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  • 1

    posted a message on [ONE][CUBE] Sheoldred's Edict
    I'll watch this one, has some solid upsides over other edicts, but I don't know that these upsides will be enough to overcome the times you'll wish you just had targeted removal.
    Posted in: Cube Card and Archetype Discussion
  • 3

    posted a message on MTGS Average Peasant Cube 2021
    Huge thank you for this! Recently moved to a new area and want to be able to cube with people but my regular cube is not proxied and I don't want to worry about theft. So, I just started building a peasant cube. Figure it could be a stepping stone that allows me to find a playgroup I can trust with the regular cube -- also just something I could take anywhere with less concern.

    My process for building my peasant cube started by extracting commons/uncommons from my regular cube. Unsurprisingly, they pretty much all translate to peasant. Then I self identified some powerhouse uncommons that fell just short of my regular cube list, those also are in most peasant lists. Next, I looked at peasant archetypes from existing lists, identified the key role players for the archetypes I would also want. Next, I used this list to identify my outliers. I identified outliers as the cards I am running which appeared in less than 15 other lists or the cards I'm not running which appeared in 15 or more lists. My last steps are looking at 2022 peasant threads for inclusions from this year that and then filling in a few gaps to complete the list.

    Posted in: Pauper & Peasant Discussion
  • 4

    posted a message on [BRO] [DMR] [30A] Magic's 30th Anniversary previews
    Quote from Ryperior74 »


    no it’s the first time ever they have proof


    What?! Are you seriously suggesting this is the first evidence we have of greed by WOTC? I don't even know where to begin.....

    1. Elimination of MSRP
    2. Secret Lairs (Related: Claims that they don't recognize the secondary market, but pricing of this product says they very much do)
    3. Profit doubling in 1 year

    Those are just off the top of my head.

    Also, to the extreme few contrarians who are trying to spin this product as a win because it's "a step towards eliminating the reserved list". No it's not. It's a very delicate threading of the needle purposefully designed to allow WOTC to cash in on reserved list demand while also creating enough caveats to make it legally defensible in the event someone would attempt to sue under the doctrine of promissory estoppel. There is nothing to suggest this is a step towards anything but making money.



    Posted in: The Rumor Mill
  • 1

    posted a message on Selesnya Planeswalker for Unpowered Vintage Cube
    Created one I think I'd give a go in my own cube. Renown came around before PW's started having static abilities. I think this is a really fun static for a Selesnya walker - makes letting any small attacker get by into a big problem.

    Name 1WG
    Planeswalker (M)
    Creatures you control have Renown 1.
    +1: Put a +1/+1 counter on up to one target creature with a +1/+1 counter on it. Gain life equal to the number of +1/+1 counters on that creature.
    -2: Create a 2/2 White and Green knight token with first strike and lifelink
    -5: Draw cards equal to the power of target renowned creature you control.
    (3)
    Posted in: Custom Card Creation
  • 1

    posted a message on Selesnya Planeswalker for Unpowered Vintage Cube
    I think a lot of this design is borrowing too heavily from Minsc and Boo and not establishing its own unique identity that falls inline with Selesnya decks. I see some Selesnya ideas here, tokens, buffing small creatures, toughness matters, but right now the first two abilities feel like Selesnya Minsc and Boo and the final ability feels very disjointed with the rest of the card.

    Also, I know a lot of Selesnya PW wishlists would favor a 3CC walker so they can play it turn 2 off of an elf. If this is to be cube focused, I think that is the cost sweet spot.
    Posted in: Custom Card Creation
  • 1

    posted a message on Print This Wizards (so I can put it in my cube)
    Final Fantasy, IX in particular, is high on my Universes Beyond wishlist.

    Zidane Tribal RW
    Legendary Planeswalker - Zidane (M)
    +1: Zidane Tribal becomes an X/X red and white Human Genome creature with first strike and haste where X is Zidane Tribal’s loyalty until end of turn.
    0: Gain control of target artifact or enchantment with a mana value less than or equal to Zidane’s loyalty until Zidane Tribal leaves the battlefield.
    -5: Zidane Tribal deals 6 damage to any target and you gain 6 life.
    (1)

    Abilities are meant to reflect the attack, steal, and Dyne abilities. Ash Zealot is a borderline cubeable card so I decided this would be an interesting baseline. The continued on curve growth is also a flavorful way to demonstrate leveling. I leaned a bit on Dack Fayden's abilities to help with the steal ability - Zidane has a lot of tradeoffs with Dack's ability. Zidane impacts the board earlier and can hit enchantments, but its targets are limited by loyalty/mana value and the theft is not permanent. I think the "until Zidane leaves the battlefield" clause also helps justify the effect in white. The last effect is an interpretation of Zidane's ultimate trance ability, grand lethal.

    This is an early draft of my design for this character in my custom FFIX set - would you cube this?
    Posted in: The Cube Forum
  • 2

    posted a message on [DMU] [CUBE] Sheoldred, the Apocalypse
    I wasn't planning on testing this, but I feel like the universe is sending me signals (whispers maybe?). Participated in my first draft in some time when DMU was released. Showcase Seholdred was in my 3rd pack and the promo pack I got for going 2-1 had another Sheoldred.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [DMU][CUBE] Includes & Testing Results
    Based on early standard performance and limited experience from prerelease weekend my evaluations of a couple cards have changed. Preemptive disclaimer: I am aware that standard/limited performance doesn't directly translate to cube.

    The biggest change is I've cooled down quite a bit on Evolved Sleeper. Thinking on exactly what it is that makes Figure of Destiny work so well where this doesn't - part of it is figure's final form is much more likely to close out a game and part of it is the types of decks that play Figure don't appear to suffer as much from investing into it.

    Domain's stock has definitely gone up - especially for cubes running the triomes. A single triome cuts domain costs by 3. So a single Triome causes Radha's Firebrand's ability to go off on curve or Leyline Binding to become a Banishing Light with flash. Even if you don't run Triome's any combinations of 2 Dual/Shocks often puts your domain count at 3 or 4 by turn 2. As I don't run the OG dual-lands nor do I run triomes, I'm not sure if these will quite get there for me, but definitely something I think people need to look at their own cubes and evaluate.
    Posted in: Cube Card and Archetype Discussion
  • 4

    posted a message on [DMU][CUBE] Ertai Resurrected
    Card is from spoiled release notes.

    Ertai Resurrected 2UB
    Legendary Creature — Phyrexian Human Wizard
    3/2
    Flash
    When Ertai Resurrected enters the battlefield, choose up
    to one —
    • Counter target spell, activated ability, or triggered
    ability. Its controller draws a card.
    • Destroy another target creature or planeswalker. Its
    controller draws a card.

    Dimir is not the deepest of guild sections - I think this will make a lot of lists.
    Posted in: Cube Card and Archetype Discussion
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