger's Cage, Choke and Thrun. Played Cage on turn 1 and Choke on turn 3. Then I played Thrun at one moment and won the game. We started 3rd game but time ended.
Match 2: vs. UB Prowess. 2-0
It was some kind of aggro deck with prowess creatures and Kitesail Firebooters. Easy win.
Match 3: vs. Abzan Rally. 2-0
Just killed sacrifice outlets and inquisitioned out Rallys. Played 3 Tarmos (one from Elf) and won 1st game. Then sided in gravehate, Brutality and Anger and won again.
Match 4: vs. Grixis Death Shadow. 2-1
Won game 1, ending with 2 Tarmos vs one Wraith while opp had 3 life. Sided in 3 Blood Moon, 1 Nihil Spellbomb, 2 Kitchen Finks and 1 Engineered Explosives. Sided out 2 Trackers, 1 Liliana, 1 Elf, 2 Thoughtseize, 1 Ooze. Lost game 2. Then won game 3 killing 2 Shadows with Maelstrom Pulse.
After that tournament added 1 Mountain instead of Dragonskull Summit. This is current list:
1st Round 0-2 vs Ramunap Red.
1st game mull to 4 and fast lose. 2nd game another lose on turn 6-7. Too many aggression in this deck.
2nd Round 2-1 vs GR Energy.
Lost 2nd game to Plummeler with Trample. My fault.
3rd Round 2-0 vs Blue-Red Aggro.
Every game stabilized on 4th-5th turn with ~10 hitpoints. Endless swarm of tokens and creatures ended games in my favor.
4th Round 2-0 vs Izzet Control.
5th Round 2-0 vs UW Approach of Second Sun.
Finished 2nd with 4-1 after 5 rounds.
TOP-8 QF 2-0 vs Blue Eldrazi Emerge.
SF 2-0 vs Golgari Constrictor.
Final 1-2 vs Ramunap Red.
He finished 1st after 5 rounds and so he won the turn. I had good hand. But lost on turn 4-5. It's just too tough. Before 2nd game I sided in all my heal creatures and spells, Stasis Snare and Fumigate and sided out 3 Dusk//Dawns, 2 Hanweir Captains, 1 Selfless Spirit, 3 Spell Quellers and 1 Bishop. I won because on turns 3-4 he missed his land drops. 3rd game: I kept hand with Port Town, Westvale Abbey, Blessed Alliance, Anointer Priest, Thraben Inspector and 2 Stasis Snares. Then I drew another Alliance, 2 Islands and Stasis Snare. He was very aggressive and killed me on turn 5-6 after casting Hazoret... I had no chances.
I think some cards in Ramunap Red should be banned. Deck is unrealistically powerful.
For 8 matches I won with Ormendahl only once - 2nd game versus Izzet Control. Maybe 2 or 3 times I used Abbey to make 1/1 blockers.
9 Forest
1 Kessig Wolf Run
1 Mountain
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
Creatures (18)
4 Arbor Elf
2 Birds of Paradise
4 Bloodbraid Elf
2 Inferno Titan
3 Kitchen Finks
1 Stormbreath Dragon
2 Tireless Tracker
3 Lightning Bolt
Sorceries (7)
2 Molten Rain
1 Primal Command
4 Stone Rain
Enchantments (8)
4 Blood Moon
4 Utopia Sprawl
Planeswalkers (2)
2 Chandra, Torch of Defiance
1 Abrade
2 Ancient Grudge
3 Anger of the Gods
2 Choke
3 Grafdigger's Cage
1 Thragtusk
1 Thrun, the Last Troll
2 Tireless Tracker
1st time I'm playing 22 lands and it feels OK. 21 lands were risky. 2 Titans are also OK without Acid-Moss. Replaced them with 2 Molten Rains, which are cool with Elf. Elf is a star! All deck is built to get max from him. 3 Finks and Primal Command - 4 lifegain cards in main, I think it's minimum when we play against Burn. Tireless Trackers are awesome, always side them in in greedy matchups. About Lightning Bolts: I think we need some pre-sideboard interaction with Devouted Druids, Humans, Merfolks and other stuff. Also it's good from BBE.
Choke in SB is fantastic.
I'll just leave it here:
About Grixis Control: Cage actually won me 2nd game, when he tried to Snap his Cryptic but forgot about Cage.) Kitchen Finks might be ok, but... Yeah, I should side it. CB doesn't look great, it looks like 2-mana Duress with downside here. Maybe I'm wrong.
About Grixis DS: I sided out Liliana and Ooze cause of Blood Moon, 1 Elf cause I thought it's a bit slow =), that was a mistake yeah. I realized that bolts are not cool here after this game.
Won 10-players tournament yesterday (3-1-0) with my own version of Jund. =) Need to say that I don't have Blackcleave Cliffs, Bobs, Fulminator Mages, Bloodstained Mire and have only two Verdant Catacombs. But I really don't want Bobs here.
1 Blood Crypt
2 Blooming Marsh
2 Dragonskull Summit
2 Forest
1 Marsh Flats
2 Overgrown Tomb
1 Polluted Delta
3 Raging Ravine
1 Smoldering Marsh
1 Stomping Ground
2 Swamp
2 Verdant Catacombs
4 Wooded Foothills
4 Bloodbraid Elf
3 Scavenging Ooze
4 Tarmogoyf
4 Tireless Tracker
Instants (10)
1 Abrupt Decay
1 Fatal Push
2 Kolaghan's Command
4 Lightning Bolt
2 Terminate
Sorceries (7)
1 Dreadbore
3 Inquisition of Kozilek
1 Maelstrom Pulse
2 Thoughtseize
4 Liliana of the Veil
2 Ancient Grudge
1 Anger of the Gods
3 Blood Moon
1 Collective Brutality
1 Damnation
1 Engineered Explosives
1 Grafdigger's Cage
2 Kitchen Finks
1 Nihil Spellbomb
1 Choke
1 Thrun, the Last Troll
Match 1: vs. Grixis Control (with Jace). 1-1-1
1st game I lost because of absence of red basic land (he killed my lands with Field of Ruin) and one mistake while using Scavenging Ooze with only 1 untapped green mana. Then I sided in Nihil Spellbomb, Grafdigger's Cage, Choke and Thrun. Played Cage on turn 1 and Choke on turn 3. Then I played Thrun at one moment and won the game. We started 3rd game but time ended.
Match 2: vs. UB Prowess. 2-0
It was some kind of aggro deck with prowess creatures and Kitesail Firebooters. Easy win.
Match 3: vs. Abzan Rally. 2-0
Just killed sacrifice outlets and inquisitioned out Rallys. Played 3 Tarmos (one from Elf) and won 1st game. Then sided in gravehate, Brutality and Anger and won again.
Match 4: vs. Grixis Death Shadow. 2-1
Won game 1, ending with 2 Tarmos vs one Wraith while opp had 3 life. Sided in 3 Blood Moon, 1 Nihil Spellbomb, 2 Kitchen Finks and 1 Engineered Explosives. Sided out 2 Trackers, 1 Liliana, 1 Elf, 2 Thoughtseize, 1 Ooze. Lost game 2. Then won game 3 killing 2 Shadows with Maelstrom Pulse.
After that tournament added 1 Mountain instead of Dragonskull Summit. This is current list:
1 Blood Crypt
1 Smoldering Marsh
1 Dragonskull Summit
2 Blooming Marsh
2 Forest
1 Mountain
2 Swamp
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
1 Polluted Delta
1 Marsh Flats
2 Verdant Catacombs
4 Wooded Foothills
4 Bloodbraid Elf
3 Scavenging Ooze
4 Tarmogoyf
4 Tireless Tracker
Instants (10)
1 Abrupt Decay
1 Fatal Push
2 Kolaghan's Command
4 Lightning Bolt
2 Terminate
Sorceries (7)
1 Dreadbore
3 Inquisition of Kozilek
1 Maelstrom Pulse
2 Thoughtseize
Lilianas (4)
4 Liliana of the Veil
2 Ancient Grudge
1 Anger of the Gods
3 Blood Moon
1 Collective Brutality
1 Damnation
1 Engineered Explosives
1 Grafdigger's Cage
2 Kitchen Finks
1 Nihil Spellbomb
1 Choke
1 Thrun, the Last Troll
4 Island
9 Plains
4 Port Town
4 Prairie Stream
3 Westvale Abbey
1 Angel of Invention
4 Bygone Bishop
3 Cloudblazer
3 Dusk // Dawn
4 Hanweir Militia Captain
2 Metallic Rebuke
4 Oketra's Monument
4 Selfless Spirit
4 Spell Queller
2 Stasis Snare
4 Thraben Inspector
2 Anointer Priest
2 Blessed Alliance
1 Dispel
1 Essence Scatter
1 Fragmentize
2 Fumigate
1 Linvala, the Preserver
2 Negate
1 Stasis Snare
2 Sunscourge Champion
1st Round
0-2 vs Ramunap Red.
1st game mull to 4 and fast lose. 2nd game another lose on turn 6-7. Too many aggression in this deck.
2nd Round
2-1 vs GR Energy.
Lost 2nd game to Plummeler with Trample. My fault.
3rd Round
2-0 vs Blue-Red Aggro.
Every game stabilized on 4th-5th turn with ~10 hitpoints. Endless swarm of tokens and creatures ended games in my favor.
4th Round
2-0 vs Izzet Control.
5th Round
2-0 vs UW Approach of Second Sun.
Finished 2nd with 4-1 after 5 rounds.
TOP-8
QF
2-0 vs Blue Eldrazi Emerge.
SF
2-0 vs Golgari Constrictor.
Final
1-2 vs Ramunap Red.
He finished 1st after 5 rounds and so he won the turn. I had good hand. But lost on turn 4-5. It's just too tough. Before 2nd game I sided in all my heal creatures and spells, Stasis Snare and Fumigate and sided out 3 Dusk//Dawns, 2 Hanweir Captains, 1 Selfless Spirit, 3 Spell Quellers and 1 Bishop. I won because on turns 3-4 he missed his land drops. 3rd game: I kept hand with Port Town, Westvale Abbey, Blessed Alliance, Anointer Priest, Thraben Inspector and 2 Stasis Snares. Then I drew another Alliance, 2 Islands and Stasis Snare. He was very aggressive and killed me on turn 5-6 after casting Hazoret... I had no chances.
I think some cards in Ramunap Red should be banned. Deck is unrealistically powerful.
For 8 matches I won with Ormendahl only once - 2nd game versus Izzet Control. Maybe 2 or 3 times I used Abbey to make 1/1 blockers.