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  • posted a message on Collaborative Create-A-Booster!
    [quote from="Indighost »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1963"]The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
    Setting: Ancient Middle Eastern

    - Affinity for [things]
    - Multicolor
    - Lands with subtype "Desert"
    - Divergence - As long as you control a permanent of three or more colors, (do something).


    Look to the Stars 4UU
    Instant (C)
    Affinity for Islands
    Draw three cards, then discard two cards unless you discard a blue card.
    In Selfar, astronomy and astrology are elevated to fine arts.

    Impulsive Brute 3RR
    Creature - Giant Warrior (C)
    Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn.
    "My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
    4/4

    Oasis Warden 1GU
    Creature - Elemental
    When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
    2/3

    Garnet Talisman 2
    Artifact (C)
    Garnet Talisman enters the battlefield tapped.
    T: Add B or R to your mana pool.
    "This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate

    Despoiled Oasis
    Land - Desert
    Despoiled Oasis enters the battlefield tapped.
    T: Add U or B to your mana pool.
    A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.

    Galiv's Mark B
    Instant
    Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card.
    Galiv rewards anyone who pointed him to his next sacrifice.

    Hunting Saluki RW
    Creature - Hound (C)
    Haste
    The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
    2/2

    Garun ApeG
    Creature - Ape (C)
    Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample.
    Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
    1/2

    Binding of Sharq 2R
    Enchantment - Aura
    Enchant creature
    Enchanted creature has first strike.
    Enchanted creature gets +1/+1 for each of its colors.

    Bulwark Elephant 6W
    Creature - Elephant (C)
    Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
    "By day and by night the desert throws itself against the mountain, and yet the mountain still remains." —Ibrahaim, Magavin of Ivory
    3/5

    Devour in Shadow BB
    Instant (U)
    Destroy target creature. It can't be regenerated. You lose life equals to that creature's toughness.
    As the night falls and shadows of the world covers the whole Selfar, none of its residence are save from Galiv.

    Virtuous Ascetics GWU
    Creature - Human Monk (U)
    Hexproof, lifelink
    One day and one night later, the warlord Gharib returned to his place at the head of his armies. He never spoke of what transpired between him and the three mysterious wanderers, but his forces broke camp the next morning, and they returned in the direction from which they came.
    3/3

    Unexplored Vistas 5G
    Sorcery (U)
    Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
    You may put up to four non-Forest land cards from your hand onto the battlefield.
    "Trust your heart and your map equally." - Mukaal, Magavin of Jade

    Mercurial Djinn 2URW
    Creature - Djinn (R)
    Flying, Vigilance, First Strike
    2: Target creature gets -1/-0 and gains your choice of first strike, vigilance, or flying until end of turn.
    3/4
    "A Djinn's Gift" - Figure of speech meaning "something that's more trouble than it's worth."

    Some planes are locked in eternal war. Megaconglo is locked in eternal industry. Products are envisioned, designed, manufactured in endless assembly lines, and then dismantled and recycled for their use in other products. The stifling bureaucracy of the plane and terrifying marketer drones keep the populace from seizing the means of production.

    Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
    Setting: Ancient Middle Eastern

    - Affinity for [things]
    - Multicolor
    - Lands with subtype "Desert"


    Look to the Stars 4UU
    Instant (C)
    Affinity for Islands
    Draw three cards, then discard two cards unless you discard a blue card.
    In Selfar, astronomy and astrology are elevated to fine arts.

    Impulsive Brute 3RR
    Creature - Giant Warrior (C)
    Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn.
    "My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
    4/4

    Oasis Warden 1GU
    Creature - Elemental
    When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
    2/3

    Garnet Talisman 2
    Artifact (C)
    Garnet Talisman enters the battlefield tapped.
    T: Add B or R to your mana pool.
    "This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate

    Despoiled Oasis
    Land - Desert
    Despoiled Oasis enters the battlefield tapped.
    T: Add U or B to your mana pool.
    A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.

    Galiv's Mark B
    Instant
    Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card.
    Galiv rewards anyone who pointed him to his next sacrifice.

    Hunting Saluki RW
    Creature - Hound (C)
    Haste
    The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
    2/2

    Garun ApeG
    Creature - Ape (C)
    Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample.
    Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
    1/2

    Common 9 of 10:
    Binding of Sharq 2R
    Enchantment - Aura
    Enchant creature
    Enchanted creature has first strike.
    Enchanted creature gets +1/+1 for each of its colors.

    Erosion G
    Sorcery
    Destroy target land. Its controller puts into play a Desert land token with "T: Add one mana of any color to your mana pool. This deals 1 damage to you."

    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The world of Fespinia has beautiful princesses, fearsome dragons and brave knights. Join the valiant corps of Dragon Warriors as they rescue their young from the evil princesses whilst dealing with the Knights gallivanting around the countryside destroying their cities.

    Blackplate Knight BB
    Creature - Human Knight
    First Strike
    2/2

    Break the Storehouses 2R
    Sorcery
    You can only cast Pillage if you control a Knight.
    Destroy target artifact or land. Then you lose 2 life if you don't control a Princess.

    Iron-Hard Egg
    W
    Creature - Dragon
    Defender, indestructible
    At the beginning of your upkeep, you may pay 2W. If you do, Iron-Hard Egg Gets +4/+2, gains flying, and loses defender and indistructible.
    0/2

    Magical Arrows 2G
    Enchantment - Aura
    Enchant Creature.
    Enchanted creature gets +2/+0 and gains reach.
    The bane of the noble Dragon orders everywhere.

    Disapprove 2UU
    Instant (C)
    Counter target spell.
    Supremacy — If you control the permanent with the highest converted mana cost among all permanents on the battlefield, draw two cards.
    "Power is wasted on these lizards." —Verassa, Sapphire Princess

    Alonian TeaserU
    Sorcery
    Reveal the top three cards of your library. Choose one and put it onto your hand. Put the rest of the cards revealed this way in any order on top of your library.
    Although the faeries of Alonia are smart, some are known to be very sloppy with secret keeping.

    Undead Scaleback 4B
    Creature - Zombie Dragon (C)
    Undead Scaleback enters the battlefield tapped.
    "I have no use for an abomination that slithers, Omarre. You should have found a way to salvage the wings." —Nocette, Obsidian Princess
    4/5

    Coalspark SlingR
    Instant
    Coalspark Sling deals 2 damage to target creature or player. If creature targeted this way is white or blue, Coalspark Sling deals 4 damage instead.
    It just take a spark from a burning coal to cause a flashfire in the dry land.

    Devoted Manservant 1WW
    Creature - Human
    Devoted Manservant cannot attack or block unless you control a Princess.
    W, Sacrifice Devoted Manservant: Prevent all damage dealt to target Princess you control this turn
    "For you my lady, I shall offer my life"
    1/5

    Scion of the Claw 3G
    Creature - Human Princess (C)
    When Scion of the Claw enters the battlefield, put a 3/3 green Beast creature token onto the battlefield.
    "Summon enough direbacks, and even the mightiest dragon will fall beneath their teeth."
    1/1

    Dragonscale Broadsword2
    Artifact - Equipment
    Equipped creature gets +2/+2 and gains "3, t: Put a +1/+1 counter on this creature."
    Equip 2
    The scale has an empowering magic as powerful as the blood that the longer you wield it, the stronger you will be.

    Scorchscale Berserker 4RR
    Creature - Dragon Barbarian
    Flying, Trample
    1R: Scorchscale Berserker gets +1/+0 until end of turn. It gets an additional +1/+1 until end of turn unless any player pays 1
    4/4


    Uncommon 3/3:

    Princess Amaranth of Alonia 3WW
    Legendary Creature - Human Princess
    (T): Gain control of target permanent if it was the first spell played this turn.
    1/2

    Princess Porpentine of Lillia 2GG
    Legendary Creature - Elf Princess
    Beast Sovereign (When this enters play, gain control of all Beasts. When it leaves play, return all Beasts to their owners.)
    2/2

    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Ascend X (When this creature blocks or is blocked by a creature with flying or reach, it gets +0/+X until end of turn.)

    Starflight Heron 1U
    Creature - Bird
    Flying, Ascend 2
    1/1

    Pistol Toad 3G
    Creature - Toad
    Reach, Ascend 4
    3/2

    Moonjaunt Ox 4G
    Creature - Ox
    Trample, Ascend 6
    3/4

    Next: Deviant, Insomnia or Hex



    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different energies from planes as different as they could be caused the new plane to thrust into chaos, and now it is almost torn asunder...


    Dimir Shadow-Skaab UB
    Creature - Zombie Assassin
    As an additional cost to cast ~ exile a creature from your graveyard.
    ~ cannot be blocked.
    "I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
    2/1

    Azorius Paladin UW
    Creature - Human Warrior
    First Strike
    2/1

    Asterios Renegade 2R
    Creature - Minotaur Warrior (C)
    As long as your life total is odd, Asterios Renegade gets +2/+0.
    Dominate — Asterios Renegade has haste as long as it has the highest power among creatures on the battlefield.
    "These beasts of numbers have taken remarkably well to Thacalon disciplines. If only we could have them on Ailon herself." —Atayde, Macaloh zealot
    2/2

    Black Rose's Scheme 3UB
    Instant
    Plot 1UB (You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down, you may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
    Destroy target creature. Its controller discards a card.

    Seething Emberling 1RR
    Creature - Elemental Warrior
    Persist
    As long as ~ has a -1/-1 counter on it, it has first strike.
    3/2

    Primal Instinct 1G
    Instant
    Target creature gets +3/+2 and gains trample until end of turn.

    Crism of Exclusion 1W
    Sorcery (C)
    Exile target creature or enchantment, then return it to the battlefield under its owner's control unless you pay 3.
    "Such a strange stone," Thiron said, "and a wonder fit for the Empress. She will reward you handsomely, Meret... right, Meret? Meret?"

    Common 8/10

    Zeno Lion 3G
    Creature - Cat
    When Zeno Lion leaves play, put a copy of Zeno Lion in play, except it has half the power and toughness of Zeno Lion (round down).
    Zeno lions roam the fractal forests of Spline, unique in that they get smaller as they get older.
    4/4

    Savanna Biom
    Land Creature - Plant
    When Savanna Biom enters the battlefield, you may tap any number of Plains. Put a +1/+1 counter on Savanna Biom for each plain tapped this way.
    {T}: Add W to your mana pool.
    Some clone-forests of Eonas span continents. Some destroy them.
    0/0

    Singularitis Forerunner 2U
    Creature - Spirit Cleric
    When an artifact leaves play, untap Singularitis Forerunner.
    They hold the afterlife of Staktis to be a mere prelude for the true end of everything.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!

    Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.


    Mountain Ibex 1W
    Creature - Goat (C)
    Mountain Ibex gets +1/+1 for each other goat you control.
    When farmable land is worth war, the livestock had sure better be able to survive war.
    0/2

    Fallow Land
    Land (C)
    When Fallow Land enters the battlefield, return a land you control to its owner's hand.
    T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.

    Rolling Boulder R
    Instant (C)
    Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
    "Don't understimate the pebble's rage." — Dwarven saying

    Glowing Fungoid 2G
    Creature — Fungus
    When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
    1G: Glowing Fungoid must be blocked this turn if able.
    2/2
    In the underrealms light comes either firestones or fungus.

    Shadow Feeder 2BB
    Creature — Shade (C)
    B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
    2/2

    Lay Claim 4GG
    Sorcery
    Gain control of target land an opponent controls.

    Seeking the Glory 2W
    Instant (C)
    Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
    Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.

    Glimmerscale Seer 1U
    Creature — Merfolk Scout
    When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
    Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
    1/3

    Gloompeak Vulture 2B
    Creature — Bird (C)
    Flying
    When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
    2/1

    Topside Raider RR
    Creature — Human Warrior
    Haste
    Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card.
    "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
    1/1

    Soul Discharge RR
    Instant (U)
    Soul Discharge costs 2 more for each creature it targets beyond the first.
    Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.

    Mineral Worm 1G
    Creature - Worm
    As an additional cost to cast Mineral Worm, sacrifice a land.
    t: add 2 to your mana pool.
    2/2

    Dwarven Foreteller 2U
    Creature — Dwarf Wizard (U)
    T: Reveal the top card of your library. Until end of turn, you may cast that card as though it had flash.
    1/3

    Rare 1/1
    Tunneler Wurm 2G
    Creature - Wurm
    Nether 3 (At the end of your turn, if you didn't play a land, put 3 +1/+1 counters on this creature.)
    2/2

    Underhill Ambusher 3RR
    Creature — Giant Rogue
    When Underhill Ambusher enters the battlefield, destroy target land controlled by an opponent. If you destroy a Mountain, Underhill Ambusher has haste until the end of turn.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Moulder X (This enters play with X decay counters on it. When this is untapped at the end of your turn, remove a decay counter from it. If there are no decay counters left, sacrifice this.)

    Goblin Psychopath 1R
    Creature - Goblin Berserker
    Haste, Moulder 2
    2/2

    Flickering Spirit 2W
    Creature - Spirit
    Flying, Vigilance, Moulder 1
    6/6

    Clarion Colossus 6
    Artifact Creature - Construct
    Moulder 3
    If ~ is untapped at the end of your turn, untap each creature you control.
    3/3

    Next: Gargantuan, Template or Deviant



    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Compile X (When you cast a spell with this mana cost or higher, you may cast this spell from the graveyard without paying its mana cost. Then exile it.)

    Black Tide B
    Instant
    Put a -1/-1 counter on target creature.
    Compile 1B

    Nature's Insight 2U
    Instant
    Draw two cards.
    Compile G

    Spark of Artifice 2R
    Instant
    Deal 3 damage to target creature or player.
    If this was compiled, instead deal X damage to target creature or player, where X is the converted mana cost of the compiled spell.
    Compile 3

    Next: Gargantuan, Martyr or Deviant

    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Quote from calebdgm
    Unsound - Third installment of Unset after Unglued & Unhinged

    You're an Ass 1U
    Instant (C)
    Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)

    Mogg Blockhead 1R
    Creature — Goblin Warrior (C)
    Mogg Blockhead can't attack or block unless you verbally command it to.
    "Get them, you insolent fools!"
    3/3

    Cheap Earrings 0
    Artifact — Equipment (C)
    Equipped creature counts as a female.
    Equipped creature has: "T: Add 1 to your mana pool."
    Equip 1

    Something Completely Different 1UU
    Instant (C)
    Choose one — Change the name of target permanent until end of turn; or exchange the power and thoughness of two target creatures until end of turn; or target creature's type and color become the one of your choice until end of turn.
    Entwine — Say "... and now for something completely different" in much the way Monty Python would have.

    Scrumfutter Bumptyboo 3G
    Creature - ??? (C)
    Scrumfutter Bumptyboo gets +2/+2 for each other creature on the battlefield with a made-up word in its name. (Proper nouns don’t count.)
    2/2
    “Dude, ‘Hyalopterous’ is totally a word. Look it up!”

    Lace with Armoddon Poop 1BB
    Instant (C)
    Target finger a player control gains finger of death. (The next time this player touch a creature on the battlefield, destroy that creature.)
    Something worse than pointy finger of doom.

    Head Shot 1R
    Instant (C)
    Until end of turn, target player gains "The next time this player's head touches a creature on the battlefield, it does 2 damage to that creature."
    You can see where this is heading.

    Alpha Male GG
    Male Creature — Human Warrior (C)
    When Alpha Male becomes a female, sacrifice it.
    "Baby, I rather die than lose my biceps." — Timmy, Power Player
    3/2


    Suspicious Forest
    Land - Forest (C)
    Whenever your opponent isn't looking at Suspicious Forest, transform it.
    ///
    Angry Treefolk
    Creature - Treefolk (C)
    Whenever your opponent is looking at Angry Treefolk, transform it.
    3/4
    "That does it! I'm going back to hunting falcons!" -Rhirhok, goblin lumberjack


    John Doe 3
    Creature - Average Human Worker (C)
    DoB: 18 April 1974
    Sex: Male
    Occupation: Administrative Official in Azorius Head Office
    Likes: Cats
    Dislikes: Vanilla Ice Cream


    Feminism 1W
    Enchantment
    All females lose defender and gain "this creature cannot be sacrificed" and "If another female is in play, this creature gains protection from non-females"
    2/2

    Old-bordered SpiritBBB
    Summon Spirit
    If Old-Bordered Sprit is in your graveyard with three of more interrupts above it, you may return it to play during your upkeep.
    During your upkeep, pay 1 mana black mana or bury Old-bordered Spirit.
    2/2

    Sleeping Agent1G
    Creature - Human Agent
    At the beginning of your first main phase, if Sleeping Agent is untapped, tap it.
    At the beginning of your opponents end turn, untap Sleeping Agent.
    He sometimes wake up to get some water and return to his slumber.
    5/5

    Luck Master 2R
    Creature - Goblin Wizard (R)
    At the beginning of your upkeep, roll a die.
    Whenever you roll a die, flip a coin. If you win the flip, roll another die.
    At the end of each turn, choose a creature at random. Then flip a coin. If you win the flip, you gain life equal to the average die-roll this turn. If you lose the flip, ~ deals damage equal to the average die-roll this turn to that creature.
    1/2

    Ultra-Hyper-Rare 2/2

    Mondo Majesty 3GG
    (The card is made of transparent plastic covered in all-color sparkling stars except for the text areas. it is intended to be placed over another creature)
    Enchantment - Aura
    Enchanted creature is all colors, is 7/7, and has trample.
    (7/7 box where regular creature P/T would be)

    King's Hill
    (this card is an oversized 9x12 card)
    Land
    Creatures on top of King's Hill gain +1/+1. (They must be fully visible and within the boundaries of this card.)
    Creatures on King's Hill and under another creature gain +1/+1.
    (1): Place target creature on top of King's Hill. Any player may pay this cost.
    (T): Add (1) to your mana pool.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Samhayn is about to take an unexpected turn, one the fae might ironically have written in one of their living shadow-plays. A family claiming to be the Heirs of Maclyr, the Giant-King whom the Court deposed to take possession of the plane, seeks to sunder the Veil. The young spriggan agent sent to stop them finds himself embroiled in the machinations of more than one clan.


    Backstab 1B
    Instant
    Destroy target creature that enters the battlefield this turn.
    "Watch out!" Court Nightguard Captain to his underlings.

    Duelist of the Gleam 4R
    Creature - Human Warrior (C)
    Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.)
    "Face me in the morning's light, churl, so I can look my best while I kill you."
    4/2

    Fetterscript 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn.
    "A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer

    Natureborn Cultist 3G
    Creature - Human Shaman
    G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power.
    Some mortal notices what the unseen has done to their world, some fights back.
    1/4

    Expatiating Priest W
    Creature - Human Cleric (C)
    When ~ enters the battlefield, you gain 1 life.
    Bluff 1W (You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
    1/1

    Pull the Strings 2U
    Instant (C)
    You may tap or untap target permanent, then you may tap or untap another target permanent.
    "Just wait till you see what happens in the fourth act." —Wayen, fae scribe

    Raksasha Councillor3UU
    Creature - Giant Advisor
    When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
    Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
    4/4

    Blood of Giants1G
    Instant
    Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.

    Shadowgaunt 3B
    Creature - Shade (C)
    B: Shadowgaunt gets +1/+1 until end of turn.
    Dominate — Shadowgaunt has intimidate as long as it has the highest power among creatures on the battlefield.
    Not all of the fae's audience are content to watch, and not all of them appreciate the interruption of their entertainment.
    2/2

    Warband Berserker3R
    Creature - Human Warrior
    Haste
    R, t: Target creature gain haste until end of turn.
    3/2

    Veiled Conservatory
    Land (U)
    Veiled Conservatory enters the battlefield with two charge counters on it.
    T: Add 1 to your mana pool.
    T, Remove a charge counter from Veiled Conservatory: Add W, U or B to your mana pool.
    A school abandoned, a scholar unlearned.

    Agent of Maclyr WW
    Creature - Merfolk Knight
    Vigilance, Lifelink
    Protection from non-Giant and non-Merfolk creatures.
    The unlikely bond was made between the merfolks and the giants, for the greater good of the plane.
    2/2

    Wealth 2U
    Sorcery (U)
    Each player draws cards equal to the number of creatures he or she controls.
    //
    Want 2B
    Sorcery (U)
    As an additional cost to cast Want, sacrifice a creature. You draw cards equal to that creature's power.

    Eriphie the Psionic Knight 1WU
    Planeswalker - Eriphie (MR)
    +1: Equipped and enchanted creatures you control gain vigilance, lifelink, and flying.
    +1: Attach target Equipment or Aura to target creature.
    -6: Search your library for any number of Equipment cards or Aura cards with enchant creature and put them onto the battlefield attached to any number of target creatures, then shuffle your library.
    (3)

    Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in cold pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.

    Eonas has remained a lush landscape for billions of years. As a result, evolution has created wonders beyond the science of any other plane: elves that share their life cycle with majestic symbio-steeds, goblins of all shapes and sizes that serve as hands (or tools!) for mute, immobile giants, and clonal shapeshifting organisms that span continents.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The drama on Samhayn is about to take an unexpected turn, one the fae might ironically have written in one of their living shadow-plays. A family claiming to be the Heirs of Maclyr, the Giant-King whom the Court deposed to take possession of the plane, seeks to sunder the Veil. The young spriggan agent sent to stop them finds himself embroiled in the machinations of more than one clan.


    Backstab 1B
    Instant
    Destroy target creature that enters the battlefield this turn.
    "Watch out!" Court Nightguard Captain to his underlings.

    Duelist of the Gleam 4R
    Creature - Human Warrior (C)
    Destined (Whenever a player casts an instant or sorcery spell that targets this creature, he or she copies that spell once. That copy also targets this creature.)
    "Face me in the morning's light, churl, so I can look my best while I kill you."
    4/2

    Fetterscript 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2.
    At the beginning of each end step, exile enchanted creature if it attacked or blocked this turn.
    "A fantastic performance is terrible to lose, but even more terrible is the actor who threatens to ruin it." —Longhollow, spriggan seer

    Natureborn Cultist 3G
    Creature - Human Shaman
    G, t: Target creature gets +X/+X where X equals to Natureborn Cultist power.
    Some mortal notices what the unseen has done to their world, some fights back.
    1/4

    Expatiating Priest W
    Creature - Human Cleric (C)
    When ~ enters the battlefield, you gain 1 life.
    Bluff 1W (You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
    1/1

    Pull the Strings 2U
    Instant (C)
    You may tap or untap target permanent, then you may tap or untap another target permanent.
    "Just wait till you see what happens in the fourth act." —Wayen, fae scribe
    [/quote]

    Raksasha Councillor3UU
    Creature - Giant Advisor
    When Raksasha Councillor enters the battlefield, draw two cards then discard a card.
    Bluff 4UU(You may play this card for its Bluff cost, if you do, return it to its owner hand when it enters the battlefield.)
    4/4[/quote]

    Common 8 of 10:

    Maclyr Retainer2G
    Creature - Elf Warrior
    Giantblood (This enters the battlefield with a +1/+1 counter for each Giant in play.)
    2/2

    Blood of Giants1G
    Instant
    Put a +1/+1 counter on target creature. That creature gains +2/+2 until end of turn.




    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Pixilate X (Put X 1/1 Faerie tokens of this spell's color with flying on the battlefield.)

    Faerie Fire 2RR
    Sorcery
    Deal 4 damage to target creature or player. If this is countered, pixilate 2.

    Sprite Simulacrum 2GG
    Artifact Creature - Faerie Construct
    When ~ dies, pixilate X, where X is ~'s toughness.
    3/3

    Oona's Blessing 2U/B mana U/B mana U/B mana
    Instant
    Pixilate X, where X is your devotion to black and blue.

    Next: Gargantuan, Mission, Masquerade or Quake
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday (1/26/14): Card with keyword grants other cards that keyword
    Free Association UR
    Instant
    Each Instant card in your hand gains Splice onto Instant until the end of turn. The splice cost is equal to its mana cost.
    Splice onto Instant 1UR (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    Challenge: 4-color spells.
    Posted in: Custom Card Contests and Games
  • posted a message on [[BNG]] Eye Gouge.
    Sadly, it does not kill Eyes.
    Posted in: New Card Discussion
  • posted a message on The Keyword Game
    Clarion Call 1W
    Sorcery
    Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and put a +1/+1 counter on it.

    Convoke The Minds 3UU
    Sorcery
    Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and its owner draws a card.

    Relinquish The Bonds 2BB
    Sorcery
    Volunteer - For each untapped creature in play, flip a coin. On heads, tap that creature and its owner loses 2 life.

    Next: Gargantuan, Mission or Triple-Edge
    Posted in: Custom Card Contests and Games
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