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  • posted a message on Commander Game
    Daenerys Targaryen 3WR
    Legendary Creature - Human Shaman
    When ~ enters the battlefield, put three 1/1 red Dragon creature tokens with flying onto the battlefield.
    At the beginning of your upkeep, put a +1/+1 counter on each Dragon you control.
    2/2

    Next: A commander that needs to be protected for a while before they can unleash the pain.
    Posted in: Custom Card Contests and Games
  • posted a message on Stuttercast
    Looks more white than blue to me.
    Posted in: Custom Card Creation
  • posted a message on Collaborative Create-A-Booster!
    Del-Sula, a world dominated by a plane spanning ocean. Primitive clans of nacatl and goblins live and hunt and fish on the sparse islands that dot the oceanscape, while the more adventurous humans and elves take to high sees to earn their living, worshipping the fierce sea creatures that dwell in the oceans depths like gods. However unbeknownst to those on the surface, the creatures of the sea are engineered pets made by a technologically advanced but isolated merfolk who dwell in cities beneath the waves.


    Abyssal Hunter 4U
    Creature - Fish (C)
    When ~ enters the battlefield, you may return target creature to it's owner's hand.
    3/2
    "It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman

    Heat of the Moment 1R
    Sorcery C
    Gain control of target creature until end of turn. It gains haste until end of turn.
    In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".

    Brainmurk B
    Instant (C)
    Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card.
    Look deep within your mind or the sea to find riches - but not too deep.

    Exocet Net 4 mana
    Artifact (C)
    :2mana:, :symtap:: Target creature loses flying until end of turn.
    The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.

    Slithis Glider 1U
    Creature - Merfolk Rogue (C)
    U: Slithis Glider gains flying or islandwalk until end of turn.
    "Of course the parapets are safe. The gillbreathers have a phobia of heights." - Hywet the Sniper, last words
    2/1

    Moray Wurm 3GG
    Creature - Wurm C
    Islandwalk
    The Iumin arcology held eighteen preserved samples of the patterns of its scales, but it was only when a curious scholar put them together that they were found to spell out a message in ancient Niyyati.
    4/3

    Unflinching Choppers 3R
    Creature - Goblin Warrior (C)
    Double strike, haste
    "I don't care how successful they are on hunts - they shouldn't be allowed the honor of carving the feast." - Tfleli, Nmaar jester
    1/1

    Common 8 of 9:

    Pelagic Eel 2B
    Creature - Fish
    Pressure 1 (If this blocks or is blocked by any creatures, those creatures gain -1/-1 until end of turn.)
    1/3

    Hadal Bristlemouth 3BB
    Creature - Fish
    When Hadal Bristlemouth enters the battlefield, place a -1/-1 counter on target creature.
    Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Long thought a figure of rumor and folktale, Dhuniimok is the name of both a plane and the impossibly huge creature on whose remains the plane is founded. An entire collection of species descended from parasites, symbiotes and scavengers makes excellent use of the strange variety of organic material to be mined from the dead behemoth. But there are concerns that the bounty will not last forever; and whispers that something as vast as Dhuniimok might conquer even its own death.


    nothing yet

    Common 1/10

    Dhun Macrophage GG
    Creature - Dhun
    When a creature dies in the same turn ~ dealt damage to it, put a +1/+1 counter on ~.
    3/3

    Giant Tick 2B
    Creature - Insect
    Lifelink
    At the start of your upkeep, you may have ~ deal 1 damage to target player.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.

    Rite of Chains B
    Sorcery (C)
    Choose one - Each player gains 6 life; or each player loses 3 life.
    "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan

    Assault Ladder 1
    Artifact — Equipment (C)
    Equipped creature has reach and can't be blocked by walls.
    Equip 1
    "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage

    Energy Nodes G
    Instant (C)
    Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.[/QUOTE]

    Common 4 of 10:

    Tier of the Mind 2UU
    Enchantment
    You gain control of the Tower when this enters the battlefield. (One player at most may control the Tower.)
    If you control the Tower, you draw an additional card during your draw phase.
    If you would discard a card, you may lose control of the Tower instead. (It becomes uncontrolled.)

    Flagstone of Glories 3
    Artifact
    W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Seven-and-a-Half-Legs 3RB
    Legendary Creature - Spider Samurai
    Reach, Bushido 8
    1/1

    Next: Sable Elk
    Posted in: Custom Card Contests and Games
  • posted a message on The Keyword Game
    Thousand-Arm Metatron 3WW
    Creature - Angel
    Flying, Cosmic (When this enters the battlefield, sacrifice it unless you exile all other creatures you control. When this leaves the battlefield, those cards return to the battlefield.)
    When ~ enters the battlefield, attach all Auras and Equipment you control to it.
    6/6

    Earth Eater GGGGGG
    Creature - Wurm
    Trample, Cosmic (When this enters the battlefield, sacrifice it unless you exile all other creatures you control. When this leaves the battlefield, those cards return to the battlefield.)
    Destroy a creature exiled with ~: Put a +1/+1 counter on ~.
    9/9

    Eternal Champion WUBRG
    Creature - Avatar
    Cosmic (When this enters the battlefield, sacrifice it unless you exile all other creatures you control. When this leaves the battlefield, those cards return to the battlefield.)
    When ~ enters the battlefield, put X +X/+X counters on it, where X is the number of creatures exiled by ~.
    0/0

    Next: Imperial, Orbital or Horns***gle.
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Martar, God of Ferrets 2WG
    Legendary Enchantment Creature - Sable God
    As long as both your devotion to white and to green are less than five, Martar isn't a creature.
    Creatures you control have forestwalk.
    2WG: Put a 1/2 white and green Sable creature token on the battlefield. All Sables you control gain +1/+1 until the end of turn.
    4/5

    Next: Giant Angel
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Shaya, Clarion Angel 2WR
    Legendary Creature - Angel
    Flying
    Whenever an Aura enters the battlefield from your hand, put a token that's a copy of that Aura onto the battlefield, enchanting ~.
    4/4

    Edit: Whoops.

    King of Rumors 1UB
    Legendary Creature - Illusion
    Shadow
    7/-2

    Next: A four-color commander.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.


    Efreet's Blessing red mana
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
    Shelter from your storm.

    Waamhal Sunpriest 1WW
    Creature - Cat Cleric (C)
    Lifelink
    "Come, let us rejoice in the heat of our beating hearts."
    3/2

    Dwarven War Axe 2
    Artifact - Equipment (C)
    Equipped creature gets +3/+1.
    Equip 3

    Ashdusted Zombie 3B
    Creature - Zombie (C)
    Intimidate
    BR: Regenerate Ashdusted Zombie.
    2/2

    Flame Slash R
    Sorcery C
    Flame Slash deals 4 damage to target creature.
    "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith

    Rockpit Dragger 5W
    Creature - Ox (C)
    Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
    4/4

    Restrict 2U
    Instant C
    Tap target creature.
    Target creature doesn't untap during its controller's next untap step.
    "When I tell you to 'stay still', I mean it." —Matimala, steamstrider

    Healing Factor 1GG
    Sorcery (C)
    You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
    "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready

    Blowback Runner 1R
    Creature - Elemental C
    Blowback Runner attacks each turn if able.
    Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
    After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
    3/3

    Marchtorches 3W
    Instant (C)
    Put two 1/1 white Soldier creature tokens onto the battlefield.
    Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.

    Uncommon 1/3:

    Rumbleskin Flamekin 2R
    Creature - Elemental Warrior
    Fiery (Whenever a source deals damage to this, this deals 1 damage to that source.)
    1/3

    Pahoefolk Drifter 1UU
    Creature - Merfolk Rogue
    If a player has been dealt damage this turn, ~ is unblockable.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.

    Highway Bandit :4mana::symb:
    Creature - Human Rogue (C)
    Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
    Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
    4/3

    Brutality Ordinance 2G
    Instant (C)
    Target creature's power becomes 4 until end of turn.
    Draw a card.
    "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable

    Curfew U
    Instant (C)
    Each player returns a creature he or she controls to its owner's hand.

    Stonevalley Thief :2mana::symr:
    Creature - Human Rogue (C)
    Intimidate
    When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
    "If you get in my way, you'd better be ready to pay up."
    2/1

    Coarse Sword 3
    Artifact — Equipment (C)
    Equipped creature gets +1/+1.
    Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
    Equip 2

    Credentialed Doorpassers 1U
    Creature - Merfolk Soldier Rogue (C)
    Protection from white
    Gilo City's markets offer the latest in undetectable fake badges.
    2/1




    Common 7 of 10:

    Merfolk Diplomat 1U
    Creature - Merfolk Advisor
    Peace treaty - If a player does not attack during their turn, at the end of the turn, that player may draw a card.
    1/2

    Dehaad Graffiteer R
    Creature - Human Rogue
    :symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Darahro
    Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.


    Thumb Through :symu::symu:
    Sorcery
    Draw two cards, then discard a card unless you reveal your hand.
    Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.

    Disturbing Experiments 1B
    Sorcery (C)
    Target player discards a card.
    You may return a creature card from your graveyard to your hand.
    "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head

    Tone Deafness :1mana::symu:
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets -3/-0.
    Whenever you play a spell that shares a color with enchanted creature, tap it.

    Vulgar Critic red mana
    Creature - Human Rogue (C)
    Protection from artifacts and from enchantments
    "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
    1/1

    Living Briarworks 2GG
    Creature - Elemental C
    Trample
    Dissonant You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
    "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
    4/4

    Collector of the Strange - 4U
    Creature - Human Wizard (C)
    Flash
    Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
    When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
    2/2

    Humbling Awe 2W
    Enchantment - Aura (C)
    Enchant creature
    Flash, exalted
    Enchanted creature cannot attack or block.
    "Majesty has a magic all of it's own."


    Charcoal Token 1
    Artifact C
    When you cast Charcoal Token, draw a card.
    ,T, Sacrifice Charcoal Token: Add B to your mana pool.
    House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.

    Air of Menace 2B
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+0.
    When Air of menace enters the battlefield destroy target creature.

    Hyperrealistic Likeness 4 mana
    Artifact Creature - Construct
    Intimidate
    ~ is all colors of permanents you control.
    Apparently, an artist's work is its own worst critic.
    2/2

    Uncommon 1/3:

    Aria of Growth XG
    Instant
    Crescendo G (G: Exile this card. At the start of your next upkeep, cast it without paying its mana cost, with 1 added to X.)
    Target creature gains +X/+X until end of turn.

    Fiery Allegro 1R
    Instant
    Deal 3 damage to target creature.
    If the last spell cast before this was green, untap target land.
    If the last spell cast before this was black, add a -1/-1 counter to target creature.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Discoveries
    No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?

    Curious Settlers 1W
    Creature – Human Soldier (C)
    When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
    “Hey Gord, what you you reckon those pictures mean?”
    2/2

    Displaced Barbarians 5R
    Creature - Human Warrior
    Trample
    When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
    3/3

    Stir the Grave XB (reprint)
    Sorcery
    Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
    [I]"I'm only looking at what the dead here looks like. What could go wrong?"
    —Liliana, to Jace[/I]

    Fluxify 3GU
    Instant (C)
    Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
    [I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]


    Reconstructed Wall 2W
    Creature -- Wall
    Defender
    R,T: ~ deals 1 damage to target player.
    [I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
    0/4


    Morbid Curiosity U
    Instant
    Draw a card.
    Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]

    Glimmer in the Wood 1G
    Creature - Spirit (C)
    Intimidate
    When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
    [I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
    1/1

    Ancestors' Burden -- W
    Enchantment -- Aura
    Enchant Creature
    Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
    [I]The mere crush of history froze him with fear, unsure of what to do next.
    [/I]

    Overgrown Ruins
    Land
    :symtap:, Sacrifice ~: add one mana of any color to your mana pool.
    Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]


    Swell of Melancholy
    B
    Instant (C)
    Target creature gets -1/-1 until end of turn.
    Threshold — Instead that creature gets -3/-3 until end of turn.
    [I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms


    U: 1/3

    Cinderchain Spirit R
    Creature - Spirit (C)
    Recover: Deal 1 damage to target player or creature.
    1/1

    Obsidian Memento 3
    Artifact (C)
    :symtap:: Add R to your mana pool.
    0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
    Posted in: Custom Card Contests and Games
  • posted a message on Creature to legend
    Thornwind Clique 2UU
    Legendary Creature - Faerie
    Flying
    When a creature enters the battlefield, untap a land.
    3/3

    Next: Sunhome Guildmage
    Posted in: Custom Card Contests and Games
  • posted a message on Double-Keyword (or Multi-Keyword) Game
    Blood Rain BR
    Sorcery
    Deal 1 damage to target player. Creatures gain -1/-1 until end of turn.
    Gravestorm
    Replicate: Sacrifice a creature.

    Next: Hideaway + Fortify
    Posted in: Custom Card Contests and Games
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