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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on Jund
    The new Infernal Judgment seems to only have practical application against Eldrazi (in Modern at least). As Piney suggests, for the other colorless creature decks, we already have better options. Specifically Ancient Grudge and K-Command which are Guaranteed 2-for-1s against Affinity.

    Has anyone seen the amalgam of Death's Shadow and Bloodbraid Jund? I can't remember exactly where I saw the list but it forgoes Dark Confidant for Street Wraith, but also doesn't use Traverse like the DS decks of last season. I've been playing several versions of Shadow this season but I'm at a new LGS which is littered with Burn players so I'll be converting to some form of proper Jund.

    I really like maindeck Nihil Spellbomb right now. I've been trying it in several BGx shells and it seems to have applications against a lot of decks.
    Posted in: Midrange
  • posted a message on Modern Hollow One discussion
    I like Flamebreak because it does both sides of Slagstorm and stops elves from regenerating. It's not as good against Affinity (Skirge, Thopter) or against Humans (Kitesail, Mantis Rider)... Although I haven't tested any of these in my sideboard, just speculating here. I currently have 3x Lightning Axe but maybe I'll switch to 2/1 split of Axe/Flamebreak.

    -EDIT-

    I really like the idea of Temur Ascendancy in the sideboard against decks that want to grind you out. While I still haven't tested any Temur builds I'm reall enjoying the debate you guys have going because its giving me ideas for when I start brewing my own list. I'm sticking with GR for the upcoming GP but afterwards I'll be testing some of the ideas.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    I would say stubborn Denial is the best card for temur. Izzet charm is interesting and worth a shot. Vexing devil is the odd card that I don't agree with. I feel like it's banking too much on the Vengevine plan.

    I will say once again that Mandrills is so great. I love it so much more than Gurmag Angler. Coming down for 1 less and also packing trample is so awesome.

    Regarding the bad match ups - I feel burn is hard to win but I have a burn friend and he hates playing against Hollow. He says the match up is favored for HO but I disagree. Affinity is decent, elves and humans are hard for me. I think i will switch my 2 flex slots to main board Ghor-clan Rampager. This card is great against so many decks.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from ktkenshinx »
    Quote from FuneralofGod »
    If we can put a pin in the never-ending bashing & justification cycle of Urzatron discussion, I would like to propose another topic.

    Noble Hierarch is becoming oppressive. Personally I feel it's reaching a Deathrite-Shaman-level of format warping. Just as the justification for banning DRS, I feel that Noble Hierarch simply does too much for just 1 mana. Any thoughts?

    What is it oppressing? There are many different kinds of green strategies that run Hierarch (e.g. Company decks, Humans, Infect), many green strategies that don't run Hierarch (e.g. Jund, Tron, Titan Shift), and many green strategies that could run Hierarch in a dork slot and are instead choosing to run other acceleration (e.g. Ponza, Elves). Moreover, the Hierarch strategies comprise a small metagame share even when combined. It's not remotely offensive by any known ban standard we've seen so far, and the DRS comparison is completely off-base: DRS was pushing a single macro-archetype, BGx Midrange, to 20%-25% of the format. Hierarch doesn't come close.

    Fair enough. I was assessing it to be doing for GW what DRS did for BG. Although you make a valid point that their are plenty of green archetypes that wouldn't even consider using the Noble. I just see it used in Infect, Humans, GW Hatebear, GW Value, Bogles...and the decks I play have bad match-ups here so maybe it was too subjective on my part. Considering your assessment that DRS (was oppressively) pushing BGx decks to 25% of the overall competitive metagame, keep in mind that decks with mandatory 4x Hierarch are about 22% of the current metagame according to stats on mtgtop8.

    Hierarch is more of a support card rather utility tool like DRS but I still think the comparison is valid.

    Quote from idSurge »
    Quote from Grim_Flayer »

    Radical subjectivism is just as faulty of a framework for assessing the Modern metagame as it is for assessing things in the real world. Traditional control decks, traditional midrange decks, and go-wide/tribal decks that pack a respectable amount of interaction should absolutely be the strong backbone of this format if we want it to survive and thrive.


    Interesting assertion, but I dont think it holds up.

    Modern offers other flavours of the game that cannot be found (often/at all) in Standard. Control, Midrange, and 'Go Wide' certainly are common enough. I played Control to punish a lack of archetype diversity, it worked.

    I play Turns when I want to play 'Modern' and not just play 'punish people for thinking they can just be aggro and turn em sideways'.

    Turns, Storm, any kind of Prison, none of those types of things will exist in Standard, and THAT is a huge part of the appeal of Modern.

    I agree that fair decks should make up most of the metagame, otherwise we'd be playing legacy. But I think combo/unfair decks like Storm, Living End, KCI, Hollow One, Bogles are the essence of modern.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    If we can put a pin in the never-ending bashing & justification cycle of Urzatron discussion, I would like to propose another topic.

    Noble Hierarch is becoming oppressive. Personally I feel it's reaching a Deathrite-Shaman-level of format warping. Just as the justification for banning DRS, I feel that Noble Hierarch simply does too much for just 1 mana. Any thoughts?
    Posted in: Modern
  • posted a message on Modern Hollow One discussion
    Quote from pizzap »
    In Gruul colors I am not entirely happy with the available graveyard hate. Leyline of the Void, the best hate, becomes really bad drawing it, Scavenging Ooze is too slow, and my current hate, Tormod's Crypt is only good as a one-shot, but bad against continuous GY pressure. Also, most GY hate doesn't help you progressing. So, I was considering Dryad Militant as it is pro-active, and useful against many decks. The only loss for Gruul players would be a potential miss on flashing back a Faithless Looting. Thoughts?

    Also, did anyone test Goblin Chainwhirler? I guess it will not be terrible as sideboard card as a one-of against various token strategies.

    After not having played the deck for ~2 months, I played 2 Leagues, but they both went poorly (1-4), while I was used to a 75% win rate. Am I getting rusty or did the meta change?

    Are you still on Gruul colors? Dryad Militant is an interesting consideration. Very good against Jeskai Control, for which I'm a little worried. They also have ample removal for it though. Let's think about which GY decks we are actually afraid of? There's always the mirror. But what else?
    -Storm, but we have other ways to fight them
    -Death's Shadow, and I think a one-shot from T-Crypt would be enough to blow out the game
    -Even in the mirror, our decks are powerful enough without the graveyard to still apply pressure and win. Even in my Vengevine version I have won against a Rest in Peace. (Though it was lucky for me, and not likely)

    If playing green there is another card I considered- Memory's Journey .. it can be easily pitched and then flashed back for only one Mana. It doesn't proactively stop things like Gurmag Angler however.
    Posted in: Aggro & Tempo
  • posted a message on Vehicle rule/flavour discussion
    It doesn't make sense. If an effect pumps your elves, and they crew a vehicle, then they've already received that benefit by having a higher power with which to crew that vehicle. If an effect gives attacking elves death touch, why should it affect the vehicle they're crewing? The vehicle is what's actually blasting the opponent, the elves are just driving it.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Modern Hollow One discussion
    Gnaw to the Bone is the best option for lifegain, if playing green. But collective Brutality is so good against Burn that I've even considered splashing black on my GR build for it (the same way BR splashes green for Ancient Grudge).

    I've recently dropped BTE from my build as it began to feel clunky the more matches I played. I really like the temur tech but I'm having a lot of success with this new list so I may postpone trying the U splash.


    Lightning Axe comes in against Gurmag/Tasigur decks. Also useful against humans & GW.
    Ghor-clan is an all-star against creature decks, especially since it can't be countered and gets through Eidolon of the Great Revel, Inquisition of kozilek, etc. Don't forget! GCR counts as a discarded card for the Jackal and Hollow One.
    Simian Spirit Guide is my go-to against decks that might race me. Particularly for the Storm match.
    Blood Moon is obviously great against Tron and Eldrazi but don't forget it slows down Humans and Jund also, which I consider to the most popular decks at the competitive REL

    I'm gearing up for GP Vegas and I'm almost 100% solid on this list. Its kind of a GR take on the BR lineup, mostly because Vengevine is scarier than Bloodghast.
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    Personally I think running more than 2 copies of your shockland targets is not necessary, but I think the main reason for including 3-4 is because they can potentially be accidentally discarded away, or destroyed by an opposing Fulminator Mage perhaps. I love Blackcleave Cliffs (in the BR version) and Copperline Gorge (in the GR version) because 90% or more of games we only need 2-3 lands in play to combo off. These lands allow us to get the colors we need without taking damage, which help with Burn, Affinity, & other aggro match-ups.
    Posted in: Aggro & Tempo
  • posted a message on [360][Unpowered] Funeral's Cube
    Planning these upcoming changes:

    White:
    need something to remove for Auriok Glaivemaster - suggestions appreciated...

    Blue:
    need something to remove for Stratus Dancer - or potentially a different blue morph. Any suggestions?

    Black:
    I'd like to include Sheoldred, Whispering One as part of the reanimator theme, but I really like all my currentblack high CMC creatures

    Red:
    need something to remove for Firebolt
    need something to remove for Incendiary Flow

    Green:
    need something to remove for Lotus Cobra - I think there is enough of a land theme to warrant including this snake
    still need to acquire a Noble Hierarch to make the upgrade from Avacyn's Pilgrim
    Posted in: Cube Lists
  • posted a message on [[MCD]] Black Spot Removal
    Fatal Push is in here mostly as a black Spell Snare. If someone can get lucky and trigger the revolt, great. But that rarely happens for me and I still think FP is worth the slot.
    Maybe I'll drop Regicide so I'm able to include both Edict and Downfall. I think Chainer's edict is important in my cube because I have some creatures with protection: such as Thrun, True-Name Nemesis, Invisible Stalker, Mirran Crusader, Gigapede, Simic Sky Swallower, Striped Riverwinder
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] Black Spot Removal
    Regicide
    Fatal Push
    Cast Down
    Go for the Throat
    Ultimate price

    Final slot I can never decide, between Hero's Downfall, Victim of Night (my cube has enough zombies and vampires for it's drawback to be relevant), or Chainer's Edict.

    You guys have me thinking that maybe edict has to go

    -edit

    I of course run the Staples: Liliana of the veil, Shriekmaw, and Ravenous Chupacabra
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Can't decide which deck to build (Bant Spirits vs Esper Shadow)
    Esper Suicide is a great deck that may have lost some steam with the banning of Gitaxian probe, but it's still pretty solid. Thought Scour, Path to Exile, Thoughtseize, Stubborn Denial...all very powerful tools. Orzhov Charm is an interesting technique that Esper opens up
    Posted in: Modern
  • posted a message on At what point/what will it take for Incinerate/Searing Spear/Lightning Strike to leave your cube?
    I don't play any of the 3 in my cube, but I have a similar problem with single-mana burn spells. Currently I run Lightning Bolt, Magma Spray, Pillar of flame.. but I'm wanting to fit Firebolt in there and thinking it should replace one of these. I may end up replacing something else and keeping 4 single-mana burn spells.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [360][Unpowered] Funeral's Cube
    I'm considering making the following changes. Mostly moving to cards that are more on-theme with the whole cube and less personal pet cards of mine. Looking for feedback on these. And really if you notice anything that I've missed for the whole cube please let me know. In the past my cube has just been a singleton pile of my favorite cards that my friends and I draft occasionally. Just this year I've started to build it as a theme, so I'd really love some feedback here. To test the cube out in a draft, check out my cubetutor

    Changelog:

    White:
    Mentor of the meek becomes Hidden Dragonslayer - need a morph for each color.
    Archon of Justice becomes Baneslayer Angel not sure about this one

    Blue:
    No Changes yet

    Black:
    Call to the Netherworld becomes Ichorid - both cards want black creatures in the graveyard, but this one is more aggressive.
    Victim of Night becomes Phyrexian Delver - Black has enough removal already, and not enough reanimation.
    Regicide becomes Bane of the Living - need to balance the black mana curve, and also needed a black morph. Still considering Grim Haruspex for this slot.

    Red:
    No changes yet

    Green:

    Ohran Viper becomes Den Protector - need a green morph

    ----

    Overall I think I may need more support for the Show & Tell / Reanimator targets. Any suggestions are appreciated..
    Posted in: Cube Lists
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