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  • posted a message on [IKO] Footfall Crater — Deathsie preview
    Get in my Uril, the Miststalker EDH.

    Enchantment - check
    Gives Uril Haste - check
    Gives Uril Trample - check
    Cycles when not needed - check.
    Posted in: The Rumor Mill
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    I think this card is great in that it has no opportunity cost besides drafting it and casting it. You don't have to put in in your deck, you don't have to draw it and both of those facts can't be overstated enough. That said, I don't know how many spells matter decks I've put together where a timely fork (attached to a dude) would've been the difference. This is the most playable fork variant we are likely to ever get and it is in a guild that could use the help so I expect this card to be a staple. Is it power good in my estimation? Probably not. It is a very high pick in cube overall though.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Kogla, the Titan Ape
    Good things are instant value, artifact/enchant removal on attack, and potential indestructibility. Bad things are the triple G in the cost, no trample, and the indestructibility cost is problematic given that it costs additional mana resources and requires a human.

    I'm also of the opinion that Primeval Titan has not aged well, but alas I don't think this is the guy to replace him. A green fatty without trample means chump blocks for days. The fight ability is good, but it often won't be enough to ensure the beats get through which is the big idea here. I would have traded either the 2nd or 3rd ability for trample (preferably the 3rd even if its super flavorful).
    Posted in: Cube New Card Discussion
  • posted a message on [THB][CUBE] Includes and Testing Thread
    From THB I still have the following:

    Ashiok, Nightmare Muse - Solid generic Dimir walker option. Gives U/B a strong control oriented walker that isn't reliant on the artifact archetype.
    Phoenix of Ash - Everything we ever wanted from Chandra's Phoenix.
    Shatter the Sky - Mono-color 4 CC wrath allowed me to free up an Azorious slot by taking out Supreme Verdict.
    Woe Strider - Does a little bit of everything. Fantastic sac outlet.

    I think Uro, Heliod, and Thassa are worthy of inclusion in many lists as well though they are currently outside of mine.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    Fork effects have always just missed inclusion because they're so situational and the chance of it being a dead card was too great to merit its inclusion in my final 23. This card remedies all of this. It doesn't require a slot, it is hybrid, it is attached to a reasonable body with flash, and it is an Elemental Otter. Izzet is a somewhat underwhelming guild as well -- I'm definitely ready to cut Electrolyze for this. Great card.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE]- Crystal Giant / Mechagodzilla
    Consistency is king in cube. Randomly obtaining keywords 1 turn at a time isn't going to cut it for me. It's super fun though -- I'll give it that.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Gem Destroyer
    I think this card is great within this set. I'm not convinced that with the limited inclusions of the keyword mutate that will make it into most cubes that this will be good enough. This has an excellent best-case scenario of eating a mana-rock off of a mana dork, but I don't think the average case scenario is going to be good enough. Hard-casting this is very underwhelming and probably guarantees no triggers of the mutate ability, and requiring a creature to be able to use its mutate can be an issue. I second Wtwlf's comment about how adding ETB to some of these would go a long way.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Vivien, Monsters' Advocate
    This is likely going to replace Nissa, Worldwaker for me. NWSTH fills the ramp role better than Worldwaker, and this can create bodies that you can shape to your needs based on the board state and don't require you to make a land into a creature which can create additional risk should it be destroyed. Additionally, this card gives you foresight into your upcoming draws without also revealing to your opponent (Thank goodness), potential card advantage from being able to play creatures from the top of your deck, and can turn any cast creature into a tutor to the battlefield for any lower CC creature in your deck? That's insane. This is a very pushed PW.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    This set is insanity. I feel there are going to be a lot of Cube winners here. Some big bodies, cycling, enchant creature auras without their primary drawback--losing their target (a.k.a. Mutate), and at least 1 hugely impactful companion card that you can cast from your sideboard as if it is in your hand. Not to mention a ton of variety in aesthetics for many of these cards.

    As for the Moth, in addition to being a great persist combo enabler, it also strikes me as a potentially strong aggro finisher. You can play this on turn four and swing with impunity knowing that whatever they can block and kill will come back as an evasive threat which can close out the game. I think I may be taking out God-Eternal Oketra for this one and for those still running the Lark' I emphatically endorse switching that out for this.
    Posted in: Cube New Card Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Scarring Scoundrels R
    Creature - Goblin Warrior (R)
    When Scarring Scoundrels enter the battlefield they deal 3 damage to any other target creature, player, or planeswalker of target opponent's choice.
    3/2

    Would you take a bolt to anything else of your opponent's choice in exchange for a 3/2 red 1 drop? Only thing they can't target is this creature.
    Posted in: The Cube Forum
  • posted a message on PSA: Ikoria and Commander 2020 may have their release pushed back even further than May 15th, 2020 due to the Coronavirus virus
    Respectfully, why isn't this in baseless speculation? Unless you have news rather than conjecture it doesn't belong here.
    Posted in: Baseless Speculation
  • posted a message on [[SCD]] Purphoros God of the Forge
    Quote from wtwlf123 »
    Quote from BlackWaltz3 »
    ...he is the linchpin for the strategy...


    Maybe I misunderstood this somehow? Sounds like you're implying exactly that decks that want Purphoros fail without Purphoros... Isn't that what linchpin means? It all comes apart if it's missing?


    Why do you partial quote--Particularly when it modifies the perceived meaning of what was said? The full quote was..."Honestly the biggest drawback to Purphoros is that there is no redundancy to the effect he offers. Having only one copy of this in your deck when he is the linchpin for the strategy is a bummer."

    I'm speaking specifically to how go-wide decks with Purphoros want to resolve Purphoros because they are more likely to win if they do and stating that redundancy would help improve the likelihood of this. I'm not calling Purphoros the linchpin for all go-wide strategies broadly. I appreciate the many go-wide strategies that exist without utilizing Purphoros.

    It sounds like we both think the card is a winner though so that strikes me as a good place to rest the subject. Cheers.



    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Purphoros God of the Forge
    Respectfully, you've changed my words to counter an argument I didn't make.

    I said there is a decent gap in the win percentage of go-wide decks that would want Purphoros based upon whether or not it resolves within a game and therefore some redundancy would help with this. (Also, just an effect I'd like two of within the cube to improve the odds of seeing what is a major player in the archetype within each draft).

    I did not say that without Purphoros, go-wide strategies "fold" nor did I imply it.

    Maybe Ikoria has our Red Impact Tremors bear? A boy can hope!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Purphoros God of the Forge
    Quote from steve_man »
    Quote from BlackWaltz3 »
    Having only one copy of this in your deck when he is the linchpin for the strategy is a bummer.


    I don't agree with this statement at all. Creatures are their own win condition and don't need Purphoros at all. I cut Purphoros from my cube for the very reason that Purphoros needs creatures / tokens, but going wide is a payoff on its own even without Big Papa Purph.


    I'm willing to bet there is a decent gap in the win percentage of Go-wide decks between games in which Purphoros resolves and games where he doesn't. Going wide is of course a strategy in its own right, but Purphoros amplifies the strategy in a major way. He turns your army-in-one 5 drops (and increasingly red three drops!) into burn spells that deal 4-10 to the face just by resolving and then he pumps them in the following swing. I often find myself drafting Enlightened Tutor in my R/W Purpohoros builds to up the consistency of resolving Purphoros by turn 4. I'd love to see his effect on a bear as others have noted. Similarly, being able to double up on Hellrider's effect with the right stat line and other combat abilities would be huge.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Krenko, Tin Street Kingpin
    This hasn't been my experience -- a 3 drop that demands your opponent to answer it is good in my book.
    Posted in: Cube Card and Archetype Discussion
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