Quote from Depian »I have been testing some random cards (even Wild Cantor which was terrible by the way) that I thought might work in my Noose Constrictor build and I found Squee, Goblin Nabob to be quite a house as recurring it every turn improves your looting effects quite a lot and it's a safe card to discard and enable Hollow One without emptying your hand. Now I feel confident playing 4 Flamewake Phoenix as it's much easier to have a 4 power on board. This is my current build:
One thing I sometimes miss is a way to push through blockers, say you are facing Humans and they were able to put enough presence on board so that no player can attack as it would die next turn, in this kind of scenarios I think we are at disadvantage as every human they draw makes their presence bigger and we are not changing much the board even by playing a Hollow One or Vengevine, I've checked for any "acceptable" sideboard card with that effect and the best I could find is Gruul Charm which feels quite underwhelming. Has anyone else found a better card for this kind of effect? I might have to try Legion Loyalist again but when your opponent has a couple 7/7 or 8/8 Champion of the Parish it's not going to be enough
I think decks like Humans and GW value are the main reason we should apply a combo approach to our decks. Burst cards like the Emissary/Bushwhacker combo or Bloodghast if playing black. If humans has an opportunity to play their 4th or 5th creature, we've probably lost already. You could make a case for including Lightning Bolt maindeck, which some have forgone, but that doesn't help against GW value. Most of their creatures have 4 toughness.
Quote from WebCobra »So this is the decklist I'm currently running and I'm wondering if I'm being too cute with Hollow Ones and should replace them with stinkweed imp/ golgari thugs.
I took this to my fnm and they have a 3 round match.
Round 1--Tron: lost 0-2 to him having natural tron both games and I punted game 2 by abrupt decay his chromatic star and not his O-stone... was able to apply early pressure but between tron and stone he cleared my threats and landed a wurmcoil engine and revealed his hand to be Ulamog, Karn, and another engine. Game 2 was tron again and he ended up slamming an ulamog and ceiling my lands after relic my graveyard. And then backed up with another wurmcoil. He ended up decking me with ulamog triggers..
Round 2-- Troll worship: this was against my good friend and we played this match up a lot at school and when we hung out. I won game 1 with T1 looting pitching ghast and vengevine and T2 was another looting into neonate, hollow one, trigger vengevine and ghast and blowing him out. Games 2 and 3 I didn't draw my hate to remove his auras,RIP, and his worship and he killed me by playing threats that stonewalled me into not attacking while he gavony township at end step and killed me with his 2 birds of paradice.
Game 3 was a bye since someone else dropped out after round 2...
The deck felt pretty consistent and was able to always get guys onto the field.
I'd say drop the Gravecrawler & Lotleth Troll, replace with Street Wraith and Flamewake Phoenix and/or Gurmag Angler or maybe Hooting Mandrills. Abrupt decay is awkward in your maindeck but maybe 1 or 2 copies would be reasonable.
R/x Hollow decks may appear similar to the current dredge archetypes, but the deck plays pretty differently. Either drop your Hollows and Vines to add the dredge cards, or drop the dredge tools (like Lotleth Troll) and go for the hollow combo approach. Just my 2 cents...
With the appearance of R/x Hollow One in the PT top 8..should we consider making a new primer for to encompass all Hollow One decks and maybe just merge this thread? TBH we can't really call this deck "Dredgevine" any more...since we don't dredge. It's a bit misleading