People need to chill out, respect other people's choices and just play the game. If no-one played Humans just because it wasn't tier 1, then it would never had been innovated into the exciting new tier 1 deck that it is now. Further to that, brewing is still a thing and should be encouraged. I've had brews get 4-1 and 3-2, I've not 5-0d with even a tier 1 deck yet because I'm just not that good a player yet. Then I've had self-righteous nobs just quit after Thoughtseizing me just because they don't see Humans, or GDS whatever. Brewing and nurturing lower tiered decks needs to be encouraged.
By the way, budget has nothing to do with why I enjoy playing this deck...
Why on earth would we want to fight our own creatures to make this good and then be destroyed by opposing ghost quarters? If you'd like to test a land as mana sink, you'd might play Westvale Abbey
Just having a bit of fun, mate ... an army of 4/4 first-striking Golems muahaha
I've been hitting a lot of blood moons on BW Eldrazi Taxes and am going to be trying this out. In my current meta I feel like resilience against blood moon is a bit stronger than what black gives us aside from Bob, and it still has some of the more powerful interactions like displacer and flickerwisps or TKS.
This deck looks great, but can I ask some of you more experienced players for some tips on what to take out when sideboarding. Just some general tips for playing against particular archetypes maybe. What to sideboard in is usually obvious, but a noob like me has a lot of trouble understanding what to take out. It's pretty much the most difficult part of playing the game, for me at least.
I think the key to beating 5c Humans, which is a hard match-up for sure, is to at all costs save your removal solely for Mantis Rider and just stick the rest out hoping your first-strikers can hold the ground.
Hi guys, thanks for the advice so far I guess I'll know better how to shape the deck once I do get to know my local meta. Regarding the one-ofs, I was actually playing with 3x Mirran Crusader as a beater, the rest of the deck I think is quite stable. The one-ofs in the form of Thalia, Heretic Cathar and Brimaz, King of Oreskos simply came in as alternative beaters, moving 2x Mirran Crusaders to the sideboard. They're also legendary... I kind of don't view them as 3 one-ofs, but more like 3x a beater. So variance isn't really an issue since I'm happy to see any one of them. For match-ups when I reeealy want Mirran Crusader, they're in my SB.
I'm still torn on the Serra Avenger vs Smuggler's Copter thing. I see copters merits for sure... but it can't be vialed, is 3cmc when Thalia is on board, doesn't have vigilance, and if the board is wiped won't have a pilot anyway...
*edit* nevermind... I've just played several games online with Smuggler's Copter. It's amazing. The looting effect is way more powerful than I thought it would be. Also, being 2 instead of WW has me confident to go down to 22 lands. So I've put 3 Copters in!
Well guys, I'm pretty new to MTG, been playing MTGO for maybe a year, having played Duels before that. I've tried out a few different archetypes, starting with a silly BG dredge brew that had no power because I had no idea lol... then to proper Dredge, Burn, BGx, Soul Sisters... tried a bunch of things... and I've finally found and fallen in love with a mono-white D&T deck. It's the most fun I've had playing Magic
I've just finished putting the deck together on paper and hopefully, work permitting, I'll head down to my LGS this week or next for my first proper shot at a paper tourney!
I'm open for any tips. The one thing I'm most dubious about is not having a sweeper in my SB. Declaration in Stone is great for taking out tokens, which are a problem for this deck I think. But maybe, since I don't know the meta, Dusk // Dawn would be better suited. Also, I could swap the Serra Avengers for Smuggler's Copters, I'm torn. What do you guys think?
Anyway, it doesn't matter. You can still just flicker anything else, a land, Inspector, Splicer, whatever, and the revolt will cause the end step trigger. Just don't try to flicker the Recruit itself.
No worries, I'll look elsewhere re. Emissary of Sunrise. It does feel good to pull lands out of your deck even if you miss out on the +1/+1 counter though.
A FYI on Solemn Recruit: flickering it doesn't add a +1/+1 counter. I was hoping that since it returns to the battlefield simultaneously with the trigger for the counter, both at the beginning of the end step, it would still apply. But, on MTGO at least, it doesn't.
Hey has anyone else toyed around with Solemn Recruit? I just dropped her in for a few games online and she's an absolute beater with all the revolt triggers in our deck!
By the way, budget has nothing to do with why I enjoy playing this deck...
Just having a bit of fun, mate ... an army of 4/4 first-striking Golems muahaha
Golden Guardian
This deck looks great, but can I ask some of you more experienced players for some tips on what to take out when sideboarding. Just some general tips for playing against particular archetypes maybe. What to sideboard in is usually obvious, but a noob like me has a lot of trouble understanding what to take out. It's pretty much the most difficult part of playing the game, for me at least.
T1 play Vial
T2 Vial in Inspector, crack the clue
That'll do me
I'm still torn on the Serra Avenger vs Smuggler's Copter thing. I see copters merits for sure... but it can't be vialed, is 3cmc when Thalia is on board, doesn't have vigilance, and if the board is wiped won't have a pilot anyway...
*edit* nevermind... I've just played several games online with Smuggler's Copter. It's amazing. The looting effect is way more powerful than I thought it would be. Also, being 2 instead of WW has me confident to go down to 22 lands. So I've put 3 Copters in!
I've just finished putting the deck together on paper and hopefully, work permitting, I'll head down to my LGS this week or next for my first proper shot at a paper tourney!
Here's the deck intend to play:
1 Cavern of Souls
1 Eiganjo Castle
4 Ghost Quarter
3 Horizon Canopy
7 Plains
1 Sea Gate Wreckage
2 Shefet Dunes
4 Tectonic Edge
Spells
4 Path to Exile
4 Thraben Inspector
4 Aether Vial
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
2 Serra Avenger
4 Blade Splicer
1 Thalia, Heretic Cathar
1 Brimaz, King of Oreskos
4 Flickerwisp
1 Mirran Crusader
4 Restoration Angel
2 Burrenton Forge-Tender
2 Sunlance
3 Relic of Progenitus
2 Declaration in Stone
1 Rest in Peace
3 Stony Silence
2 Mirran Crusader
A FYI on Solemn Recruit: flickering it doesn't add a +1/+1 counter. I was hoping that since it returns to the battlefield simultaneously with the trigger for the counter, both at the beginning of the end step, it would still apply. But, on MTGO at least, it doesn't.